OpenSceneGraph  3.5.1
Classes | Namespaces | Macros | Typedefs
Shader File Reference
#include <osg/GLExtensions>
#include <osg/Object>
#include <osg/buffered_value>
#include <set>
#include <map>


class  osg::ShaderBinary
 Simple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls. More...
class  osg::Shader
 osg::Shader is an application-level abstraction of an OpenGL glShader. More...
class  osg::Shader::PerContextShader
 PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context. More...
struct  osg::Shader::ShaderObjects
class  osg::ShaderComponent


 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.


#define OSG_SHADER   1


typedef std::set< std::string > osg::ShaderDefines

Macro Definition Documentation

#define OSG_SHADER   1

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