OpenSceneGraph  3.5.1
Classes | Public Types | Public Member Functions | Public Attributes | Protected Types | Protected Member Functions | Protected Attributes | List of all members
osg::State Class Reference

Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state. More...

Inheritance diagram for osg::State:
Inheritance graph
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Classes

struct  AttributeStack
 
struct  DefineMap
 
struct  DefineStack
 
struct  DynamicObjectRenderingCompletedCallback
 
struct  EnabledArrayPair
 
struct  ModeStack
 
struct  UniformStack
 

Public Types

enum  CheckForGLErrors { NEVER_CHECK_GL_ERRORS, ONCE_PER_FRAME, ONCE_PER_ATTRIBUTE }
 
typedef std::map< const std::type_info *, osg::ref_ptr< osg::Referenced > > ExtensionMap
 
typedef std::vector< const StateSet * > StateSetStack
 
typedef std::vector< VertexAttribAliasVertexAttribAliasList
 
typedef std::vector< GLushort > IndicesGLushort
 
typedef std::vector< GLuint > IndicesGLuint
 
typedef std::pair< const StateAttribute *, StateAttribute::OverrideValueAttributePair
 
typedef std::vector< AttributePairAttributeVec
 
typedef std::map< StateAttribute::GLMode, ModeStackModeMap
 
typedef std::vector< ModeMapTextureModeMapList
 
typedef std::map< StateAttribute::TypeMemberPair, AttributeStackAttributeMap
 
typedef std::vector< AttributeMapTextureAttributeMapList
 
typedef std::map< std::string, UniformStackUniformMap
 
typedef std::vector< ref_ptr< const Matrix > > MatrixStack
 

Public Member Functions

 State ()
 
void setGraphicsContext (GraphicsContext *context)
 Set the graphics context associated with that owns this State object. More...
 
GraphicsContextgetGraphicsContext ()
 Get the graphics context associated with that owns this State object. More...
 
const GraphicsContextgetGraphicsContext () const
 Get the const graphics context associated with that owns this State object. More...
 
void setContextID (unsigned int contextID)
 Set the current OpenGL context uniqueID. More...
 
unsigned int getContextID () const
 Get the current OpenGL context unique ID. More...
 
template<typename T >
T * get ()
 Get a specific GL extensions object or GraphicsObjectManager, initialize if not already present. More...
 
template<typename T >
const T * get () const
 Get a specific GL extensions object or GraphicsObjectManager if it already exists in the extension map. More...
 
template<typename T >
void set (T *ptr)
 Set a specific GL extensions object pr GraphicsObjectManager. More...
 
void setShaderCompositionEnabled (bool flag)
 
bool getShaderCompositionEnabled () const
 
void setShaderComposer (ShaderComposer *sc)
 Set the ShaderComposor object that implements shader composition. More...
 
ShaderComposergetShaderComposer ()
 Get the ShaderComposor object. More...
 
const ShaderComposergetShaderComposer () const
 Get the const ShaderComposor object. More...
 
StateSet::UniformListgetCurrentShaderCompositionUniformList ()
 Get the unform list in which to inject any uniforms that StateAttribute::apply(State&) methods provide. More...
 
void applyShaderCompositionUniform (const osg::Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)
 Convenience method for StateAttribute:::apply(State&) methods to pass on their uniforms to osg::State so it can apply them at the appropriate point. More...
 
void pushStateSet (const StateSet *dstate)
 Push stateset onto state stack. More...
 
void popStateSet ()
 Pop stateset off state stack. More...
 
void popAllStateSets ()
 pop all statesets off state stack, ensuring it is empty ready for the next frame. More...
 
void insertStateSet (unsigned int pos, const StateSet *dstate)
 Insert stateset onto state stack. More...
 
void removeStateSet (unsigned int pos)
 Pop stateset off state stack. More...
 
unsigned int getStateSetStackSize ()
 Get the number of StateSet's on the StateSet stack. More...
 
void popStateSetStackToSize (unsigned int size)
 Pop StateSet's for the StateSet stack till its size equals the specified size. More...
 
StateSetStackgetStateSetStack ()
 Get the StateSet stack. More...
 
void captureCurrentState (StateSet &stateset) const
 Copy the modes and attributes which capture the current state. More...
 
void releaseGLObjects ()
 Release all OpenGL objects associated cached by this osg::State object. More...
 
void reset ()
 reset the state object to an empty stack. More...
 
const ViewportgetCurrentViewport () const
 
void setInitialViewMatrix (const osg::RefMatrix *matrix)
 
const osg::MatrixgetInitialViewMatrix () const
 
const osg::MatrixgetInitialInverseViewMatrix () const
 
void applyProjectionMatrix (const osg::RefMatrix *matrix)
 
const osg::MatrixgetProjectionMatrix () const
 
void applyModelViewMatrix (const osg::RefMatrix *matrix)
 
void applyModelViewMatrix (const osg::Matrix &)
 
const osg::MatrixgetModelViewMatrix () const
 
void setUseModelViewAndProjectionUniforms (bool flag)
 
bool getUseModelViewAndProjectionUniforms () const
 
void updateModelViewAndProjectionMatrixUniforms ()
 
void applyModelViewAndProjectionUniformsIfRequired ()
 
osg::UniformgetModelViewMatrixUniform ()
 
osg::UniformgetProjectionMatrixUniform ()
 
osg::UniformgetModelViewProjectionMatrixUniform ()
 
osg::UniformgetNormalMatrixUniform ()
 
Polytope getViewFrustum () const
 
void setUseVertexAttributeAliasing (bool flag)
 
bool getUseVertexAttributeAliasing () const
 
void resetVertexAttributeAlias (bool compactAliasing=true, unsigned int numTextureUnits=8)
 Reset the vertex attribute aliasing to osg's default. More...
 
void setVertexAlias (const VertexAttribAlias &alias)
 Set the vertex attribute aliasing for "vertex". More...
 
const VertexAttribAliasgetVertexAlias ()
 
void setNormalAlias (const VertexAttribAlias &alias)
 Set the vertex attribute aliasing for "normal". More...
 
const VertexAttribAliasgetNormalAlias ()
 
void setColorAlias (const VertexAttribAlias &alias)
 Set the vertex attribute aliasing for "color". More...
 
const VertexAttribAliasgetColorAlias ()
 
void setSecondaryColorAlias (const VertexAttribAlias &alias)
 Set the vertex attribute aliasing for "secondary color". More...
 
const VertexAttribAliasgetSecondaryColorAlias ()
 
void setFogCoordAlias (const VertexAttribAlias &alias)
 Set the vertex attribute aliasing for "fog coord". More...
 
const VertexAttribAliasgetFogCoordAlias ()
 
void setTexCoordAliasList (const VertexAttribAliasList &aliasList)
 Set the vertex attribute aliasing list for texture coordinates. More...
 
const VertexAttribAliasListgetTexCoordAliasList ()
 
void setAttributeBindingList (const Program::AttribBindingList &attribBindingList)
 Set the vertex attribute binding list. More...
 
const Program::AttribBindingListgetAttributeBindingList ()
 
bool convertVertexShaderSourceToOsgBuiltIns (std::string &source) const
 
void apply (const StateSet *dstate)
 Apply stateset. More...
 
void apply ()
 Updates the OpenGL state so that it matches the StateSet at the top of the stack of StateSets maintained internally by a State. More...
 
void applyShaderComposition ()
 Apply any shader composed state. More...
 
void setModeValidity (StateAttribute::GLMode mode, bool valid)
 Set whether a particular OpenGL mode is valid in the current graphics context. More...
 
bool getModeValidity (StateAttribute::GLMode mode)
 Get whether a particular OpenGL mode is valid in the current graphics context. More...
 
void setGlobalDefaultModeValue (StateAttribute::GLMode mode, bool enabled)
 
bool getGlobalDefaultModeValue (StateAttribute::GLMode mode)
 
bool applyMode (StateAttribute::GLMode mode, bool enabled)
 Apply an OpenGL mode if required. More...
 
void setGlobalDefaultTextureModeValue (unsigned int unit, StateAttribute::GLMode mode, bool enabled)
 
bool getGlobalDefaultTextureModeValue (unsigned int unit, StateAttribute::GLMode mode)
 
bool applyTextureMode (unsigned int unit, StateAttribute::GLMode mode, bool enabled)
 
void setGlobalDefaultAttribute (const StateAttribute *attribute)
 
const StateAttributegetGlobalDefaultAttribute (StateAttribute::Type type, unsigned int member=0)
 
bool applyAttribute (const StateAttribute *attribute)
 Apply an attribute if required. More...
 
