OpenSceneGraph  3.5.1
Namespaces | Macros | Typedefs
GLDefines File Reference
#include <osg/Referenced>
#include <osg/GL>
#include <string>

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_GLDEFINES   1
 
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
 
#define GL_VERSION_2_0   1
 
#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_POINT_SPRITE   0x8861
 
#define GL_COORD_REPLACE   0x8862
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_COORDS   0x8871
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_VERSION_2_1   1
 
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_SLUMINANCE_ALPHA   0x8C44
 
#define GL_SLUMINANCE8_ALPHA8   0x8C45
 
#define GL_SLUMINANCE   0x8C46
 
#define GL_SLUMINANCE8   0x8C47
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
 
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA
 
#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB
 
#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE
 
#define GL_LINES_ADJACENCY_EXT   0x000A
 
#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B
 
#define GL_TRIANGLES_ADJACENCY_EXT   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS   0x8DDE
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT   0x8DA9
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_ISOLINES   0x8E7A
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_BUFFER_EXT   0x8DC2
 
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8
 
#define GL_INT_SAMPLER_1D_EXT   0x8DC9
 
#define GL_INT_SAMPLER_2D_EXT   0x8DCA
 
#define GL_INT_SAMPLER_3D_EXT   0x8DCB
 
#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC
 
#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD
 
#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF
 
#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFFu
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_RGB_SNORM   0x8F92
 
#define GL_RGBA_SNORM   0x8F93
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_RED_SNORM   0x8F90
 
#define GL_RG_SNORM   0x8F91
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_CLIP_ORIGIN   0x935C
 
#define GL_CLIP_DEPTH_MODE   0x935D
 
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
 
#define GL_ZERO_TO_ONE   0x935F
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
 
