OpenSceneGraph  3.5.1
Public Member Functions | List of all members
osg::FrameBufferAttachment Class Reference

Public Member Functions

 FrameBufferAttachment ()
 
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 
 FrameBufferAttachment (RenderBuffer *target)
 
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 
 FrameBufferAttachment (TextureRectangle *target)
 
 FrameBufferAttachment (Camera::Attachment &attachment)
 
 ~FrameBufferAttachment ()
 
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
 
bool isMultisample () const
 
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const
 
void attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const
 
int compare (const FrameBufferAttachment &fa) const
 
RenderBuffergetRenderBuffer ()
 
const RenderBuffergetRenderBuffer () const
 
TexturegetTexture ()
 
const TexturegetTexture () const
 
unsigned int getCubeMapFace () const
 
unsigned int getTextureLevel () const
 
unsigned int getTexture3DZOffset () const
 
unsigned int getTextureArrayLayer () const
 

Constructor & Destructor Documentation

osg::FrameBufferAttachment::FrameBufferAttachment ( )
osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment copy)
osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer target)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D target,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D target,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample target,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D target,
unsigned int  zoffset,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray target,
unsigned int  layer,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap target,
unsigned int  face,
unsigned int  level = 0 
)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle target)
explicit
osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment attachment)
explicit
osg::FrameBufferAttachment::~FrameBufferAttachment ( )

Member Function Documentation

void osg::FrameBufferAttachment::attach ( State state,
GLenum  target,
GLenum  attachment_point,
const GLExtensions ext 
) const
int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment fa) const
void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State state,
const GLExtensions ext 
) const
unsigned int osg::FrameBufferAttachment::getCubeMapFace ( ) const
RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( )
const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( ) const
Texture* osg::FrameBufferAttachment::getTexture ( )
const Texture* osg::FrameBufferAttachment::getTexture ( ) const
unsigned int osg::FrameBufferAttachment::getTexture3DZOffset ( ) const
unsigned int osg::FrameBufferAttachment::getTextureArrayLayer ( ) const
unsigned int osg::FrameBufferAttachment::getTextureLevel ( ) const
bool osg::FrameBufferAttachment::isMultisample ( ) const
FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment copy)

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:14:33 for the OpenSceneGraph by doxygen 1.8.10.