void setGlobalDefaultTextureAttribute (unsigned int unit, const StateAttribute *attribute)
 
const StateAttributegetGlobalDefaultTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0)
 
bool applyTextureAttribute (unsigned int unit, const StateAttribute *attribute)
 
void haveAppliedMode (StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
 Mode has been set externally, update state to reflect this setting. More...
 
void haveAppliedMode (StateAttribute::GLMode mode)
 Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..) More...
 
void haveAppliedAttribute (const StateAttribute *attribute)
 Attribute has been applied externally, update state to reflect this setting. More...
 
void haveAppliedAttribute (StateAttribute::Type type, unsigned int member=0)
 Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..). More...
 
bool getLastAppliedMode (StateAttribute::GLMode mode) const
 Get whether the current specified mode is enabled (true) or disabled (false). More...
 
const StateAttributegetLastAppliedAttribute (StateAttribute::Type type, unsigned int member=0) const
 Get the current specified attribute, return NULL if one has not yet been applied. More...
 
void haveAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
 texture Mode has been set externally, update state to reflect this setting. More...
 
void haveAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode)
 texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..) More...
 
void haveAppliedTextureAttribute (unsigned int unit, const StateAttribute *attribute)
 texture Attribute has been applied externally, update state to reflect this setting. More...
 
void haveAppliedTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0)
 texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..). More...
 
bool getLastAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode) const
 Get whether the current specified texture mode is enabled (true) or disabled (false). More...
 
const StateAttributegetLastAppliedTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0) const
 Get the current specified texture attribute, return NULL if one has not yet been applied. More...
 
void dirtyAllModes ()
 Dirty the modes previously applied in osg::State. More...
 
void dirtyAllAttributes ()
 Dirty the modes attributes previously applied in osg::State. More...
 
void disableAllVertexArrays ()
 disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays. More...
 
void dirtyAllVertexArrays ()
 dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays. More...
 
void setCurrentVertexBufferObject (osg::GLBufferObject *vbo)
 
const GLBufferObjectgetCurrentVertexBufferObject ()
 
void bindVertexBufferObject (osg::GLBufferObject *vbo)
 
void unbindVertexBufferObject ()
 
void setCurrentElementBufferObject (osg::GLBufferObject *ebo)
 
const GLBufferObjectgetCurrentElementBufferObject ()
 
void bindElementBufferObject (osg::GLBufferObject *ebo)
 
void unbindElementBufferObject ()
 
void setCurrentPixelBufferObject (osg::GLBufferObject *pbo)
 
const GLBufferObjectgetCurrentPixelBufferObject ()
 
void bindPixelBufferObject (osg::GLBufferObject *pbo)
 
void unbindPixelBufferObject ()
 
void drawQuads (GLint first, GLsizei count, GLsizei primCount=0)
 
void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
 
void Vertex (float x, float y, float z, float w=1.0f)
 
void Color (float r, float g, float b, float a=1.0f)
 
void Normal (float x, float y, float z)
 
void TexCoord (float x, float y=0.0f, float z=0.0f, float w=1.0f)
 
void MultiTexCoord (unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f)
 
void VerteAttrib (unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)
 
void lazyDisablingOfVertexAttributes ()
 Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes. More...
 
void applyDisablingOfVertexAttributes ()
 Disable all the vertex attributes that have been marked as to be disabled. More...
 
void setInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)
 Wrapper around glInterleavedArrays(..). More...
 
void setVertexPointer (const Array *array)
 Set the vertex pointer using an osg::Array, and manage any VBO that are required. More...
 
void setVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)
 wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..); note, only updates values that change. More...
 
void disableVertexPointer ()
 wrapper around glDisableClientState(GL_VERTEX_ARRAY). More...
 
void dirtyVertexPointer ()
 
void setNormalPointer (const Array *array)
 Set the normal pointer using an osg::Array, and manage any VBO that are required. More...
 
void setNormalPointer (GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)
 wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..); note, only updates values that change. More...
 
void disableNormalPointer ()
 wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change. More...
 
void dirtyNormalPointer ()
 
void setColorPointer (const Array *array)
 Set the color pointer using an osg::Array, and manage any VBO that are required. More...
 
void setColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)
 wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..); note, only updates values that change. More...
 
void disableColorPointer ()
 wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change. More...
 
void dirtyColorPointer ()
 
bool isSecondaryColorSupported () const
 
void setSecondaryColorPointer (const Array *array)
 Set the secondary color pointer using an osg::Array, and manage any VBO that are required. More...
 
void setSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)
 wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..); note, only updates values that change. More...
 
void disableSecondaryColorPointer ()
 wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change. More...
 
void dirtySecondaryColorPointer ()
 
bool isFogCoordSupported () const
 
void setFogCoordPointer (const Array *array)
 Set the fog coord pointer using an osg::Array, and manage any VBO that are required. More...
 
void setFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)
 wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..); note, only updates values that change. More...
 
void disableFogCoordPointer ()
 wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change. More...
 
void dirtyFogCoordPointer ()
 
void setTexCoordPointer (unsigned int unit, const Array *array)
 Set the tex coord pointer using an osg::Array, and manage any VBO that are required. More...
 
void setTexCoordPointer (unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)
 wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..); note, only updates values that change. More...
 
void disableTexCoordPointer (unsigned int unit)
 wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change. More...
 
void dirtyTexCoordPointer (unsigned int unit)
 
void disableTexCoordPointersAboveAndIncluding (unsigned int unit)
 
void dirtyTexCoordPointersAboveAndIncluding (unsigned int unit)
 
GLint getMaxTextureCoords () const
 For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS. More...
 
GLint getMaxTextureUnits () const
 For GL>=2.0 uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, for GL<2 uses GL_MAX_TEXTURE_UNITS. More...
 
bool setActiveTextureUnit (unsigned int unit)
 Set the current texture unit, return true if selected, false if selection failed such as when multi texturing is not supported. More...
 
unsigned int getActiveTextureUnit () const
 Get the current texture unit. More...
 
bool setClientActiveTextureUnit (unsigned int unit)
 Set the current tex coord array texture unit, return true if selected, false if selection failed such as when multi texturing is not supported. More...
 
unsigned int getClientActiveTextureUnit () const
 Get the current tex coord array texture unit. More...
 
void setVertexAttribPointer (unsigned int unit, const Array *array)
 Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required. More...
 
void setVertexAttribLPointer (unsigned int unit, const Array *array)
 Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required. More...
 
void setVertexAttribIPointer (unsigned int unit, const Array *array)
 Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required. More...
 
void setVertexAttribPointer (unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
 wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..); note, only updates values that change. More...
 
void setVertexAttribIPointer (unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribIPointer(..); note, only updates values that change. More...
 
void setVertexAttribLPointer (unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
 wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribLPointer(..); note, only updates values that change. More...
 
void disableVertexAttribPointer (unsigned int index)
 wrapper around DisableVertexAttribArrayARB(index); note, only updates values that change. More...
 
void disableVertexAttribPointersAboveAndIncluding (unsigned int index)
 
void dirtyVertexAttribPointer (unsigned int index)
 
void dirtyVertexAttribPointersAboveAndIncluding (unsigned int index)
 
bool isVertexBufferObjectSupported () const
 
void setLastAppliedProgramObject (const Program::PerContextProgram *program)
 
const Program::PerContextProgramgetLastAppliedProgramObject () const
 
GLint getUniformLocation (unsigned int uniformNameID) const
 
GLint getUniformLocation (const std::string &uniformName) const
 Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10. More...
 
GLint getAttribLocation (const std::string &name) const
 
AttributeVecgetAttributeVec (const osg::StateAttribute *attribute)
 
void setFrameStamp (FrameStamp *fs)
 Set the frame stamp for the current frame. More...
 
FrameStampgetFrameStamp ()
 Get the frame stamp for the current frame. More...
 
const FrameStampgetFrameStamp () const
 Get the const frame stamp for the current frame. More...
 
void setDisplaySettings (DisplaySettings *vs)
 Set the DisplaySettings. More...
 
const DisplaySettingsgetDisplaySettings () const
 Get the DisplaySettings. More...
 
void setAbortRenderingPtr (bool *abortPtr)
 Set flag for early termination of the draw traversal. More...
 
bool getAbortRendering () const
 Get flag for early termination of the draw traversal, if true steps should be taken to complete rendering early. More...
 
void setDynamicObjectRenderingCompletedCallback (DynamicObjectRenderingCompletedCallback *cb)
 Set the callback to be called when the dynamic object count hits 0. More...
 
DynamicObjectRenderingCompletedCallbackgetDynamicObjectRenderingCompletedCallback ()
 Get the callback to be called when the dynamic object count hits 0. More...
 
void setDynamicObjectCount (unsigned int count, bool callCallbackOnZero=false)
 Set the number of dynamic objects that will be rendered in this graphics context this frame. More...
 
unsigned int getDynamicObjectCount () const
 Get the number of dynamic objects that will be rendered in this graphics context this frame. More...
 
void decrementDynamicObjectCount ()
 Decrement the number of dynamic objects left to render this frame, and once the count goes to zero call the DynamicObjectRenderingCompletedCallback to inform of completion. More...
 
void setMaxTexturePoolSize (unsigned int size)
 
unsigned int getMaxTexturePoolSize () const
 
void setMaxBufferObjectPoolSize (unsigned int size)
 
unsigned int getMaxBufferObjectPoolSize () const
 
void setCheckForGLErrors (CheckForGLErrors check)
 Set whether and how often OpenGL errors should be checked for. More...
 
CheckForGLErrors getCheckForGLErrors () const
 Get whether and how often OpenGL errors should be checked for. More...
 
bool checkGLErrors (const char *str) const
 
bool checkGLErrors (StateAttribute::GLMode mode) const
 
bool checkGLErrors (const StateAttribute *attribute) const
 
void print (std::ostream &fout) const
 print out the internal details of osg::State - useful for debugging. More...
 
void initializeExtensionProcs ()
 Initialize extension used by osg:::State. More...
 
GLBeginEndAdaptergetGLBeginEndAdapter ()
 Get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays. More...
 
ArrayDispatchersgetArrayDispatchers ()
 Get the helper class for dispatching osg::Arrays as OpenGL attribute data. More...
 
void setGraphicsCostEstimator (GraphicsCostEstimator *gce)
 Set the helper class that provides applications with estimate on how much different graphics operations will cost. More...
 
GraphicsCostEstimatorgetGraphicsCostEstimator ()
 Get the helper class that provides applications with estimate on how much different graphics operations will cost. More...
 
const GraphicsCostEstimatorgetGraphicsCostEstimator () const
 Get the cont helper class that provides applications with estimate on how much different graphics operations will cost. More...
 
Timer_t getStartTick () const
 Support for synchronizing the system time and the timestamp counter available with ARB_timer_query. More...
 
void setStartTick (Timer_t tick)
 
Timer_t getGpuTick () const
 
double getGpuTime () const
 
GLuint64 getGpuTimestamp () const
 
void setGpuTimestamp (Timer_t tick, GLuint64 timestamp)
 
int getTimestampBits () const
 
void setTimestampBits (int bits)
 
virtual void frameCompleted ()
 called by the GraphicsContext just before GraphicsContext::swapBuffersImplementation(). More...
 
const ModeMapgetModeMap () const
 
const AttributeMapgetAttributeMap () const
 
const UniformMapgetUniformMap () const
 
DefineMapgetDefineMap ()
 
const DefineMapgetDefineMap () const
 
const TextureModeMapListgetTextureModeMapList () const
 
const TextureAttributeMapListgetTextureAttributeMapList () const
 
std::string getDefineString (const osg::ShaderDefines &shaderDefines)
 
bool supportsShaderRequirements (const osg::ShaderDefines &shaderRequirements)
 
bool supportsShaderRequirement (const std::string &shaderRequirement)
 
template<>
GLExtensionsget ()
 
template<>
const GLExtensionsget () const
 
template<>
void set (GLExtensions *ptr)
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Public Attributes

ExtensionMap _extensionMap
 
IndicesGLushort _quadIndicesGLushort [4]
 
IndicesGLuint _quadIndicesGLuint [4]
 

Protected Types

typedef std::vector< EnabledArrayPairEnabledTexCoordArrayList
 
typedef std::vector< EnabledArrayPairEnabledVertexAttribArrayList
 
typedef GLsizei stride
 
typedef GLsizei const GLvoid * pointer
 
typedef GLenum type
 
typedef GLenum GLsizei stride
 
typedef GLenum GLsizei const GLvoid * pointer
 
typedef GLfloat x
 
typedef GLfloat GLfloat y
 
typedef GLfloat GLfloat GLfloat z
 
typedef GLfloat GLfloat GLfloat GLfloat w
 
typedef void(GL_APIENTRY * VertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
typedef void(GL_APIENTRY * VertexAttrib4fvProc) (GLuint index, const GLfloat *v)
 
typedef GLboolean normalized
 
typedef GLboolean GLsizei stride
 
typedef GLboolean GLsizei const GLvoid * pointer
 
typedef GLsizei stride
 
typedef GLsizei const GLvoid * pointer
 
typedef GLsizei stride
 
typedef GLsizei const GLvoid * pointer
 
typedef GLuint buffer
 
typedef void(GL_APIENTRY * DrawArraysInstancedProc) (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
 
typedef void(GL_APIENTRY * DrawElementsInstancedProc) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
 

Protected Member Functions

virtual ~State ()
 
void setUpVertexAttribAlias (VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration)
 
bool applyMode (StateAttribute::GLMode mode, bool enabled, ModeStack &ms)
 Apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack. More...
 
bool applyModeOnTexUnit (unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms)
 
bool applyAttribute (const StateAttribute *attribute, AttributeStack &as)
 apply an attribute if required, passing in attribute and appropriate attribute stack More...
 
bool applyAttributeOnTexUnit (unsigned int unit, const StateAttribute *attribute, AttributeStack &as)
 
bool applyGlobalDefaultAttribute (AttributeStack &as)
 
bool applyGlobalDefaultAttributeOnTexUnit (unsigned int unit, AttributeStack &as)
 
ModeMapgetOrCreateTextureModeMap (unsigned int unit)
 
AttributeMapgetOrCreateTextureAttributeMap (unsigned int unit)
 
void pushModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
 
void pushAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
 
void pushUniformList (UniformMap &uniformMap, const StateSet::UniformList &uniformList)
 
void pushDefineList (DefineMap &defineMap, const StateSet::DefineList &defineList)
 
void popModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
 
void popAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
 
void popUniformList (UniformMap &uniformMap, const StateSet::UniformList &uniformList)
 
void popDefineList (DefineMap &uniformMap, const StateSet::DefineList &defineList)
 
void applyModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
 
void applyAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
 
void applyUniformList (UniformMap &uniformMap, const StateSet::UniformList &uniformList)
 
void applyDefineList (DefineMap &uniformMap, const StateSet::DefineList &defineList)
 
void applyModeMap (ModeMap &modeMap)
 
void applyAttributeMap (AttributeMap &attributeMap)
 
void applyUniformMap (UniformMap &uniformMap)
 
void applyModeListOnTexUnit (unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList)
 
void applyAttributeListOnTexUnit (unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
 
void applyModeMapOnTexUnit (unsigned int unit, ModeMap &modeMap)
 
void applyAttributeMapOnTexUnit (unsigned int unit, AttributeMap &attributeMap)
 
void haveAppliedMode (ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
 
void haveAppliedMode (ModeMap &modeMap, StateAttribute::GLMode mode)
 
void haveAppliedAttribute (AttributeMap &attributeMap, const StateAttribute *attribute)
 
void haveAppliedAttribute (AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member)
 
bool getLastAppliedMode (const ModeMap &modeMap, StateAttribute::GLMode mode) const
 
const StateAttributegetLastAppliedAttribute (const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const
 
void loadModelViewMatrix ()
 
bool computeSecondaryColorSupported () const
 
bool computeFogCoordSupported () const
 
bool computeVertexBufferObjectSupported () const
 
typedef void (GL_APIENTRY *ActiveTextureProc)(GLenum texture)
 
typedef void (GL_APIENTRY *FogCoordPointerProc)(GLenum type
 
typedef void (GL_APIENTRY *SecondaryColorPointerProc)(GLint size
 
typedef void (GL_APIENTRY *MultiTexCoord4fProc)(GLenum target
 
typedef void (GL_APIENTRY *VertexAttribPointerProc)(unsigned int
 
typedef void (GL_APIENTRY *VertexAttribIPointerProc)(unsigned int
 
typedef void (GL_APIENTRY *VertexAttribLPointerProc)(unsigned int
 
typedef void (GL_APIENTRY *EnableVertexAttribProc)(unsigned int)
 
typedef void (GL_APIENTRY *DisableVertexAttribProc)(unsigned int)
 
typedef void (GL_APIENTRY *BindBufferProc)(GLenum target
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