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
 
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_ALPHA_TEST   0x0BC0
 

Typedefs

typedef char GLchar
 
typedef struct __GLsync * osg::GLsync
 
typedef ptrdiff_t osg::GLsizeiptr
 
typedef ptrdiff_t osg::GLintptr
 

Macro Definition Documentation

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ALPHA_TEST   0x0BC0
#define GL_ALREADY_SIGNALED   0x911A
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
#define GL_CLIP_DEPTH_MODE   0x935D
#define GL_CLIP_ORIGIN   0x935C
#define GL_COMMAND_BARRIER_BIT   0x00000040
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E
#define GL_COMPILE_STATUS   0x8B81
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
#define GL_COMPRESSED_SRGB   0x8C48
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267
#define GL_COMPUTE_SHADER   0x91B9
#define GL_COMPUTE_SHADER_BIT   0x00000020
#define GL_CONDITION_SATISFIED   0x911C
#define GL_COORD_REPLACE   0x8862
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_DELETE_STATUS   0x8B80
#define GL_DEPTH_CLAMP   0x864F
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
#define GL_DOUBLE_MAT2   0x8F46
#define GL_DOUBLE_MAT2x3   0x8F49
#define GL_DOUBLE_MAT2x4   0x8F4A
#define GL_DOUBLE_MAT3   0x8F47
#define GL_DOUBLE_MAT3x2   0x8F4B
#define GL_DOUBLE_MAT3x4   0x8F4C
#define GL_DOUBLE_MAT4   0x8F48
#define GL_DOUBLE_MAT4x2   0x8F4D
#define GL_DOUBLE_MAT4x3   0x8F4E
#define GL_DOUBLE_VEC2   0x8FFC
#define GL_DOUBLE_VEC3   0x8FFD
#define GL_DOUBLE_VEC4   0x8FFE
#define GL_DRAW_BUFFER0   0x8825
#define GL_DRAW_BUFFER1   0x8826
#define GL_DRAW_BUFFER10   0x882F
#define GL_DRAW_BUFFER11   0x8830
#define GL_DRAW_BUFFER12   0x8831
#define GL_DRAW_BUFFER13   0x8832
#define GL_DRAW_BUFFER14   0x8833
#define GL_DRAW_BUFFER15   0x8834
#define GL_DRAW_BUFFER2   0x8827
#define GL_DRAW_BUFFER3   0x8828
#define GL_DRAW_BUFFER4   0x8829
#define GL_DRAW_BUFFER5   0x882A
#define GL_DRAW_BUFFER6   0x882B
#define GL_DRAW_BUFFER7   0x882C
#define GL_DRAW_BUFFER8   0x882D
#define GL_DRAW_BUFFER9   0x882E
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT2x3   0x8B65
#define GL_FLOAT_MAT2x4   0x8B66
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT3x2   0x8B67
#define GL_FLOAT_MAT3x4   0x8B68
#define GL_FLOAT_MAT4   0x8B5C
#define GL_FLOAT_MAT4x2   0x8B69
#define GL_FLOAT_MAT4x3   0x8B6A
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_FRACTIONAL_EVEN   0x8E7C
#define GL_FRACTIONAL_ODD   0x8E7B
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT   0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
#define GL_FRAMEBUFFER_SRGB   0x8DB9
#define GL_GEOMETRY_INPUT_TYPE   0x8917
#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC
#define GL_GEOMETRY_SHADER   0x8DD9
#define GL_GEOMETRY_VERTICES_OUT   0x8916
#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA
#define GL_IMAGE_1D   0x904C
#define GL_IMAGE_1D_ARRAY   0x9052
#define GL_IMAGE_2D   0x904D
#define GL_IMAGE_2D_ARRAY   0x9053
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
#define GL_IMAGE_2D_RECT   0x904F
#define GL_IMAGE_3D   0x904E
#define GL_IMAGE_BUFFER   0x9051
#define GL_IMAGE_CUBE   0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_INT_IMAGE_1D   0x9057
#define GL_INT_IMAGE_1D_ARRAY   0x905D
#define GL_INT_IMAGE_2D   0x9058
#define GL_INT_IMAGE_2D_ARRAY   0x905E
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
#define GL_INT_IMAGE_2D_RECT   0x905A
#define GL_INT_IMAGE_3D   0x9059
#define GL_INT_IMAGE_BUFFER   0x905C
#define GL_INT_IMAGE_CUBE   0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE
#define GL_INT_SAMPLER_1D_EXT   0x8DC9
#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF
#define GL_INT_SAMPLER_2D_EXT   0x8DCA
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD
#define GL_INT_SAMPLER_3D_EXT   0x8DCB
#define GL_INT_SAMPLER_BUFFER   0x8DD0
#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0
#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
#define GL_INVALID_INDEX   0xFFFFFFFFu
#define GL_ISOLINES   0x8E7A
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
#define GL_LINE_STRIP_ADJACENCY   0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B
#define GL_LINES_ADJACENCY   0x000A
#define GL_LINES_ADJACENCY_EXT   0x000A
#define GL_LINK_STATUS   0x8B82
#define GL_LOWER_LEFT   0x8CA1
#define GL_LOWER_LEFT   0x8CA1
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
#define GL_MAP_READ_BIT   0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
#define GL_MAP_WRITE_BIT   0x0002
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
#define GL_MAX_DRAW_BUFFERS   0x8824
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS   0x8DDD
