OpenSceneGraph  3.5.1
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgSim::MultiSwitch Class Reference

MultiSwitch is a Group node which allows switching between sets of selected children. More...

Inheritance diagram for osgSim::MultiSwitch:
Inheritance graph
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Public Types

typedef std::vector< bool > ValueList
 
typedef std::vector< ValueListSwitchSetList
 
typedef std::vector< std::string > SwitchSetNameList
 
- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node. More...
 
typedef unsigned int NodeMask
 This is a set of bits (flags) that represent the Node. More...
 
typedef std::vector< std::string > DescriptionList
 A vector of std::string's which are used to describe the object. More...
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 MultiSwitch ()
 
 MultiSwitch (const MultiSwitch &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_Node (osgSim, MultiSwitch)
 
virtual void traverse (osg::NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor. More...
 
void setNewChildDefaultValue (bool value)
 
bool getNewChildDefaultValue () const
 
virtual bool addChild (osg::Node *child)
 Add Node to Group. More...
 
virtual bool insertChild (unsigned int index, osg::Node *child)
 Insert Node to Group at specific location. More...
 
virtual bool removeChild (osg::Node *child)
 Remove Node from Group. More...
 
void setValue (unsigned int switchSet, unsigned int pos, bool value)
 
bool getValue (unsigned int switchSet, unsigned int pos) const
 
void setChildValue (const osg::Node *child, unsigned int switchSet, bool value)
 
bool getChildValue (const osg::Node *child, unsigned int switchSet) const
 
bool setAllChildrenOff (unsigned int switchSet)
 Set all the children off (false), and set the new default child value to off (false). More...
 
bool setAllChildrenOn (unsigned int switchSet)
 Set all the children on (true), and set the new default child value to on (true). More...
 
bool setSingleChildOn (unsigned int switchSet, unsigned int pos)
 Set a single child to be on, MultiSwitch off all other children. More...
 
void setActiveSwitchSet (unsigned int switchSet)
 Set which of the available switch set lists to use. More...
 
unsigned int getActiveSwitchSet () const
 Get which of the available switch set lists to use. More...
 
void setSwitchSetList (const SwitchSetList &switchSetList)
 Set the compile set of different values. More...
 
const SwitchSetListgetSwitchSetList () const
 Get the compile set of different values. More...
 
void setValueList (unsigned int switchSet, const ValueList &values)
 Set the a single set of different values for a particular switch set. More...
 
const ValueListgetValueList (unsigned int switchSet) const
 Get the a single set of different values for a particular switch set. More...
 
void setValueName (unsigned int switchSet, const std::string &name)
 
const std::string & getValueName (unsigned int switchSet) const
 
- Public Member Functions inherited from osg::Group
 Group ()
 
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_Node (osg, Group)
 
virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0. More...
 
virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. More...
 
template<class T >
bool addChild (const ref_ptr< T > &child)
 
template<class T >
bool insertChild (unsigned int index, const ref_ptr< T > &child)
 
template<class T >
bool removeChild (const ref_ptr< T > &child)
 
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
 Remove Node from Group. More...
 
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
 Remove children from Group. More...
 
virtual bool replaceChild (Node *origChild, Node *newChild)
 Replace specified child Node with another Node. More...
 
template<class T , class R >
bool replaceChild (const ref_ptr< T > &origChild, const ref_ptr< R > &newChild)
 
virtual unsigned int getNumChildren () const
 Return the number of children nodes. More...
 
virtual bool setChild (unsigned int i, Node *node)
 Set child node at position i. More...
 
NodegetChild (unsigned int i)
 Return child node at position i. More...
 
const NodegetChild (unsigned int i) const
 Return child node at position i. More...
 
bool containsNode (const Node *node) const
 Return true if node is contained within Group. More...
 
template<class T >
bool conatainsNode (const ref_ptr< T > &node) const
 
unsigned int getChildIndex (const Node *node) const
 Get the index number of child, return a value between 0 and _children.size()-1 if found, if not found then return _children.size(). More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children. More...
 