GraphicsContext_graphicsContext
 
unsigned int _contextID
 
bool _shaderCompositionEnabled
 
bool _shaderCompositionDirty
 
osg::ref_ptr< ShaderComposer_shaderComposer
 
osg::Program_currentShaderCompositionProgram
 
StateSet::UniformList _currentShaderCompositionUniformList
 
ref_ptr< FrameStamp_frameStamp
 
ref_ptr< const RefMatrix_identity
 
ref_ptr< const RefMatrix_initialViewMatrix
 
ref_ptr< const RefMatrix_projection
 
ref_ptr< const RefMatrix_modelView
 
ref_ptr< RefMatrix_modelViewCache
 
bool _useModelViewAndProjectionUniforms
 
ref_ptr< Uniform_modelViewMatrixUniform
 
ref_ptr< Uniform_projectionMatrixUniform
 
ref_ptr< Uniform_modelViewProjectionMatrixUniform
 
ref_ptr< Uniform_normalMatrixUniform
 
Matrix _initialInverseViewMatrix
 
ref_ptr< DisplaySettings_displaySettings
 
bool * _abortRenderingPtr
 
CheckForGLErrors _checkGLErrors
 
bool _useVertexAttributeAliasing
 
VertexAttribAlias _vertexAlias
 
VertexAttribAlias _normalAlias
 
VertexAttribAlias _colorAlias
 
VertexAttribAlias _secondaryColorAlias
 
VertexAttribAlias _fogCoordAlias
 
VertexAttribAliasList _texCoordAliasList
 
Program::AttribBindingList _attributeBindingList
 
ModeMap _modeMap
 
AttributeMap _attributeMap
 
UniformMap _uniformMap
 
DefineMap _defineMap
 
TextureModeMapList _textureModeMapList
 
TextureAttributeMapList _textureAttributeMapList
 
const Program::PerContextProgram_lastAppliedProgramObject
 
StateSetStack _stateStateStack
 
unsigned int _maxTexturePoolSize
 
unsigned int _maxBufferObjectPoolSize
 
EnabledArrayPair _vertexArray
 
EnabledArrayPair _normalArray
 
EnabledArrayPair _colorArray
 
EnabledArrayPair _secondaryColorArray
 
EnabledArrayPair _fogArray
 
EnabledTexCoordArrayList _texCoordArrayList
 
EnabledVertexAttribArrayList _vertexAttribArrayList
 
unsigned int _currentActiveTextureUnit
 
unsigned int _currentClientActiveTextureUnit
 
GLBufferObject_currentVBO
 
GLBufferObject_currentEBO
 
GLBufferObject_currentPBO
 
bool _isSecondaryColorSupportResolved
 
bool _isSecondaryColorSupported
 
bool _isFogCoordSupportResolved
 
bool _isFogCoordSupported
 
bool _isVertexBufferObjectSupportResolved
 
bool _isVertexBufferObjectSupported
 
typedef GLint
 
typedef GLenum
 
bool _extensionProcsInitialized
 
GLint _glMaxTextureCoords
 
GLint _glMaxTextureUnits
 
ActiveTextureProc _glClientActiveTexture
 
ActiveTextureProc _glActiveTexture
 
MultiTexCoord4fProc _glMultiTexCoord4f
 
VertexAttrib4fProc _glVertexAttrib4f
 
VertexAttrib4fvProc _glVertexAttrib4fv
 
FogCoordPointerProc _glFogCoordPointer
 
SecondaryColorPointerProc _glSecondaryColorPointer
 
VertexAttribPointerProc _glVertexAttribPointer
 
VertexAttribIPointerProc _glVertexAttribIPointer
 
VertexAttribLPointerProc _glVertexAttribLPointer
 
EnableVertexAttribProc _glEnableVertexAttribArray
 
DisableVertexAttribProc _glDisableVertexAttribArray
 
BindBufferProc _glBindBuffer
 
DrawArraysInstancedProc _glDrawArraysInstanced
 
DrawElementsInstancedProc _glDrawElementsInstanced
 
osg::ref_ptr< GLExtensions_glExtensions
 
unsigned int _dynamicObjectCount
 
osg::ref_ptr< DynamicObjectRenderingCompletedCallback_completeDynamicObjectRenderingCallback
 
GLBeginEndAdapter _glBeginEndAdapter
 
ArrayDispatchers _arrayDispatchers
 
osg::ref_ptr< GraphicsCostEstimator_graphicsCostEstimator
 
Timer_t _startTick
 
Timer_t _gpuTick
 
GLuint64 _gpuTimestamp
 
int _timestampBits
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state.

The venerable Red Book says that "OpenGL is a state machine", and this class represents the OpenGL state in OSG. Furthermore, State also has other important features:

Member Typedef Documentation

typedef GLuint osg::State::buffer
protected
typedef void(GL_APIENTRY * osg::State::DrawArraysInstancedProc) (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
protected
typedef void(GL_APIENTRY * osg::State::DrawElementsInstancedProc) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
protected
typedef std::map<const std::type_info*, osg::ref_ptr<osg::Referenced> > osg::State::ExtensionMap
typedef std::vector<GLuint> osg::State::IndicesGLuint
typedef std::vector<GLushort> osg::State::IndicesGLushort
typedef std::vector< ref_ptr<const Matrix> > osg::State::MatrixStack
typedef GLboolean osg::State::normalized
protected
typedef GLsizei const GLvoid* osg::State::pointer
protected
typedef GLenum GLsizei const GLvoid* osg::State::pointer
protected
typedef GLboolean GLsizei const GLvoid* osg::State::pointer
protected
typedef GLsizei const GLvoid* osg::State::pointer
protected
typedef GLsizei const GLvoid* osg::State::pointer
protected
typedef std::vector<const StateSet*> osg::State::StateSetStack
typedef GLsizei osg::State::stride
protected
typedef GLenum GLsizei osg::State::stride
protected
typedef GLboolean GLsizei osg::State::stride
protected
typedef GLsizei osg::State::stride
protected
typedef GLsizei osg::State::stride
protected
typedef GLenum osg::State::type
protected
typedef std::map<std::string, UniformStack> osg::State::UniformMap
typedef void(GL_APIENTRY * osg::State::VertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
protected
typedef void(GL_APIENTRY * osg::State::VertexAttrib4fvProc) (GLuint index, const GLfloat *v)
protected
typedef GLfloat GLfloat GLfloat GLfloat osg::State::w
protected
typedef GLfloat osg::State::x
protected
typedef GLfloat GLfloat osg::State::y
protected
typedef GLfloat GLfloat GLfloat osg::State::z
protected

Member Enumeration Documentation

Enumerator
NEVER_CHECK_GL_ERRORS 

NEVER_CHECK_GL_ERRORS hints that OpenGL need not be checked for, this is the fastest option since checking for errors does incur a small overhead.

ONCE_PER_FRAME 

ONCE_PER_FRAME means that OpenGL errors will be checked for once per frame, the overhead is still small, but at least OpenGL errors that are occurring will be caught, the reporting isn't fine grained enough for debugging purposes.

ONCE_PER_ATTRIBUTE 

ONCE_PER_ATTRIBUTE means that OpenGL errors will be checked for after every attribute is applied, allow errors to be directly associated with particular operations which makes debugging much easier.

Constructor & Destructor Documentation

osg::State::State ( )
virtual osg::State::~State ( )
protectedvirtual

Member Function Documentation

void osg::State::apply ( const StateSet dstate)

Apply stateset.

void osg::State::apply ( )

Updates the OpenGL state so that it matches the StateSet at the top of the stack of StateSets maintained internally by a State.

bool osg::State::applyAttribute ( const StateAttribute attribute)
inline

Apply an attribute if required.

bool osg::State::applyAttribute ( const StateAttribute attribute,
AttributeStack as 
)
inlineprotected

apply an attribute if required, passing in attribute and appropriate attribute stack

void osg::State::applyAttributeList ( AttributeMap attributeMap,
const StateSet::AttributeList attributeList 
)
inlineprotected
void osg::State::applyAttributeListOnTexUnit ( unsigned int  unit,
AttributeMap attributeMap,
const StateSet::AttributeList attributeList 
)
inlineprotected
void osg::State::applyAttributeMap ( AttributeMap attributeMap)
inlineprotected
void osg::State::applyAttributeMapOnTexUnit ( unsigned int  unit,
AttributeMap attributeMap 
)
inlineprotected
bool osg::State::applyAttributeOnTexUnit ( unsigned int  unit,
const StateAttribute attribute,
AttributeStack as 
)
inlineprotected
void osg::State::applyDefineList ( DefineMap uniformMap,
const StateSet::DefineList defineList 
)
inlineprotected
void osg::State::applyDisablingOfVertexAttributes ( )

Disable all the vertex attributes that have been marked as to be disabled.

bool osg::State::applyGlobalDefaultAttribute ( AttributeStack as)
inlineprotected
bool osg::State::applyGlobalDefaultAttributeOnTexUnit ( unsigned int  unit,
AttributeStack as 
)
inlineprotected
bool osg::State::applyMode ( StateAttribute::GLMode  mode,
bool  enabled 
)
inline

Apply an OpenGL mode if required.

