_reversedPrimitiveSet | osgUtil::ReversePrimitiveFunctor | |
_treatVertexDataAsTemporary | osg::PrimitiveIndexFunctor | |
_vertexCache | osg::PrimitiveIndexFunctor | |
begin(GLenum mode) | osgUtil::ReversePrimitiveFunctor | virtual |
drawArrays(GLenum mode, GLint first, GLsizei count) | osgUtil::ReversePrimitiveFunctor | virtual |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices) | osgUtil::ReversePrimitiveFunctor | virtual |
drawElements(GLenum mode, GLsizei count, const GLushort *indices) | osgUtil::ReversePrimitiveFunctor | virtual |
drawElements(GLenum mode, GLsizei count, const GLuint *indices) | osgUtil::ReversePrimitiveFunctor | virtual |
end() | osgUtil::ReversePrimitiveFunctor | virtual |
getReversedPrimitiveSet() | osgUtil::ReversePrimitiveFunctor | inline |
setVertexArray(unsigned int, const osg::Vec2 *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
setVertexArray(unsigned int, const osg::Vec3 *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
setVertexArray(unsigned int, const osg::Vec4 *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
setVertexArray(unsigned int, const osg::Vec2d *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
setVertexArray(unsigned int, const osg::Vec3d *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
setVertexArray(unsigned int, const osg::Vec4d *) | osgUtil::ReversePrimitiveFunctor | inlinevirtual |
useVertexCacheAsVertexArray() | osg::PrimitiveIndexFunctor | inline |
vertex(unsigned int) | osgUtil::ReversePrimitiveFunctor | virtual |
~PrimitiveIndexFunctor() | osg::PrimitiveIndexFunctor | inlinevirtual |
~ReversePrimitiveFunctor() | osgUtil::ReversePrimitiveFunctor | inlinevirtual |