- Public Member Functions inherited from osg::Node
 Node ()
 Construct a node. More...
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
virtual ObjectcloneType () const
 clone an object of the same type as the node. More...
 
virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *obj) const
 return true if this and obj are of the same kind of object. More...
 
virtual const char * libraryName () const
 return the name of the node's library. More...
 
virtual const char * className () const
 return the name of the node's class type. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual DrawableasDrawable ()
 convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual const DrawableasDrawable () const
 convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0. More...
 
virtual GeometryasGeometry ()
 convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual const GeometryasGeometry () const
 convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0. More...
 
virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. More...
 
virtual CameraasCamera ()
 Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual const CameraasCamera () const
 convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual SwitchasSwitch ()
 Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual const SwitchasSwitch () const
 convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0. More...
 
virtual GeodeasGeode ()
 Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual const GeodeasGeode () const
 convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0. More...
 
virtual osgTerrain::TerrainasTerrain ()
 Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0. More...
 
virtual const osgTerrain::TerrainasTerrain () const
 convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0. More...
 
virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. More...
 
virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor. More...
 
const ParentListgetParents () const
 Get the parent list of node. More...
 
ParentList getParents ()
 Get the a copy of parent list of node. More...
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 Get a single const parent of node. More...
 
unsigned int getNumParents () const
 Get the number of parents of node. More...
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 Get the list of node paths parent paths. More...
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 Get the list of matrices that transform this node from local coordinates to world coordinates. More...
 
void setUpdateCallback (Callback *nc)
 Set update node callback, called during update traversal. More...
 
template<class T >
void setUpdateCallback (const ref_ptr< T > &nc)
 
CallbackgetUpdateCallback ()
 Get update node callback, called during update traversal. More...
 
const CallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal. More...
 
void addUpdateCallback (Callback *nc)
 Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addUpdateCallback (const ref_ptr< T > &nc)
 
void removeUpdateCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeUpdateCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children. More...
 
void setEventCallback (Callback *nc)
 Set event node callback, called during event traversal. More...
 
template<class T >
void setEventCallback (const ref_ptr< T > &nc)
 
CallbackgetEventCallback ()
 Get event node callback, called during event traversal. More...
 
const CallbackgetEventCallback () const
 Get const event node callback, called during event traversal. More...
 
void addEventCallback (Callback *nc)
 Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addEventCallback (const ref_ptr< T > &nc)
 
void removeEventCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeEventCallback (const ref_ptr< T > &nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children. More...
 
void setCullCallback (Callback *nc)
 Set cull node callback, called during cull traversal. More...
 
template<class T >
void setCullCallback (const ref_ptr< T > &nc)
 
CallbackgetCullCallback ()
 Get cull node callback, called during cull traversal. More...
 
const CallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal. More...
 
void addCullCallback (Callback *nc)
 Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one. More...
 
template<class T >
void addCullCallback (const ref_ptr< T > &nc)
 
void removeCullCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested. More...
 
template<class T >
void removeCullCallback (const ref_ptr< T > &nc)
 
void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive. More...
 
bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node. More...
 
unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled. More...
 
bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal. More...
 
unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's. More...
 
bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes. More...
 
void setNodeMask (NodeMask nm)
 Set the node mask. More...
 
NodeMask getNodeMask () const
 Get the node Mask. More...
 
void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet. More...
 
template<class T >
void setStateSet (const osg::ref_ptr< T > &stateset)
 
osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. More...
 
osg::StateSetgetStateSet ()
 Return the node's StateSet. More...
 
const osg::StateSetgetStateSet () const
 Return the node's const StateSet. More...
 
void setDescriptions (const DescriptionList &descriptions)
 Set the list of string descriptions. More...
 
DescriptionListgetDescriptions ()
 Get the description list of the node. More...
 
const DescriptionListgetDescriptions () const
 Get the const description list of the const node. More...
 
const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node. More...
 
std::string & getDescription (unsigned int i)
 Get a single description of the node. More...
 
unsigned int getNumDescriptions () const
 Get the number of descriptions of the node. More...
 
void addDescription (const std::string &desc)
 Add a description string to the node. More...
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
const BoundingSpheregetInitialBound () const
 Set the initial bounding volume to use when computing the overall bounding volume. More...
 
void dirtyBound ()
 Mark this node's bounding sphere dirty. More...
 
const BoundingSpheregetBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound. More...
 
template<class T >
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback. More...
 