This is a wrapper around glEnable() and glDisable(), that just actually calls these functions if the enabled flag is different than the current state.

Returns
true if the state was actually changed. false otherwise. Notice that a false return does not indicate an error, it just means that the mode was already set to the same value as the enabled parameter.
bool osg::State::applyMode ( StateAttribute::GLMode  mode,
bool  enabled,
ModeStack ms 
)
inlineprotected

Apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack.

This is a wrapper around glEnable() and glDisable(), that just actually calls these functions if the enabled flag is different than the current state.

Returns
true if the state was actually changed. false otherwise. Notice that a false return does not indicate an error, it just means that the mode was already set to the same value as the enabled parameter.
void osg::State::applyModeList ( ModeMap modeMap,
const StateSet::ModeList modeList 
)
inlineprotected
void osg::State::applyModeListOnTexUnit ( unsigned int  unit,
ModeMap modeMap,
const StateSet::ModeList modeList 
)
inlineprotected
void osg::State::applyModelViewAndProjectionUniformsIfRequired ( )
void osg::State::applyModelViewMatrix ( const osg::RefMatrix matrix)
void osg::State::applyModelViewMatrix ( const osg::Matrix )
void osg::State::applyModeMap ( ModeMap modeMap)
inlineprotected
void osg::State::applyModeMapOnTexUnit ( unsigned int  unit,
ModeMap modeMap 
)
inlineprotected
bool osg::State::applyModeOnTexUnit ( unsigned int  unit,
StateAttribute::GLMode  mode,
bool  enabled,
ModeStack ms 
)
inlineprotected
void osg::State::applyProjectionMatrix ( const osg::RefMatrix matrix)
void osg::State::applyShaderComposition ( )

Apply any shader composed state.

void osg::State::applyShaderCompositionUniform ( const osg::Uniform uniform,
StateAttribute::OverrideValue  value = StateAttribute::ON 
)
inline

Convenience method for StateAttribute:::apply(State&) methods to pass on their uniforms to osg::State so it can apply them at the appropriate point.

bool osg::State::applyTextureAttribute ( unsigned int  unit,
const StateAttribute attribute 
)
inline
bool osg::State::applyTextureMode ( unsigned int  unit,
StateAttribute::GLMode  mode,
bool  enabled 
)
inline
void osg::State::applyUniformList ( UniformMap uniformMap,
const StateSet::UniformList uniformList 
)
inlineprotected
void osg::State::applyUniformMap ( UniformMap uniformMap)
inlineprotected
void osg::State::bindElementBufferObject ( osg::GLBufferObject ebo)
inline
void osg::State::bindPixelBufferObject ( osg::GLBufferObject pbo)
inline
void osg::State::bindVertexBufferObject ( osg::GLBufferObject vbo)
inline
void osg::State::captureCurrentState ( StateSet stateset) const

Copy the modes and attributes which capture the current state.

bool osg::State::checkGLErrors ( const char *  str) const
bool osg::State::checkGLErrors ( StateAttribute::GLMode  mode) const
bool osg::State::checkGLErrors ( const StateAttribute attribute) const
void osg::State::Color ( float  r,
float  g,
float  b,
float  a = 1.0f 
)
inline
bool osg::State::computeFogCoordSupported ( ) const
protected
bool osg::State::computeSecondaryColorSupported ( ) const
protected
bool osg::State::computeVertexBufferObjectSupported ( ) const
protected
bool osg::State::convertVertexShaderSourceToOsgBuiltIns ( std::string &  source) const
void osg::State::decrementDynamicObjectCount ( )
inline

Decrement the number of dynamic objects left to render this frame, and once the count goes to zero call the DynamicObjectRenderingCompletedCallback to inform of completion.

void osg::State::dirtyAllAttributes ( )

Dirty the modes attributes previously applied in osg::State.

void osg::State::dirtyAllModes ( )

Dirty the modes previously applied in osg::State.

void osg::State::dirtyAllVertexArrays ( )

dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.

void osg::State::dirtyColorPointer ( )
inline
void osg::State::dirtyFogCoordPointer ( )
inline
void osg::State::dirtyNormalPointer ( )
inline
void osg::State::dirtySecondaryColorPointer ( )
inline
void osg::State::dirtyTexCoordPointer ( unsigned int  unit)
inline
void osg::State::dirtyTexCoordPointersAboveAndIncluding ( unsigned int  unit)
inline
void osg::State::dirtyVertexAttribPointer ( unsigned int  index)
inline
void osg::State::dirtyVertexAttribPointersAboveAndIncluding ( unsigned int  index)
inline
void osg::State::dirtyVertexPointer ( )
inline
void osg::State::disableAllVertexArrays ( )

disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.

void osg::State::disableColorPointer ( )
inline

wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change.

void osg::State::disableFogCoordPointer ( )
inline

wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change.

void osg::State::disableNormalPointer ( )
inline

wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change.

void osg::State::disableSecondaryColorPointer ( )
inline

wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change.

void osg::State::disableTexCoordPointer ( unsigned int  unit)
inline

wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change.

void osg::State::disableTexCoordPointersAboveAndIncluding ( unsigned int  unit)
inline
void osg::State::disableVertexAttribPointer ( unsigned int  index)

wrapper around DisableVertexAttribArrayARB(index); note, only updates values that change.

void osg::State::disableVertexAttribPointersAboveAndIncluding ( unsigned int  index)
void osg::State::disableVertexPointer ( )
inline

wrapper around glDisableClientState(GL_VERTEX_ARRAY).

note, only updates values that change.

void osg::State::drawQuads ( GLint  first,
GLsizei  count,
GLsizei  primCount = 0 
)
virtual void osg::State::frameCompleted ( )
virtual
template<typename T >
T* osg::State::get ( )
inline

Get a specific GL extensions object or GraphicsObjectManager, initialize if not already present.

Note, must only be called from a the graphics context thread associated with this osg::State.

template<typename T >
const T* osg::State::get ( ) const
inline

Get a specific GL extensions object or GraphicsObjectManager if it already exists in the extension map.

Note, safe to call outwith a the graphics context thread associated with this osg::State. Returns NULL if the desired extension object has not been created yet.

template<>
GLExtensions* osg::State::get ( )
inline
template<>
const GLExtensions* osg::State::get ( ) const
inline
bool osg::State::getAbortRendering ( ) const
inline

Get flag for early termination of the draw traversal, if true steps should be taken to complete rendering early.

unsigned int osg::State::getActiveTextureUnit ( ) const
inline

Get the current texture unit.

ArrayDispatchers& osg::State::getArrayDispatchers ( )
inline

Get the helper class for dispatching osg::Arrays as OpenGL attribute data.

GLint osg::State::getAttribLocation ( const std::string &  name) const
inline
const Program::AttribBindingList& osg::State::getAttributeBindingList ( )
inline
const AttributeMap& osg::State::getAttributeMap ( ) const
inline
AttributeVec& osg::State::getAttributeVec ( const osg::StateAttribute attribute)
inline
CheckForGLErrors osg::State::getCheckForGLErrors ( ) const
inline

Get whether and how often OpenGL errors should be checked for.

unsigned int osg::State::getClientActiveTextureUnit ( ) const
inline

Get the current tex coord array texture unit.

const VertexAttribAlias& osg::State::getColorAlias ( )
inline
unsigned int osg::State::getContextID ( ) const
inline

Get the current OpenGL context unique ID.

const GLBufferObject* osg::State::getCurrentElementBufferObject ( )
inline
const GLBufferObject* osg::State::getCurrentPixelBufferObject ( )
inline
StateSet::UniformList& osg::State::getCurrentShaderCompositionUniformList ( )
inline

Get the unform list in which to inject any uniforms that StateAttribute::apply(State&) methods provide.

const GLBufferObject* osg::State::getCurrentVertexBufferObject ( )
inline
const Viewport* osg::State::getCurrentViewport ( ) const
inline
DefineMap& osg::State::getDefineMap ( )
inline
const DefineMap& osg::State::getDefineMap ( ) const
inline
std::string osg::State::getDefineString ( const osg::ShaderDefines shaderDefines)
const DisplaySettings* osg::State::getDisplaySettings ( ) const
inline

Get the DisplaySettings.

unsigned int osg::State::getDynamicObjectCount ( ) const
inline

Get the number of dynamic objects that will be rendered in this graphics context this frame.

DynamicObjectRenderingCompletedCallback* osg::State::getDynamicObjectRenderingCompletedCallback ( )
inline

Get the callback to be called when the dynamic object count hits 0.

const VertexAttribAlias& osg::State::getFogCoordAlias ( )
inline
FrameStamp* osg::State::getFrameStamp ( )
inline

Get the frame stamp for the current frame.

const FrameStamp* osg::State::getFrameStamp ( ) const
inline

Get the const frame stamp for the current frame.

