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virtual | ~GUIActionAdapter () |
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virtual osg::View * | asView () |
| Provide a mechanism for getting the osg::View associated with this GUIActionAdapter. More...
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virtual void | requestRedraw ()=0 |
| requestRedraw() requests a single redraw. More...
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virtual void | requestContinuousUpdate (bool needed=true)=0 |
| requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality). More...
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virtual void | requestWarpPointer (float x, float y)=0 |
| requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. More...
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virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
| Compute intersections of a ray, starting the current mouse position, through the specified camera. More...
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virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, const osg::NodePath &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
| Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph. More...
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virtual osgGA::GUIActionAdapter::~GUIActionAdapter |
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inlinevirtual |
virtual osg::View* osgGA::GUIActionAdapter::asView |
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inlinevirtual |
Compute intersections of a ray, starting the current mouse position, through the specified camera.
Reimplemented in osgViewer::View.
Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph.
Reimplemented in osgViewer::View.
virtual void osgGA::GUIActionAdapter::requestContinuousUpdate |
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bool |
needed = true | ) |
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pure virtual |
virtual void osgGA::GUIActionAdapter::requestRedraw |
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pure virtual |
virtual void osgGA::GUIActionAdapter::requestWarpPointer |
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float |
x, |
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float |
y |
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pure virtual |
The documentation for this class was generated from the following file: