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|   | GeometryTechnique () | 
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|   | GeometryTechnique (const GeometryTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | 
|   | Copy constructor using CopyOp to manage deep vs shallow copy.  More...
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|   | META_Object (osgTerrain, GeometryTechnique) | 
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| virtual void  | init (int dirtyMask, bool assumeMultiThreaded) | 
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| virtual Locator *  | computeMasterLocator () | 
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| virtual void  | update (osgUtil::UpdateVisitor *nv) | 
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| virtual void  | cull (osgUtil::CullVisitor *nv) | 
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| virtual void  | traverse (osg::NodeVisitor &nv) | 
|   | Traverse the terain subgraph.  More...
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| virtual void  | cleanSceneGraph () | 
|   | Clean scene graph from any terrain technique specific nodes.  More...
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| void  | setFilterBias (float filterBias) | 
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| float  | getFilterBias () const  | 
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| void  | setFilterWidth (float filterWidth) | 
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| float  | getFilterWidth () const  | 
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| void  | setFilterMatrix (const osg::Matrix3 &matrix) | 
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| osg::Matrix3 &  | getFilterMatrix () | 
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| const osg::Matrix3 &  | getFilterMatrix () const  | 
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| void  | setFilterMatrixAs (FilterType filterType) | 
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| virtual void  | releaseGLObjects (osg::State *=0) const  | 
|   | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.  More...
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|   | TerrainTechnique () | 
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|   | TerrainTechnique (const TerrainTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | 
|   | Copy constructor using CopyOp to manage deep vs shallow copy.  More...
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|   | META_Object (osgTerrain, TerrainTechnique) | 
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| TerrainTile *  | getTerrainTile () | 
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| const TerrainTile *  | getTerrainTile () const  | 
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| void  | addNeighbour (TerrainTile *tile) | 
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| void  | removeNeighbour (TerrainTile *tile) | 
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| bool  | containsNeighbour (TerrainTile *tile) | 
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|   | Object () | 
|   | Construct an object.  More...
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|   | Object (bool threadSafeRefUnref) | 
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|   | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | 
|   | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.  More...
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| virtual Object *  | cloneType () const  =0 | 
|   | Clone the type of an object, with Object* return type.  More...
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| virtual Object *  | clone (const CopyOp &) const  =0 | 
|   | Clone an object, with Object* return type.  More...
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| virtual bool  | isSameKindAs (const Object *) const  | 
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| virtual const char *  | libraryName () const  =0 | 
|   | return the name of the object's library.  More...
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| virtual const char *  | className () const  =0 | 
|   | return the name of the object's class type.  More...
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| std::string  | getCompoundClassName () const  | 
|   | return the compound class name that combines the library name and class name.  More...
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| virtual Node *  | asNode () | 
|   | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.  More...
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| virtual const Node *  | asNode () const  | 
|   | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.  More...
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| virtual NodeVisitor *  | asNodeVisitor () | 
|   | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More...
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| virtual const NodeVisitor *  | asNodeVisitor () const  | 
|   | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More...
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| virtual StateAttribute *  | asStateAttribute () | 
|   | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More...
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| virtual const StateAttribute *  | asStateAttribute () const  | 
|   | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More...
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| virtual Uniform *  | asUniform () | 
|   | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.  More...
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| virtual const Uniform *  | asUniform () const  | 
|   | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.  More...
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| virtual void  | setThreadSafeRefUnref (bool threadSafe) | 
|   | Set whether to use a mutex to ensure ref() and unref() are thread safe.  More...
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| virtual void  | setName (const std::string &name) | 
|   | Set the name of object using C++ style string.  More...
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| void  | setName (const char *name) | 
|   | Set the name of object using a C style string.  More...
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| const std::string &  | getName () const  | 
|   | Get the name of object.  More...
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| void  | setDataVariance (DataVariance dv) | 
|   | Set the data variance of this object.  More...
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| DataVariance  | getDataVariance () const  | 
|   | Get the data variance of this object.  More...
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| virtual void  | computeDataVariance () | 
|   | Compute the DataVariance based on an assessment of callback etc.  More...
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| void  | setUserDataContainer (osg::UserDataContainer *udc) | 
|   | set the UserDataContainer object.  More...
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| template<class T >  | 
| void  | setUserDataContainer (const ref_ptr< T > &udc) | 
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| osg::UserDataContainer *  | getUserDataContainer () | 
|   | get the UserDataContainer attached to this object.  More...
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| const osg::UserDataContainer *  | getUserDataContainer () const  | 
|   | get the const UserDataContainer attached to this object.  More...
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| osg::UserDataContainer *  | getOrCreateUserDataContainer () | 
|   | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.  More...
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| virtual void  | setUserData (Referenced *obj) | 
|   | Set user data, data must be subclassed from Referenced to allow automatic memory handling.  More...
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| template<class T >  | 
| void  | setUserData (const ref_ptr< T > &ud) | 
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| virtual Referenced *  | getUserData () | 
|   | Get user data.  More...
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| virtual const Referenced *  | getUserData () const  | 
|   | Get const user data.  More...
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| template<typename T >  | 
| bool  | getUserValue (const std::string &name, T &value) const  | 
|   | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.  More...
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| template<typename T >  | 
| void  | setUserValue (const std::string &name, const T &value) | 
|   | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.  More...
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| virtual void  | resizeGLObjectBuffers (unsigned int) | 
|   | Resize any per context GLObject buffers to specified size.  More...
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| template<typename T >  | 
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool  | getUserValue (const std::string &name, T &value) const  | 
|   | provide implementation of osg::Object::getUserValue(..) template  More...
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|   | Referenced () | 
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|   | Referenced (bool threadSafeRefUnref) | 
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|   | Referenced (const Referenced &) | 
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| Referenced &  | operator= (const Referenced &) | 
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| bool  | getThreadSafeRefUnref () const  | 
|   | Get whether a mutex is used to ensure ref() and unref() are thread safe.  More...
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| OpenThreads::Mutex *  | getRefMutex () const  | 
|   | Get the mutex used to ensure thread safety of ref()/unref().  More...
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| int  | ref () const  | 
|   | Increment the reference count by one, indicating that this object has another pointer which is referencing it.  More...
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| int  | unref () const  | 
|   | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More...
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| int  | unref_nodelete () const  | 
|   | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More...
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| int  | referenceCount () const  | 
|   | Return the number of pointers currently referencing this object.  More...
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| ObserverSet *  | getObserverSet () const  | 
|   | Get the ObserverSet if one is attached, otherwise return NULL.  More...
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| ObserverSet *  | getOrCreateObserverSet () const  | 
|   | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.  More...
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| void  | addObserver (Observer *observer) const  | 
|   | Add a Observer that is observing this object, notify the Observer when this object gets deleted.  More...
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| void  | removeObserver (Observer *observer) const  | 
|   | Remove Observer that is observing this object.  More...
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|   | Observer () | 
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| virtual  | ~Observer () | 
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| virtual void  | objectDeleted (void *) | 
|   | objectDeleted is called when the observed object is about to be deleted.  More...
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