GLBeginEndAdapter& osg::State::getGLBeginEndAdapter ( )
inline

Get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays.

const StateAttribute* osg::State::getGlobalDefaultAttribute ( StateAttribute::Type  type,
unsigned int  member = 0 
)
inline
bool osg::State::getGlobalDefaultModeValue ( StateAttribute::GLMode  mode)
inline
const StateAttribute* osg::State::getGlobalDefaultTextureAttribute ( unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0 
)
inline
bool osg::State::getGlobalDefaultTextureModeValue ( unsigned int  unit,
StateAttribute::GLMode  mode 
)
inline
Timer_t osg::State::getGpuTick ( ) const
inline
double osg::State::getGpuTime ( ) const
inline
GLuint64 osg::State::getGpuTimestamp ( ) const
inline
GraphicsContext* osg::State::getGraphicsContext ( )
inline

Get the graphics context associated with that owns this State object.

const GraphicsContext* osg::State::getGraphicsContext ( ) const
inline

Get the const graphics context associated with that owns this State object.

GraphicsCostEstimator* osg::State::getGraphicsCostEstimator ( )
inline

Get the helper class that provides applications with estimate on how much different graphics operations will cost.

const GraphicsCostEstimator* osg::State::getGraphicsCostEstimator ( ) const
inline

Get the cont helper class that provides applications with estimate on how much different graphics operations will cost.

const osg::Matrix& osg::State::getInitialInverseViewMatrix ( ) const
inline
const osg::Matrix& osg::State::getInitialViewMatrix ( ) const
inline
const StateAttribute* osg::State::getLastAppliedAttribute ( StateAttribute::Type  type,
unsigned int  member = 0 
) const

Get the current specified attribute, return NULL if one has not yet been applied.

const StateAttribute* osg::State::getLastAppliedAttribute ( const AttributeMap attributeMap,
StateAttribute::Type  type,
unsigned int  member 
) const
protected
bool osg::State::getLastAppliedMode ( StateAttribute::GLMode  mode) const

Get whether the current specified mode is enabled (true) or disabled (false).

bool osg::State::getLastAppliedMode ( const ModeMap modeMap,
StateAttribute::GLMode  mode 
) const
protected
const Program::PerContextProgram* osg::State::getLastAppliedProgramObject ( ) const
inline
const StateAttribute* osg::State::getLastAppliedTextureAttribute ( unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0 
) const

Get the current specified texture attribute, return NULL if one has not yet been applied.

bool osg::State::getLastAppliedTextureMode ( unsigned int  unit,
StateAttribute::GLMode  mode 
) const

Get whether the current specified texture mode is enabled (true) or disabled (false).

unsigned int osg::State::getMaxBufferObjectPoolSize ( ) const
inline
GLint osg::State::getMaxTextureCoords ( ) const
inline

For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS.

unsigned int osg::State::getMaxTexturePoolSize ( ) const
inline
GLint osg::State::getMaxTextureUnits ( ) const
inline

For GL>=2.0 uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, for GL<2 uses GL_MAX_TEXTURE_UNITS.

const osg::Matrix& osg::State::getModelViewMatrix ( ) const
inline
osg::Uniform* osg::State::getModelViewMatrixUniform ( )
inline
osg::Uniform* osg::State::getModelViewProjectionMatrixUniform ( )
inline
const ModeMap& osg::State::getModeMap ( ) const
inline
bool osg::State::getModeValidity ( StateAttribute::GLMode  mode)
inline

Get whether a particular OpenGL mode is valid in the current graphics context.

Use to disable OpenGL modes that are not supported by current graphics drivers/context.

const VertexAttribAlias& osg::State::getNormalAlias ( )
inline
osg::Uniform* osg::State::getNormalMatrixUniform ( )
inline
AttributeMap& osg::State::getOrCreateTextureAttributeMap ( unsigned int  unit)
inlineprotected
ModeMap& osg::State::getOrCreateTextureModeMap ( unsigned int  unit)
inlineprotected
const osg::Matrix& osg::State::getProjectionMatrix ( ) const
inline
osg::Uniform* osg::State::getProjectionMatrixUniform ( )
inline
const VertexAttribAlias& osg::State::getSecondaryColorAlias ( )
inline
ShaderComposer* osg::State::getShaderComposer ( )
inline

Get the ShaderComposor object.

const ShaderComposer* osg::State::getShaderComposer ( ) const
inline

Get the const ShaderComposor object.

bool osg::State::getShaderCompositionEnabled ( ) const
inline
Timer_t osg::State::getStartTick ( ) const
inline

Support for synchronizing the system time and the timestamp counter available with ARB_timer_query.

Note that State doesn't update these values itself.

StateSetStack& osg::State::getStateSetStack ( )
inline

Get the StateSet stack.

unsigned int osg::State::getStateSetStackSize ( )
inline

Get the number of StateSet's on the StateSet stack.

const VertexAttribAliasList& osg::State::getTexCoordAliasList ( )
inline
const TextureAttributeMapList& osg::State::getTextureAttributeMapList ( ) const
inline
const TextureModeMapList& osg::State::getTextureModeMapList ( ) const
inline
int osg::State::getTimestampBits ( ) const
inline
GLint osg::State::getUniformLocation ( unsigned int  uniformNameID) const
inline
GLint osg::State::getUniformLocation ( const std::string &  uniformName) const
inline

Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.

Drawbacks: This method is not particularly fast. It has to access mutexed static map of uniform ids. So don't overuse it or your app performance will suffer.

const UniformMap& osg::State::getUniformMap ( ) const
inline
bool osg::State::getUseModelViewAndProjectionUniforms ( ) const
inline
bool osg::State::getUseVertexAttributeAliasing ( ) const
inline
const VertexAttribAlias& osg::State::getVertexAlias ( )
inline
Polytope osg::State::getViewFrustum ( ) const
void osg::State::glDrawArraysInstanced ( GLenum  mode,
GLint  first,
GLsizei  count,
GLsizei  primcount 
)
inline
void osg::State::glDrawElementsInstanced ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid *  indices,
GLsizei  primcount 
)
inline
void osg::State::haveAppliedAttribute ( const StateAttribute attribute)

Attribute has been applied externally, update state to reflect this setting.

void osg::State::haveAppliedAttribute ( StateAttribute::Type  type,
unsigned int  member = 0 
)

Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..).

note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will cause the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.

void osg::State::haveAppliedAttribute ( AttributeMap attributeMap,
const StateAttribute attribute 
)
protected
void osg::State::haveAppliedAttribute ( AttributeMap attributeMap,
StateAttribute::Type  type,
unsigned int  member 
)
protected
void osg::State::haveAppliedMode ( StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value 
)

Mode has been set externally, update state to reflect this setting.

void osg::State::haveAppliedMode ( StateAttribute::GLMode  mode)

Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)

void osg::State::haveAppliedMode ( ModeMap modeMap,
StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value 
)
protected
void osg::State::haveAppliedMode ( ModeMap modeMap,
StateAttribute::GLMode  mode 
)
protected
void osg::State::haveAppliedTextureAttribute ( unsigned int  unit,
const StateAttribute attribute 
)

texture Attribute has been applied externally, update state to reflect this setting.

void osg::State::haveAppliedTextureAttribute ( unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0 
)

texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..).

note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.

void osg::State::haveAppliedTextureMode ( unsigned int  unit,
StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value 
)

texture Mode has been set externally, update state to reflect this setting.

void osg::State::haveAppliedTextureMode ( unsigned int  unit,
StateAttribute::GLMode  mode 
)

texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)

void osg::State::initializeExtensionProcs ( )

Initialize extension used by osg:::State.

void osg::State::insertStateSet ( unsigned int  pos,
const StateSet dstate 
)

Insert stateset onto state stack.

bool osg::State::isFogCoordSupported ( ) const
inline
bool osg::State::isSecondaryColorSupported ( ) const
inline
bool osg::State::isVertexBufferObjectSupported ( ) const
inline
void osg::State::lazyDisablingOfVertexAttributes ( )

Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.

void osg::State::loadModelViewMatrix ( )
protected
void osg::State::MultiTexCoord ( unsigned int  unit,
float  x,
float  y = 0.0f,
float  z = 0.0f,
float  w = 1.0f 
)
inline
void osg::State::Normal ( float  x,
float  y,
float  z 
)
inline
void osg::State::popAllStateSets ( )

pop all statesets off state stack, ensuring it is empty ready for the next frame.

Note, to return OpenGL to default state, one should do any state.popAllStatSets(); state.apply().

void osg::State::popAttributeList ( AttributeMap attributeMap,
const StateSet::AttributeList attributeList 
)
inlineprotected
void osg::State::popDefineList ( DefineMap uniformMap,
const StateSet::DefineList defineList 
)
inlineprotected
void osg::State::popModeList ( ModeMap modeMap,
const StateSet::ModeList modeList 
)
inlineprotected
void osg::State::popStateSet ( )

Pop stateset off state stack.

void osg::State::popStateSetStackToSize ( unsigned int  size)
inline

Pop StateSet's for the StateSet stack till its size equals the specified size.

void osg::State::popUniformList ( UniformMap uniformMap,
const StateSet::UniformList uniformList 
)
inlineprotected
void osg::State::print ( std::ostream &  fout) const

print out the internal details of osg::State - useful for debugging.

void osg::State::pushAttributeList ( AttributeMap attributeMap,
const StateSet::AttributeList attributeList 
)
inlineprotected
void osg::State::pushDefineList ( DefineMap defineMap,
const StateSet::DefineList defineList 
)
inlineprotected
void osg::State::pushModeList ( ModeMap modeMap,
const StateSet::ModeList modeList 
)
inlineprotected
void osg::State::pushStateSet ( const StateSet dstate)

Push stateset onto state stack.

void osg::State::pushUniformList ( UniformMap uniformMap,
const StateSet::UniformList uniformList 
)
inlineprotected
void osg::State::releaseGLObjects ( )

Release all OpenGL objects associated cached by this osg::State object.

void osg::State::removeStateSet ( unsigned int  pos)

Pop stateset off state stack.

void osg::State::reset ( )

reset the state object to an empty stack.

void osg::State::resetVertexAttributeAlias ( bool  compactAliasing = true,
unsigned int  numTextureUnits = 8 
)

Reset the vertex attribute aliasing to osg's default.

This method needs to be called before render anything unless you really know what you're doing !

template<typename T >
void osg::State::set ( T *  ptr)
inline

Set a specific GL extensions object pr GraphicsObjectManager.

template<>
void osg::State::set ( GLExtensions ptr)
inline
void osg::State::setAbortRenderingPtr ( bool *  abortPtr)
inline

Set flag for early termination of the draw traversal.

bool osg::State::setActiveTextureUnit ( unsigned int  unit)
inline

Set the current texture unit, return true if selected, false if selection failed such as when multi texturing is not supported.

note, only updates values that change.

void osg::State::setAttributeBindingList ( const Program::AttribBindingList attribBindingList)
inline

Set the vertex attribute binding list.

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setCheckForGLErrors ( CheckForGLErrors  check)
inline

Set whether and how often OpenGL errors should be checked for.

bool osg::State::setClientActiveTextureUnit ( unsigned int  unit)

Set the current tex coord array texture unit, return true if selected, false if selection failed such as when multi texturing is not supported.

note, only updates values that change.

void osg::State::setColorAlias ( const VertexAttribAlias alias)
inline

Set the vertex attribute aliasing for "color".

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setColorPointer ( const Array array)
inline

Set the color pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setColorPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_TRUE 
)
inline

wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..); note, only updates values that change.

void osg::State::setContextID ( unsigned int  contextID)
inline

Set the current OpenGL context uniqueID.

The ContextID is used by classes like osg::StateAttribute's and osg::Drawable's to help manage separate OpenGL objects, such as display lists, vertex buffer objects and texture object for each graphics context. The ContextID simply acts as an index into arrays that these classes maintain for the purpose of storing GL object handles.

Note, osgViewer::GraphicsWindow will automatically set up the ContextID for you, so you will rearely need to set this yourself.

The exception is when creating your own graphics context, where you should set the ContextID uniquely for each graphics context.

Typical settings for ContextID are 0,1,2,3... up to the maximum number of graphics contexts you have set up. By default contextID is 0.

void osg::State::setCurrentElementBufferObject ( osg::GLBufferObject ebo)
inline
void osg::State::setCurrentPixelBufferObject ( osg::GLBufferObject pbo)
inline
void osg::State::setCurrentVertexBufferObject ( osg::GLBufferObject vbo)
inline
void osg::State::setDisplaySettings ( DisplaySettings vs)
inline

Set the DisplaySettings.

Note, nothing is applied, the visual settings are just used in the State object to pass the current visual settings to Drawables during rendering.

void osg::State::setDynamicObjectCount ( unsigned int  count,
bool  callCallbackOnZero = false 
)
inline

Set the number of dynamic objects that will be rendered in this graphics context this frame.

void osg::State::setDynamicObjectRenderingCompletedCallback ( DynamicObjectRenderingCompletedCallback cb)
inline

Set the callback to be called when the dynamic object count hits 0.

void osg::State::setFogCoordAlias ( const VertexAttribAlias alias)
inline

Set the vertex attribute aliasing for "fog coord".

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setFogCoordPointer ( const Array array)
inline

Set the fog coord pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setFogCoordPointer ( GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_FALSE 
)

wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..); note, only updates values that change.

void osg::State::setFrameStamp ( FrameStamp fs)
inline

Set the frame stamp for the current frame.

void osg::State::setGlobalDefaultAttribute ( const StateAttribute attribute)
inline
void osg::State::setGlobalDefaultModeValue ( StateAttribute::GLMode  mode,
bool  enabled 
)
inline
void osg::State::setGlobalDefaultTextureAttribute ( unsigned int  unit,
const StateAttribute attribute 
)
inline
void osg::State::setGlobalDefaultTextureModeValue ( unsigned int  unit,
StateAttribute::GLMode  mode,
bool  enabled 
)
inline
void osg::State::setGpuTimestamp ( Timer_t  tick,
GLuint64  timestamp 
)
inline
void osg::State::setGraphicsContext ( GraphicsContext context)
inline

Set the graphics context associated with that owns this State object.

void osg::State::setGraphicsCostEstimator ( GraphicsCostEstimator gce)
inline

Set the helper class that provides applications with estimate on how much different graphics operations will cost.

void osg::State::setInitialViewMatrix ( const osg::RefMatrix matrix)
void osg::State::setInterleavedArrays ( GLenum  format,
GLsizei  stride,
const GLvoid *  pointer 
)

Wrapper around glInterleavedArrays(..).

also resets the internal array points and modes within osg::State to keep the other vertex array operations consistent.

void osg::State::setLastAppliedProgramObject ( const Program::PerContextProgram program)
inline
void osg::State::setMaxBufferObjectPoolSize ( unsigned int  size)
void osg::State::setMaxTexturePoolSize ( unsigned int  size)
void osg::State::setModeValidity ( StateAttribute::GLMode  mode,
bool  valid 
)
inline

Set whether a particular OpenGL mode is valid in the current graphics context.

Use to disable OpenGL modes that are not supported by current graphics drivers/context.

void osg::State::setNormalAlias ( const VertexAttribAlias alias)
inline

Set the vertex attribute aliasing for "normal".

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setNormalPointer ( const Array array)
inline

Set the normal pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setNormalPointer ( GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_FALSE 
)
inline

wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..); note, only updates values that change.

void osg::State::setSecondaryColorAlias ( const VertexAttribAlias alias)
inline

Set the vertex attribute aliasing for "secondary color".

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setSecondaryColorPointer ( const Array array)
inline

Set the secondary color pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setSecondaryColorPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_TRUE 
)

wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..); note, only updates values that change.

void osg::State::setShaderComposer ( ShaderComposer sc)
inline

Set the ShaderComposor object that implements shader composition.

void osg::State::setShaderCompositionEnabled ( bool  flag)
inline
void osg::State::setStartTick ( Timer_t  tick)
inline
void osg::State::setTexCoordAliasList ( const VertexAttribAliasList aliasList)
inline

Set the vertex attribute aliasing list for texture coordinates.

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setTexCoordPointer ( unsigned int  unit,
const Array array 
)
inline

Set the tex coord pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setTexCoordPointer ( unsigned int  unit,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_FALSE 
)
inline

wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..); note, only updates values that change.

void osg::State::setTimestampBits ( int  bits)
inline
void osg::State::setUpVertexAttribAlias ( VertexAttribAlias alias,
GLuint  location,
const std::string  glName,
const std::string  osgName,
const std::string &  declaration 
)
protected
void osg::State::setUseModelViewAndProjectionUniforms ( bool  flag)
inline
void osg::State::setUseVertexAttributeAliasing ( bool  flag)
inline
void osg::State::setVertexAlias ( const VertexAttribAlias alias)
inline

Set the vertex attribute aliasing for "vertex".

