osgUtil::RayIntersector::Intersection::Intersection |
( |
| ) |
|
|
inline |
const osg::Vec3& osgUtil::RayIntersector::Intersection::getLocalIntersectNormal |
( |
| ) |
const |
|
inline |
const osg::Vec3d& osgUtil::RayIntersector::Intersection::getLocalIntersectPoint |
( |
| ) |
const |
|
inline |
Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.
osg::Vec3 osgUtil::RayIntersector::Intersection::getWorldIntersectNormal |
( |
| ) |
const |
|
inline |
osg::Vec3d osgUtil::RayIntersector::Intersection::getWorldIntersectPoint |
( |
| ) |
const |
|
inline |
bool osgUtil::RayIntersector::Intersection::operator< |
( |
const Intersection & |
rhs | ) |
const |
|
inline |
double osgUtil::RayIntersector::Intersection::distance |
IndexList osgUtil::RayIntersector::Intersection::indexList |
osg::Vec3 osgUtil::RayIntersector::Intersection::localIntersectionNormal |
osg::Vec3d osgUtil::RayIntersector::Intersection::localIntersectionPoint |
unsigned int osgUtil::RayIntersector::Intersection::primitiveIndex |
RatioList osgUtil::RayIntersector::Intersection::ratioList |
The documentation for this struct was generated from the following file: