OpenSceneGraph  3.5.1
Classes | Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | Friends | List of all members
osg::Node Class Reference

Base class for all internal nodes in the scene graph. More...

Inheritance diagram for osg::Node:
Inheritance graph
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Classes

struct  ComputeBoundingSphereCallback
 Callback to allow users to override the default computation of bounding volume. More...
 

Public Types

typedef std::vector< Group * > ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node. More...
 
typedef unsigned int NodeMask
 This is a set of bits (flags) that represent the Node. More...
 
typedef std::vector< std::string > DescriptionList
 A vector of std::string's which are used to describe the object. More...
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 Node ()
 Construct a node. More...
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
virtual ObjectcloneType () const
 clone an object of the same type as the node. More...
 
virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *obj) const
 return true if this and obj are of the same kind of object. More...
 
virtual const char * libraryName () const
 return the name of the node's library. More...
 
virtual const char * className () const
 return the name of the node's class type. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual DrawableasDrawable ()
 convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual const DrawableasDrawable () const
 convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual GeometryasGeometry ()
 convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual const GeometryasGeometry () const
 convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0. More...
 
virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. More...
 
virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual CameraasCamera ()
 Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual const CameraasCamera () const
 convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual SwitchasSwitch ()
 Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual const SwitchasSwitch () const
 convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual GeodeasGeode ()
 Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual const GeodeasGeode () const
 convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual osgTerrain::TerrainasTerrain ()
 Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0. More...
 
virtual const osgTerrain::TerrainasTerrain () const
 convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0. More...
 
virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. More...
 
virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor. More...
 
virtual void traverse (NodeVisitor &)
 Traverse downwards : calls children's accept method with NodeVisitor. More...
 
const ParentListgetParents () const
 Get the parent list of node. More...
 
ParentList getParents ()
 Get the a copy of parent list of node. More...
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 Get a single const parent of node. More...
 
unsigned int getNumParents () const
 Get the number of parents of node. More...
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 Get the list of node paths parent paths. More...
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 Get the list of matrices that transform this node from local coordinates to world coordinates. More...
 
void setUpdateCallback (Callback *nc)
 Set update node callback, called during update traversal. More...
 
template<class T >
void setUpdateCallback (const ref_ptr< T > &nc)
 
CallbackgetUpdateCallback ()
 Get update node callback, called during update traversal. More...
 
const CallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal. More...
 
void addUpdateCallback (Callback *nc)
 Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addUpdateCallback (const ref_ptr< T > &nc)
 
void removeUpdateCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeUpdateCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children. More...
 
void setEventCallback (Callback *nc)
 Set event node callback, called during event traversal. More...
 
template<class T >
void setEventCallback (const ref_ptr< T > &nc)
 
CallbackgetEventCallback ()
 Get event node callback, called during event traversal. More...
 
const CallbackgetEventCallback () const
 Get const event node callback, called during event traversal. More...
 
void addEventCallback (Callback *nc)
 Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addEventCallback (const ref_ptr< T > &nc)
 
void removeEventCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeEventCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children. More...
 
void setCullCallback (Callback *nc)
 Set cull node callback, called during cull traversal. More...
 
template<class T >
void setCullCallback (const ref_ptr< T > &nc)
 
CallbackgetCullCallback ()
 Get cull node callback, called during cull traversal. More...
 
const CallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal. More...
 
void addCullCallback (Callback *nc)
 Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addCullCallback (const ref_ptr< T > &nc)
 
void removeCullCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeCullCallback (const ref_ptr< T > &nc)
 
void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive. More...
 
bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node. More...
 
unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled. More...
 
bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal. More...
 
unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's. More...
 
bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes. More...
 
void setNodeMask (NodeMask nm)
 Set the node mask. More...
 
NodeMask getNodeMask () const
 Get the node Mask. More...
 
void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet. More...
 
template<class T >
void setStateSet (const osg::ref_ptr< T > &stateset)
 
osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. More...
 
osg::StateSetgetStateSet ()
 Return the node's StateSet. More...
 
const osg::StateSetgetStateSet () const
 Return the node's const StateSet. More...
 
void setDescriptions (const DescriptionList &descriptions)
 Set the list of string descriptions. More...
 