This method needs to be called before render anything unless you really know what you're doing !

void osg::State::setVertexAttribIPointer ( unsigned int  unit,
const Array array 
)
inline

Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setVertexAttribIPointer ( unsigned int  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr 
)

wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribIPointer(..); note, only updates values that change.

void osg::State::setVertexAttribLPointer ( unsigned int  unit,
const Array array 
)
inline

Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setVertexAttribLPointer ( unsigned int  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr 
)

wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribLPointer(..); note, only updates values that change.

void osg::State::setVertexAttribPointer ( unsigned int  unit,
const Array array 
)
inline

Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setVertexAttribPointer ( unsigned int  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid *  ptr 
)

wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..); note, only updates values that change.

void osg::State::setVertexPointer ( const Array array)
inline

Set the vertex pointer using an osg::Array, and manage any VBO that are required.

void osg::State::setVertexPointer ( GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr,
GLboolean  normalized = GL_FALSE 
)
inline

wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..); note, only updates values that change.

bool osg::State::supportsShaderRequirement ( const std::string &  shaderRequirement)
bool osg::State::supportsShaderRequirements ( const osg::ShaderDefines shaderRequirements)
void osg::State::TexCoord ( float  x,
float  y = 0.0f,
float  z = 0.0f,
float  w = 1.0f 
)
inline
void osg::State::unbindElementBufferObject ( )
inline
void osg::State::unbindPixelBufferObject ( )
inline
void osg::State::unbindVertexBufferObject ( )
inline
void osg::State::updateModelViewAndProjectionMatrixUniforms ( )
void osg::State::VerteAttrib ( unsigned int  location,
float  x,
float  y = 0.0f,
float  z = 0.0f,
float  w = 0.0f 
)
inline
void osg::State::Vertex ( float  x,
float  y,
float  z,
float  w = 1.0f 
)
inline
typedef osg::State::void ( GL_APIENTRY *  ActiveTextureProc)
protected
typedef osg::State::void ( GL_APIENTRY *  FogCoordPointerProc)
protected
typedef osg::State::void ( GL_APIENTRY *  SecondaryColorPointerProc)
protected
typedef osg::State::void ( GL_APIENTRY *  MultiTexCoord4fProc)
protected
typedef osg::State::void ( GL_APIENTRY *  VertexAttribPointerProc)
protected
typedef osg::State::void ( GL_APIENTRY *  VertexAttribIPointerProc)
protected
typedef osg::State::void ( GL_APIENTRY *  VertexAttribLPointerProc)
protected
typedef osg::State::void ( GL_APIENTRY *  EnableVertexAttribProc)
protected
typedef osg::State::void ( GL_APIENTRY *  DisableVertexAttribProc)
protected
typedef osg::State::void ( GL_APIENTRY *  BindBufferProc)
protected

Member Data Documentation

bool* osg::State::_abortRenderingPtr
protected
ArrayDispatchers osg::State::_arrayDispatchers
protected
Program::AttribBindingList osg::State::_attributeBindingList
protected
AttributeMap osg::State::_attributeMap
protected
CheckForGLErrors osg::State::_checkGLErrors
protected
VertexAttribAlias osg::State::_colorAlias
protected
EnabledArrayPair osg::State::_colorArray
protected
osg::ref_ptr<DynamicObjectRenderingCompletedCallback> osg::State::_completeDynamicObjectRenderingCallback
protected
unsigned int osg::State::_contextID
protected
unsigned int osg::State::_currentActiveTextureUnit
protected
unsigned int osg::State::_currentClientActiveTextureUnit
protected
GLBufferObject* osg::State::_currentEBO
protected
GLBufferObject* osg::State::_currentPBO
protected
osg::Program* osg::State::_currentShaderCompositionProgram
protected
StateSet::UniformList osg::State::_currentShaderCompositionUniformList
protected
GLBufferObject* osg::State::_currentVBO
protected
DefineMap osg::State::_defineMap
protected
ref_ptr<DisplaySettings> osg::State::_displaySettings
protected
unsigned int osg::State::_dynamicObjectCount
protected
ExtensionMap osg::State::_extensionMap
bool osg::State::_extensionProcsInitialized
protected
EnabledArrayPair osg::State::_fogArray
protected
VertexAttribAlias osg::State::_fogCoordAlias
protected
ref_ptr<FrameStamp> osg::State::_frameStamp
protected
ActiveTextureProc osg::State::_glActiveTexture
protected
GLBeginEndAdapter osg::State::_glBeginEndAdapter
protected
BindBufferProc osg::State::_glBindBuffer
protected
ActiveTextureProc osg::State::_glClientActiveTexture
protected
DisableVertexAttribProc osg::State::_glDisableVertexAttribArray
protected
DrawArraysInstancedProc osg::State::_glDrawArraysInstanced
protected
DrawElementsInstancedProc osg::State::_glDrawElementsInstanced
protected
EnableVertexAttribProc osg::State::_glEnableVertexAttribArray
protected
osg::ref_ptr<GLExtensions> osg::State::_glExtensions
protected
FogCoordPointerProc osg::State::_glFogCoordPointer
protected
GLint osg::State::_glMaxTextureCoords
protected
GLint osg::State::_glMaxTextureUnits
protected
MultiTexCoord4fProc osg::State::_glMultiTexCoord4f
protected
SecondaryColorPointerProc osg::State::_glSecondaryColorPointer
protected
VertexAttrib4fProc osg::State::_glVertexAttrib4f
protected
VertexAttrib4fvProc osg::State::_glVertexAttrib4fv
protected
VertexAttribIPointerProc osg::State::_glVertexAttribIPointer
protected
VertexAttribLPointerProc osg::State::_glVertexAttribLPointer
protected
VertexAttribPointerProc osg::State::_glVertexAttribPointer
protected
Timer_t osg::State::_gpuTick
protected
GLuint64 osg::State::_gpuTimestamp
protected
GraphicsContext* osg::State::_graphicsContext
protected
osg::ref_ptr<GraphicsCostEstimator> osg::State::_graphicsCostEstimator
protected
ref_ptr<const RefMatrix> osg::State::_identity
protected
Matrix osg::State::_initialInverseViewMatrix
protected
ref_ptr<const RefMatrix> osg::State::_initialViewMatrix
protected
bool osg::State::_isFogCoordSupported
mutableprotected
bool osg::State::_isFogCoordSupportResolved
mutableprotected
bool osg::State::_isSecondaryColorSupported
mutableprotected
bool osg::State::_isSecondaryColorSupportResolved
mutableprotected
bool osg::State::_isVertexBufferObjectSupported
mutableprotected
bool osg::State::_isVertexBufferObjectSupportResolved
mutableprotected
const Program::PerContextProgram* osg::State::_lastAppliedProgramObject
protected
unsigned int osg::State::_maxBufferObjectPoolSize
protected
unsigned int osg::State::_maxTexturePoolSize
protected
ref_ptr<const RefMatrix> osg::State::_modelView
protected
ref_ptr<RefMatrix> osg::State::_modelViewCache
protected
ref_ptr<Uniform> osg::State::_modelViewMatrixUniform
protected
ref_ptr<Uniform> osg::State::_modelViewProjectionMatrixUniform
protected
ModeMap osg::State::_modeMap
protected
VertexAttribAlias osg::State::_normalAlias
protected
EnabledArrayPair osg::State::_normalArray
protected
ref_ptr<Uniform> osg::State::_normalMatrixUniform
protected
ref_ptr<const RefMatrix> osg::State::_projection
protected
ref_ptr<Uniform> osg::State::_projectionMatrixUniform
protected
IndicesGLuint osg::State::_quadIndicesGLuint[4]
IndicesGLushort osg::State::_quadIndicesGLushort[4]
VertexAttribAlias osg::State::_secondaryColorAlias
protected
EnabledArrayPair osg::State::_secondaryColorArray
protected
osg::ref_ptr<ShaderComposer> osg::State::_shaderComposer
protected
bool osg::State::_shaderCompositionDirty
protected
bool osg::State::_shaderCompositionEnabled
protected
Timer_t osg::State::_startTick
protected
StateSetStack osg::State::_stateStateStack
protected
VertexAttribAliasList osg::State::_texCoordAliasList
protected
EnabledTexCoordArrayList osg::State::_texCoordArrayList
protected
TextureAttributeMapList osg::State::_textureAttributeMapList
protected
TextureModeMapList osg::State::_textureModeMapList
protected
int osg::State::_timestampBits
protected
UniformMap osg::State::_uniformMap
protected
bool osg::State::_useModelViewAndProjectionUniforms
protected
bool osg::State::_useVertexAttributeAliasing
protected
VertexAttribAlias osg::State::_vertexAlias
protected
EnabledArrayPair osg::State::_vertexArray
protected
EnabledVertexAttribArrayList osg::State::_vertexAttribArrayList
protected
typedef osg::State::GLenum
protected
typedef osg::State::GLint
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:14:42 for the OpenSceneGraph by doxygen 1.8.10.