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
 Get the const compute bound callback. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Member Functions

virtual ~MultiSwitch ()
 
void expandToEncompassSwitchSet (unsigned int switchSet)
 
- Protected Member Functions inherited from osg::Group
virtual ~Group ()
 
virtual void childRemoved (unsigned int, unsigned int)
 
virtual void childInserted (unsigned int)
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 Node destructor. More...
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

bool _newChildDefaultValue
 
unsigned int _activeSwitchSet
 
SwitchSetList _values
 
SwitchSetNameList _valueNames
 
- Protected Attributes inherited from osg::Group
NodeList _children
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

MultiSwitch is a Group node which allows switching between sets of selected children.

MultiSwitch is based on the OpenFlight switch behaviour.

Member Typedef Documentation

typedef std::vector<std::string> osgSim::MultiSwitch::SwitchSetNameList
typedef std::vector<bool> osgSim::MultiSwitch::ValueList

Constructor & Destructor Documentation

osgSim::MultiSwitch::MultiSwitch ( )
osgSim::MultiSwitch::MultiSwitch ( const MultiSwitch ,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osgSim::MultiSwitch::~MultiSwitch ( )
inlineprotectedvirtual

Member Function Documentation

virtual bool osgSim::MultiSwitch::addChild ( osg::Node child)
virtual

Add Node to Group.

If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

void osgSim::MultiSwitch::expandToEncompassSwitchSet ( unsigned int  switchSet)
protected
unsigned int osgSim::MultiSwitch::getActiveSwitchSet ( ) const
inline

Get which of the available switch set lists to use.

bool osgSim::MultiSwitch::getChildValue ( const osg::Node child,
unsigned int  switchSet 
) const
bool osgSim::MultiSwitch::getNewChildDefaultValue ( ) const
inline
const SwitchSetList& osgSim::MultiSwitch::getSwitchSetList ( ) const
inline

Get the compile set of different values.

bool osgSim::MultiSwitch::getValue ( unsigned int  switchSet,
unsigned int  pos 
) const
const ValueList& osgSim::MultiSwitch::getValueList ( unsigned int  switchSet) const
inline

Get the a single set of different values for a particular switch set.

const std::string& osgSim::MultiSwitch::getValueName ( unsigned int  switchSet) const
inline
virtual bool osgSim::MultiSwitch::insertChild ( unsigned int  index,
osg::Node child 
)
virtual

Insert Node to Group at specific location.

The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.

Reimplemented from osg::Group.

osgSim::MultiSwitch::META_Node ( osgSim  ,
MultiSwitch   
)
virtual bool osgSim::MultiSwitch::removeChild ( osg::Node child)
virtual

Remove Node from Group.

If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.

Reimplemented from osg::Group.

void osgSim::MultiSwitch::setActiveSwitchSet ( unsigned int  switchSet)
inline

Set which of the available switch set lists to use.

bool osgSim::MultiSwitch::setAllChildrenOff ( unsigned int  switchSet)

Set all the children off (false), and set the new default child value to off (false).

bool osgSim::MultiSwitch::setAllChildrenOn ( unsigned int  switchSet)

Set all the children on (true), and set the new default child value to on (true).

void osgSim::MultiSwitch::setChildValue ( const osg::Node child,
unsigned int  switchSet,
bool  value 
)
void osgSim::MultiSwitch::setNewChildDefaultValue ( bool  value)
inline
bool osgSim::MultiSwitch::setSingleChildOn ( unsigned int  switchSet,
unsigned int  pos 
)

Set a single child to be on, MultiSwitch off all other children.

void osgSim::MultiSwitch::setSwitchSetList ( const SwitchSetList switchSetList)

Set the compile set of different values.

void osgSim::MultiSwitch::setValue ( unsigned int  switchSet,
unsigned int  pos,
bool  value 
)
void osgSim::MultiSwitch::setValueList ( unsigned int  switchSet,
const ValueList values 
)

Set the a single set of different values for a particular switch set.

void osgSim::MultiSwitch::setValueName ( unsigned int  switchSet,
const std::string &  name 
)
virtual void osgSim::MultiSwitch::traverse ( osg::NodeVisitor )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

Member Data Documentation

unsigned int osgSim::MultiSwitch::_activeSwitchSet
protected
bool osgSim::MultiSwitch::_newChildDefaultValue
protected
SwitchSetNameList osgSim::MultiSwitch::_valueNames
protected
SwitchSetList osgSim::MultiSwitch::_values
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:15:10 for the OpenSceneGraph by doxygen 1.8.10.