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD
#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
#define GL_MAX_MAX_TESS_PATCH_COMPONENTS   0x8E84
#define GL_MAX_PATCH_VERTICES   0x8E7D
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
#define GL_MAX_TEXTURE_COORDS   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
#define GL_MAX_VARYING_FLOATS   0x8B4B
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
#define GL_MAX_VERTEX_VARYING_COMPONENTS   0x8DDE
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
#define GL_OBJECT_TYPE   0x9112
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
#define GL_PATCH_VERTICES   0x8E72
#define GL_PATCHES   0x000E
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
#define GL_PIXEL_PACK_BUFFER   0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
#define GL_POINT_SPRITE   0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
#define GL_PRIMITIVE_RESTART   0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
#define GL_PROGRAM_BINARY_LENGTH   0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
#define GL_PROGRAM_POINT_SIZE   0x8642
#define GL_PROVOKING_VERTEX   0x8E4F
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
#define GL_R16_SNORM   0x8F98
#define GL_R8_SNORM   0x8F94
#define GL_RASTERIZER_DISCARD   0x8C89
#define GL_RED_SNORM   0x8F90
#define GL_RG16_SNORM   0x8F99
#define GL_RG8_SNORM   0x8F95
#define GL_RG_SNORM   0x8F91
#define GL_RGB16_SNORM   0x8F9A
#define GL_RGB8_SNORM   0x8F96
#define GL_RGB_SNORM   0x8F92
#define GL_RGBA16_SNORM   0x8F9B
#define GL_RGBA8_SNORM   0x8F97
#define GL_RGBA_SNORM   0x8F93
#define GL_SAMPLER_1D   0x8B5D
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
#define GL_SAMPLER_1D_SHADOW   0x8B61
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
#define GL_SAMPLER_2D_RECT   0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
#define GL_SAMPLER_2D_SHADOW   0x8B62
#define GL_SAMPLER_3D   0x8B5F
#define GL_SAMPLER_BUFFER   0x8DC2
#define GL_SAMPLER_BUFFER_EXT   0x8DC2
#define GL_SAMPLER_CUBE   0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5
#define GL_SEPARATE_ATTRIBS   0x8C8D
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
#define GL_SHADER_STORAGE_BUFFER   0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
#define GL_SHADER_TYPE   0x8B4F
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_SIGNALED   0x9119
#define GL_SIGNED_NORMALIZED   0x8F9C
#define GL_SLUMINANCE   0x8C46
#define GL_SLUMINANCE8   0x8C47
#define GL_SLUMINANCE8_ALPHA8   0x8C45
#define GL_SLUMINANCE_ALPHA   0x8C44
#define GL_SRGB   0x8C40
#define GL_SRGB8   0x8C41
#define GL_SRGB8_ALPHA8   0x8C43
#define GL_SRGB_ALPHA   0x8C42
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
#define GL_SYNC_CONDITION   0x9113
#define GL_SYNC_FENCE   0x9116
#define GL_SYNC_FLAGS   0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
#define GL_SYNC_STATUS   0x9114
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
#define GL_TESS_CONTROL_SHADER   0x8E88
#define GL_TESS_EVALUATION_SHADER   0x8E87
#define GL_TESS_GEN_MODE   0x8E76
#define GL_TESS_GEN_POINT_MODE   0x8E79
#define GL_TESS_GEN_SPACING   0x8E77
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
#define GL_TEXTURE_BUFFER   0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
#define GL_TEXTURE_RECTANGLE   0x84F5
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
#define GL_TIMEOUT_EXPIRED   0x911B
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
#define GL_TRIANGLES_ADJACENCY   0x000C
#define GL_TRIANGLES_ADJACENCY_EXT   0x000C
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
#define GL_UNIFORM_BARRIER_BIT   0x00000004
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
#define GL_UNIFORM_BUFFER   0x8A11
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
#define GL_UNIFORM_BUFFER_START   0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
#define GL_UNIFORM_NAME_LENGTH   0x8A39
#define GL_UNIFORM_OFFSET   0x8A3B
#define GL_UNIFORM_SIZE   0x8A38
#define GL_UNIFORM_TYPE   0x8A37
#define GL_UNSIGNALED   0x9118
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6
#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7
#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8
#define GL_UPPER_LEFT   0x8CA2
#define GL_UPPER_LEFT   0x8CA2
#define GL_VALIDATE_STATUS   0x8B83
#define GL_VERSION_2_0   1
#define GL_VERSION_2_1   1
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
#define GL_VERTEX_SHADER   0x8B31
#define GL_WAIT_FAILED   0x911D
#define GL_ZERO_TO_ONE   0x935F
#define OSG_GLDEFINES   1

Typedef Documentation

typedef char GLchar

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