DescriptionListgetDescriptions ()
 Get the description list of the node. More...
 
const DescriptionListgetDescriptions () const
 Get the const description list of the const node. More...
 
const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node. More...
 
std::string & getDescription (unsigned int i)
 Get a single description of the node. More...
 
unsigned int getNumDescriptions () const
 Get the number of descriptions of the node. More...
 
void addDescription (const std::string &desc)
 Add a description string to the node. More...
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
const BoundingSpheregetInitialBound () const
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
void dirtyBound ()
 Mark this node's bounding sphere dirty. More...
 
const BoundingSpheregetBound () const
 
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children. More...
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound. More...
 
template<class T >
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback. More...
 
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
 Get the const compute bound callback. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Member Functions

virtual ~Node ()
 Node destructor. More...
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

BoundingSphere _initialBound
 
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Friends

class osg::Group
 
class osg::Drawable
 
class osg::StateSet
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

Base class for all internal nodes in the scene graph.

Provides interface for most common node operations (Composite Pattern).

Member Typedef Documentation

typedef std::vector<std::string> osg::Node::DescriptionList

A vector of std::string's which are used to describe the object.

typedef unsigned int osg::Node::NodeMask

This is a set of bits (flags) that represent the Node.

The default value is 0xffffffff (all bits set).

The most common use of these is during traversal of the scene graph. For instance, when traversing the scene graph the osg::NodeVisitor does a bitwise AND of its TraversalMask with the Node's NodeMask to determine if the Node should be processed/traversed.

For example, if a Node has a NodeMask value of 0x02 (only 2nd bit set) and the osg::Camera has a CullMask of 0x4 (2nd bit not set) then during cull traversal, which takes it's TraversalMask from the Camera's CullMask, the node and any children would be ignored and thereby treated as "culled" and thus not rendered. Conversely, if the osg::Camera CullMask were 0x3 (2nd bit set) then the node would be processed and child Nodes would be examined.

typedef std::vector<Group*> osg::Node::ParentList

A vector of osg::Group pointers which is used to store the parent(s) of node.

Constructor & Destructor Documentation

osg::Node::Node ( )

Construct a node.

Initialize the parent list to empty, node name to "" and bounding sphere dirty flag to true.

osg::Node::Node ( const Node ,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Node::~Node ( )
protectedvirtual

Node destructor.

Note, is protected so that Nodes cannot be deleted other than by being dereferenced and the reference count being zero (see osg::Referenced), preventing the deletion of nodes which are still in use. This also means that Nodes cannot be created on stack i.e Node node will not compile, forcing all nodes to be created on the heap i.e Node* node = new Node().

Member Function Documentation

virtual void osg::Node::accept ( NodeVisitor nv)
virtual
void osg::Node::addCullCallback ( Callback nc)
inline

Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one.

template<class T >
void osg::Node::addCullCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::addDescription ( const std::string &  desc)

Add a description string to the node.

void osg::Node::addEventCallback ( Callback nc)
inline

Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one.

template<class T >
void osg::Node::addEventCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::addParent ( osg::Group parent)
protected
void osg::Node::addUpdateCallback ( Callback nc)
inline

Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one.

template<class T >
void osg::Node::addUpdateCallback ( const ref_ptr< T > &  nc)
inline
virtual Camera* osg::Node::asCamera ( )
inlinevirtual

Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.

Equivalent to dynamic_cast<Camera*>(this).

Reimplemented in osg::Camera.

virtual const Camera* osg::Node::asCamera ( ) const
inlinevirtual

convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.

Equivalent to dynamic_cast<const Camera*>(this).

Reimplemented in osg::Camera.

virtual void osg::Node::ascend ( NodeVisitor nv)
virtual

Traverse upwards : calls parents' accept method with NodeVisitor.

virtual Drawable* osg::Node::asDrawable ( )
inlinevirtual

convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0.

Equivalent to dynamic_cast<Group*>(this).

Reimplemented in osg::Drawable.

virtual const Drawable* osg::Node::asDrawable ( ) const
inlinevirtual

convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0.

Equivalent to dynamic_cast<const Group*>(this).

Reimplemented in osg::Drawable.

virtual Geode* osg::Node::asGeode ( )
inlinevirtual

Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0.

Equivalent to dynamic_cast<Geode*>(this).

Reimplemented in osg::Geode.

virtual const Geode* osg::Node::asGeode ( ) const
inlinevirtual

convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0.

Equivalent to dynamic_cast<const Geode*>(this).

Reimplemented in osg::Geode.

virtual Geometry* osg::Node::asGeometry ( )
inlinevirtual

convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0.

Equivalent to dynamic_cast<Group*>(this).

Reimplemented in osg::Geometry.

virtual const Geometry* osg::Node::asGeometry ( ) const
inlinevirtual

convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0.

Equivalent to dynamic_cast<const Group*>(this).

Reimplemented in osg::Geometry.

virtual Group* osg::Node::asGroup ( )
inlinevirtual

convert 'this' into a Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<Group*>(this).

Reimplemented in osg::Group.

virtual const Group* osg::Node::asGroup ( ) const
inlinevirtual

convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<const Group*>(this).

Reimplemented in osg::Group.

virtual Node* osg::Node::asNode ( )
inlinevirtual

Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.

Equivalent to dynamic_cast<Node*>(this).

Reimplemented from osg::Object.

virtual const Node* osg::Node::asNode ( ) const
inlinevirtual

convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.

Equivalent to dynamic_cast<const Node*>(this).

Reimplemented from osg::Object.

virtual Switch* osg::Node::asSwitch ( )
inlinevirtual

Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0.

Equivalent to dynamic_cast<Switch*>(this).

Reimplemented in osg::Switch.

virtual const Switch* osg::Node::asSwitch ( ) const
inlinevirtual

convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0.

Equivalent to dynamic_cast<const Switch*>(this).

Reimplemented in osg::Switch.

virtual osgTerrain::Terrain* osg::Node::asTerrain ( )
inlinevirtual

Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0.

Equivalent to dynamic_cast<Terrrain*>(this).

Reimplemented in osgTerrain::Terrain.

virtual const osgTerrain::Terrain* osg::Node::asTerrain ( ) const
inlinevirtual

convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0.

Equivalent to dynamic_cast<const Terrain*>(this).

Reimplemented in osgTerrain::Terrain.

virtual Transform* osg::Node::asTransform ( )
inlinevirtual

Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<Transform*>(this).

Reimplemented in osg::Transform.

virtual const Transform* osg::Node::asTransform ( ) const
inlinevirtual

convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<const Transform*>(this).

Reimplemented in osg::Transform.

virtual const char* osg::Node::className ( ) const
inlinevirtual
virtual Object* osg::Node::clone ( const CopyOp copyop) const
inlinevirtual
virtual Object* osg::Node::cloneType ( ) const
inlinevirtual
virtual BoundingSphere osg::Node::computeBound ( ) const
virtual
bool osg::Node::containsOccluderNodes ( ) const

return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.

void osg::Node::dirtyBound ( )

Mark this node's bounding sphere dirty.

Forcing it to be computed on the next call to getBound().

const BoundingSphere& osg::Node::getBound ( ) const
inline
ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback ( )
inline

Get the compute bound callback.

const ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback ( ) const
inline

Get the const compute bound callback.

Callback* osg::Node::getCullCallback ( )
inline

Get cull node callback, called during cull traversal.

const Callback* osg::Node::getCullCallback ( ) const
inline

Get const cull node callback, called during cull traversal.

bool osg::Node::getCullingActive ( ) const
inline

Get the view frustum/small feature _cullingActive flag for this node.

Used as a guide to the cull traversal.

const std::string& osg::Node::getDescription ( unsigned int  i) const

Get a single const description of the const node.

std::string& osg::Node::getDescription ( unsigned int  i)

Get a single description of the node.

