OpenSceneGraph  3.5.1
Classes | Namespaces | Macros | Typedefs
Uniform File Reference
#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Callback>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Matrix>
#include <osg/GLExtensions>
#include <string.h>
#include <string>
#include <vector>


class  osg::MatrixTemplate< T, RowN, ColN >
class  osg::Matrix2Template< T >
class  osg::Matrix2x3Template< T >
class  osg::Matrix2x4Template< T >
class  osg::Matrix3x2Template< T >
class  osg::Matrix3Template< T >
class  osg::Matrix3x4Template< T >
class  osg::Matrix4x2Template< T >
class  osg::Matrix4x3Template< T >
class  osg::Uniform
 Uniform encapsulates glUniform values. More...


 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.


#define OSG_UNIFORM   1


typedef Matrix2Template< float > osg::Matrix2
typedef Matrix2x3Template< float > osg::Matrix2x3
typedef Matrix2x4Template< float > osg::Matrix2x4
typedef Matrix3x2Template< float > osg::Matrix3x2
typedef Matrix3Template< float > osg::Matrix3
typedef Matrix3x4Template< float > osg::Matrix3x4
typedef Matrix4x2Template< float > osg::Matrix4x2
typedef Matrix4x3Template< float > osg::Matrix4x3
typedef Matrix2Template< double > osg::Matrix2d
typedef Matrix2x3Template< double > osg::Matrix2x3d
typedef Matrix2x4Template< double > osg::Matrix2x4d
typedef Matrix3x2Template< double > osg::Matrix3x2d
typedef Matrix3Template< double > osg::Matrix3d
typedef Matrix3x4Template< double > osg::Matrix3x4d
typedef Matrix4x2Template< double > osg::Matrix4x2d
typedef Matrix4x3Template< double > osg::Matrix4x3d

Macro Definition Documentation

#define OSG_UNIFORM   1

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