OpenSceneGraph  3.5.1
osg::GLObjectManager Member List

This is the complete list of members for osg::GLObjectManager, including all inherited members.

_contextIDosg::GraphicsObjectManagerprotected
_deleteGLObjectHandlesosg::GLObjectManagerprotected
_mutexosg::GLObjectManagerprotected
_nameosg::GraphicsObjectManagerprotected
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
addObserver(Observer *observer) const osg::Referenced
createGLObject()osg::GLObjectManagervirtual
deleteAllGLObjects()osg::GLObjectManagervirtual
deleteGLObject(GLuint globj)=0osg::GLObjectManagerpure virtual
deleteUsingDeleteHandler() const osg::Referencedprotected
discardAllGLObjects()osg::GLObjectManagervirtual
flushAllDeletedGLObjects()osg::GLObjectManagervirtual
flushDeletedGLObjects(double currentTime, double &availableTime)osg::GLObjectManagervirtual
getContextID() const osg::GraphicsObjectManagerinline
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getRefMutex() const osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
GLObjectHandleList typedefosg::GLObjectManagerprotected
GLObjectManager(const std::string &name, unsigned int contextID)osg::GLObjectManager
GraphicsObjectManager(const std::string &name, unsigned int contextID)osg::GraphicsObjectManager
newFrame(osg::FrameStamp *fs)osg::GraphicsObjectManagerinlinevirtual
operator=(const Referenced &)osg::Referencedinline
recomputeStats(std::ostream &out) const osg::GraphicsObjectManagerinlinevirtual
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
reportStats(std::ostream &out)osg::GraphicsObjectManagerinlinevirtual
resetStats()osg::GraphicsObjectManagerinlinevirtual
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
sheduleGLObjectForDeletion(GLuint globj)osg::GLObjectManagervirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
~GLObjectManager()osg::GLObjectManagerprotectedvirtual
~GraphicsObjectManager()osg::GraphicsObjectManagerprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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