DescriptionList& osg::Node::getDescriptions ( )

Get the description list of the node.

const DescriptionList& osg::Node::getDescriptions ( ) const

Get the const description list of the const node.

Callback* osg::Node::getEventCallback ( )
inline

Get event node callback, called during event traversal.

const Callback* osg::Node::getEventCallback ( ) const
inline

Get const event node callback, called during event traversal.

const BoundingSphere& osg::Node::getInitialBound ( ) const
inline

Set the initial bounding volume to use when computing the overall bounding volume.

NodeMask osg::Node::getNodeMask ( ) const
inline

Get the node Mask.

unsigned int osg::Node::getNumChildrenRequiringEventTraversal ( ) const
inline

Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.

unsigned int osg::Node::getNumChildrenRequiringUpdateTraversal ( ) const
inline

Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.

unsigned int osg::Node::getNumChildrenWithCullingDisabled ( ) const
inline

Get the number of Children of this node which have culling disabled.

unsigned int osg::Node::getNumChildrenWithOccluderNodes ( ) const
inline

Get the number of Children of this node which are or have OccluderNode's.

unsigned int osg::Node::getNumDescriptions ( ) const

Get the number of descriptions of the node.

unsigned int osg::Node::getNumParents ( ) const
inline

Get the number of parents of node.

Returns
the number of parents of this node.
osg::StateSet* osg::Node::getOrCreateStateSet ( )

return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.

This ensures that a valid StateSet is always returned and can be used directly.

Group* osg::Node::getParent ( unsigned int  i)
inline
const Group* osg::Node::getParent ( unsigned int  i) const
inline

Get a single const parent of node.

Parameters
iindex of the parent to get.
Returns
the parent i.
NodePathList osg::Node::getParentalNodePaths ( osg::Node haltTraversalAtNode = 0) const

Get the list of node paths parent paths.

The optional Node* haltTraversalAtNode allows the user to prevent traversal beyond a specifed node.

const ParentList& osg::Node::getParents ( ) const
inline

Get the parent list of node.

ParentList osg::Node::getParents ( )
inline

Get the a copy of parent list of node.

A copy is returned to prevent modification of the parent list.

osg::StateSet* osg::Node::getStateSet ( )
inline

Return the node's StateSet.

returns NULL if a stateset is not attached.

const osg::StateSet* osg::Node::getStateSet ( ) const
inline

Return the node's const StateSet.

Returns NULL if a stateset is not attached.

Callback* osg::Node::getUpdateCallback ( )
inline

Get update node callback, called during update traversal.

const Callback* osg::Node::getUpdateCallback ( ) const
inline

Get const update node callback, called during update traversal.

MatrixList osg::Node::getWorldMatrices ( const osg::Node haltTraversalAtNode = 0) const

Get the list of matrices that transform this node from local coordinates to world coordinates.

The optional Node* haltTraversalAtNode allows the user to prevent traversal beyond a specifed node.

bool osg::Node::isCullingActive ( ) const
inline

Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.

Note, returns true only if no children have culling disabled, and the local _cullingActive flag is true.

virtual bool osg::Node::isSameKindAs ( const Object obj) const
inlinevirtual
virtual const char* osg::Node::libraryName ( ) const
inlinevirtual
virtual void osg::Node::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osg::Camera, osgText::Text, osg::Drawable, osgText::TextBase, osgTerrain::TerrainTile, osgTerrain::HeightFieldDrawable, osg::Group, osg::Geometry, osgSim::OverlayNode, osgText::Text3D, osg::OcclusionQueryNode, osg::QueryGeometry, osgTerrain::SharedGeometry, and osgShadow::ShadowedScene.

void osg::Node::removeCullCallback ( Callback nc)
inline

Convenience method that removes a given callback from a node, even if that callback is nested.

There is no error return in case the given callback is not found.

template<class T >
void osg::Node::removeCullCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::removeEventCallback ( Callback nc)
inline

Convenience method that removes a given callback from a node, even if that callback is nested.

There is no error return in case the given callback is not found.

template<class T >
void osg::Node::removeEventCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::removeParent ( osg::Group parent)
protected
void osg::Node::removeUpdateCallback ( Callback nc)
inline

Convenience method that removes a given callback from a node, even if that callback is nested.

There is no error return in case the given callback is not found.

template<class T >
void osg::Node::removeUpdateCallback ( const ref_ptr< T > &  nc)
inline
virtual void osg::Node::resizeGLObjectBuffers ( unsigned  int)
virtual
void osg::Node::setComputeBoundingSphereCallback ( ComputeBoundingSphereCallback callback)
inline

Set the compute bound callback to override the default computeBound.

template<class T >
void osg::Node::setComputeBoundingSphereCallback ( const ref_ptr< T > &  callback)
inline
void osg::Node::setCullCallback ( Callback nc)
inline

Set cull node callback, called during cull traversal.

template<class T >
void osg::Node::setCullCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::setCullingActive ( bool  active)

Set the view frustum/small feature culling of this node to be active or inactive.

The default value is true for _cullingActive. Used as a guide to the cull traversal.

void osg::Node::setDescriptions ( const DescriptionList descriptions)

Set the list of string descriptions.

void osg::Node::setEventCallback ( Callback nc)

Set event node callback, called during event traversal.

template<class T >
void osg::Node::setEventCallback ( const ref_ptr< T > &  nc)
inline
void osg::Node::setInitialBound ( const osg::BoundingSphere bsphere)
inline

Set the initial bounding volume to use when computing the overall bounding volume.

void osg::Node::setNodeMask ( NodeMask  nm)
inline

Set the node mask.

void osg::Node::setNumChildrenRequiringEventTraversal ( unsigned int  num)
protected
void osg::Node::setNumChildrenRequiringUpdateTraversal ( unsigned int  num)
protected
void osg::Node::setNumChildrenWithCullingDisabled ( unsigned int  num)
protected
void osg::Node::setNumChildrenWithOccluderNodes ( unsigned int  num)
protected
void osg::Node::setStateSet ( osg::StateSet stateset)

Set the node's StateSet.

template<class T >
void osg::Node::setStateSet ( const osg::ref_ptr< T > &  stateset)
inline
virtual void osg::Node::setThreadSafeRefUnref ( bool  threadSafe)
virtual

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Object.

Reimplemented in osgText::Text, osg::Drawable, osgText::TextBase, osg::Group, osgSim::OverlayNode, osgText::Text3D, osg::LightSource, and osg::TexGenNode.

void osg::Node::setUpdateCallback ( Callback nc)

Set update node callback, called during update traversal.

template<class T >
void osg::Node::setUpdateCallback ( const ref_ptr< T > &  nc)
inline
virtual void osg::Node::traverse ( NodeVisitor )
inlinevirtual

Friends And Related Function Documentation

friend class osg::Drawable
friend
friend class osg::Group
friend
friend class osg::StateSet
friend

Member Data Documentation

BoundingSphere osg::Node::_boundingSphere
mutableprotected
bool osg::Node::_boundingSphereComputed
mutableprotected
ref_ptr<ComputeBoundingSphereCallback> osg::Node::_computeBoundCallback
protected
ref_ptr<Callback> osg::Node::_cullCallback
protected
bool osg::Node::_cullingActive
protected
ref_ptr<Callback> osg::Node::_eventCallback
protected
BoundingSphere osg::Node::_initialBound
protected
NodeMask osg::Node::_nodeMask
protected
unsigned int osg::Node::_numChildrenRequiringEventTraversal
protected
unsigned int osg::Node::_numChildrenRequiringUpdateTraversal
protected
unsigned int osg::Node::_numChildrenWithCullingDisabled
protected
unsigned int osg::Node::_numChildrenWithOccluderNodes
protected
ParentList osg::Node::_parents
protected
ref_ptr<StateSet> osg::Node::_stateset
protected
ref_ptr<Callback> osg::Node::_updateCallback
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:14:37 for the OpenSceneGraph by doxygen 1.8.10.