osg::AnimationPath::ControlPoint::ControlPoint |
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inline |
osg::AnimationPath::ControlPoint::ControlPoint |
( |
const osg::Vec3d & |
position | ) |
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osg::AnimationPath::ControlPoint::ControlPoint |
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const osg::Vec3d & |
position, |
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const osg::Quat & |
rotation |
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void osg::AnimationPath::ControlPoint::getInverse |
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Matrixf & |
matrix | ) |
const |
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inline |
void osg::AnimationPath::ControlPoint::getInverse |
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Matrixd & |
matrix | ) |
const |
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inline |
void osg::AnimationPath::ControlPoint::getMatrix |
( |
Matrixf & |
matrix | ) |
const |
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inline |
void osg::AnimationPath::ControlPoint::getMatrix |
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Matrixd & |
matrix | ) |
const |
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inline |
const osg::Vec3d& osg::AnimationPath::ControlPoint::getPosition |
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const |
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inline |
const osg::Quat& osg::AnimationPath::ControlPoint::getRotation |
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const |
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inline |
const osg::Vec3d& osg::AnimationPath::ControlPoint::getScale |
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const |
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inline |
void osg::AnimationPath::ControlPoint::setPosition |
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const osg::Vec3d & |
position | ) |
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inline |
void osg::AnimationPath::ControlPoint::setRotation |
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const osg::Quat & |
rotation | ) |
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void osg::AnimationPath::ControlPoint::setScale |
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const osg::Vec3d & |
scale | ) |
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osg::Vec3d osg::AnimationPath::ControlPoint::_position |
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protected |
osg::Quat osg::AnimationPath::ControlPoint::_rotation |
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protected |
osg::Vec3d osg::AnimationPath::ControlPoint::_scale |
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protected |
The documentation for this class was generated from the following file: