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| | BarrierOperation (int numThreads, PreBlockOp op=NO_OPERATION, bool keep=true) |
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| virtual void | release () |
| | if this operation is a barrier then release it. More...
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| virtual void | operator() (Object *object) |
| | Do the actual task of this operation. More...
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| | Operation (const std::string &name, bool keep) |
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| void | setName (const std::string &name) |
| | Set the human readable name of the operation. More...
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| const std::string & | getName () const |
| | Get the human readable name of the operation. More...
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| void | setKeep (bool keep) |
| | Set whether the operation should be kept once its been applied. More...
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| bool | getKeep () const |
| | Get whether the operation should be kept once its been applied. More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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BarrierOperation allows one to synchronize multiple GraphicsThreads with each other.