OpenSceneGraph
3.5.1
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#include <osgManipulator/Constraint>
#include <osgManipulator/Command>
#include <osg/BoundingSphere>
#include <osg/MatrixTransform>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
Classes | |
class | osgManipulator::DraggerTransformCallback |
class | osgManipulator::PointerInfo |
class | osgManipulator::Dragger |
Base class for draggers. More... | |
class | osgManipulator::CompositeDragger |
CompositeDragger allows to create complex draggers that are composed of a hierarchy of Draggers. More... | |
Namespaces | |
osgManipulator | |
The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators. | |
Macros | |
#define | OSGMANIPULATOR_DRAGGER 1 |
Functions | |
OSGMANIPULATOR_EXPORT void | osgManipulator::computeNodePathToRoot (osg::Node &node, osg::NodePath &np) |
Computes the nodepath from the given node all the way up to the root. More... | |
void OSGMANIPULATOR_EXPORT | osgManipulator::setDrawableToAlwaysCull (osg::Drawable &drawable) |
Culls the drawable all the time. More... | |
void OSGMANIPULATOR_EXPORT | osgManipulator::setMaterialColor (const osg::Vec4 &color, osg::Node &node) |
Convenience function for setting the material color on a node. More... | |
#define OSGMANIPULATOR_DRAGGER 1 |
Generated at Wed Nov 11 2015 22:14:24 for the OpenSceneGraph by doxygen 1.8.10. |