osgUtil::LineSegmentIntersector::Intersection::Intersection |
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const osg::Vec3& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectNormal |
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const osg::Vec3d& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectPoint |
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Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.
osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectNormal |
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osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectPoint |
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bool osgUtil::LineSegmentIntersector::Intersection::operator< |
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const Intersection & |
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IndexList osgUtil::LineSegmentIntersector::Intersection::indexList |
osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::localIntersectionNormal |
osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::localIntersectionPoint |
osg::NodePath osgUtil::LineSegmentIntersector::Intersection::nodePath |
unsigned int osgUtil::LineSegmentIntersector::Intersection::primitiveIndex |
double osgUtil::LineSegmentIntersector::Intersection::ratio |
RatioList osgUtil::LineSegmentIntersector::Intersection::ratioList |
The documentation for this struct was generated from the following file: