|
| | ConnectedParticleSystem () |
| |
| | ConnectedParticleSystem (const ConnectedParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| |
| | META_Object (osgParticle, ConnectedParticleSystem) |
| |
| virtual Particle * | createParticle (const Particle *ptemplate) |
| | Create a new particle from the specified template (or the default one if ptemplate is null). More...
|
| |
| virtual void | reuseParticle (int i) |
| | Reuse the i-th particle. More...
|
| |
| virtual void | drawImplementation (osg::RenderInfo &renderInfo) const |
| | Draw the connected particles as either a line or a quad strip, depending upon viewing distance. . More...
|
| |
| const osgParticle::Particle * | getStartParticle () const |
| | Get the (const) particle from where the line or quadstrip starts to be drawn. More...
|
| |
| osgParticle::Particle * | getStartParticle () |
| | Get the particle from where the line or quadstrip starts to be drawn. More...
|
| |
| void | setMaxNumberOfParticlesToSkip (unsigned int maxNumberofParticlesToSkip) |
| | Set the maximum numbers of particles to be skipped during the predraw filtering. More...
|
| |
| unsigned int | getMaxNumberOfParticlesToSkip () |
| | Get the maximum numbers of particles to be skipped during the predraw filtering. More...
|
| |
| | ParticleSystem () |
| |
| | ParticleSystem (const ParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| |
| | META_Object (osgParticle, ParticleSystem) |
| |
| Alignment | getParticleAlignment () const |
| | Get the alignment type of particles. More...
|
| |
| void | setParticleAlignment (Alignment a) |
| | Set the alignment type of particles. More...
|
| |
| const osg::Vec3 & | getAlignVectorX () const |
| | Get the X-axis alignment vector. More...
|
| |
| void | setAlignVectorX (const osg::Vec3 &v) |
| | Set the X-axis alignment vector. More...
|
| |
| const osg::Vec3 & | getAlignVectorY () const |
| | Get the Y-axis alignment vector. More...
|
| |
| void | setAlignVectorY (const osg::Vec3 &v) |
| | Set the Y-axis alignment vector. More...
|
| |
| void | setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y) |
| | Set the alignment vectors. More...
|
| |
| void | setParticleScaleReferenceFrame (ParticleScaleReferenceFrame rf) |
| | Set whether the particles should be scaled relative to world coordaintes or local coordinates. More...
|
| |
| ParticleScaleReferenceFrame | getParticleScaleReferenceFrame () const |
| | Get whether the particles should be scaled relative to world coordaintes or local coordinates. More...
|
| |
| const osg::BoundingBox & | getDefaultBoundingBox () const |
| | Get the default bounding box. More...
|
| |
| void | setDefaultBoundingBox (const osg::BoundingBox &bbox) |
| | Set the default bounding box. More...
|
| |
| bool | getUseVertexArray () const |
| | Return true if we use vertex arrays for rendering particles. More...
|
| |
| void | setUseVertexArray (bool v) |
| | Set to use vertex arrays for rendering particles. More...
|
| |
| bool | getUseShaders () const |
| | Return true if shaders are required. More...
|
| |
| void | setUseShaders (bool v) |
| | Set to use GLSL shaders for rendering particles. More...
|
| |
| bool | getDoublePassRendering () const |
| | Get the double pass rendering flag. More...
|
| |
| void | setDoublePassRendering (bool v) |
| | Set the double pass rendering flag. More...
|
| |
| bool | getFrozen () const |
| | Return true if the particle system is frozen. More...
|
| |
| bool | isFrozen () const |
| |
| void | setFrozen (bool v) |
| | Set or reset the frozen state. More...
|
| |
| int | numParticles () const |
| | Get the number of allocated particles (alive + dead). More...
|
| |
| int | numDeadParticles () const |
| | Get the number of dead particles. More...
|
| |
| bool | areAllParticlesDead () const |
| | Get whether all particles are dead. More...
|
| |
| Particle * | getParticle (int i) |
| | Get a pointer to the i-th particle. More...
|
| |
| const Particle * | getParticle (int i) const |
| | Get a const pointer to the i-th particle. More...
|
| |
| virtual void | destroyParticle (int i) |
| | Destroy the i-th particle. More...
|
| |
| unsigned int | getLastFrameNumber () const |
| | Get the last frame number. More...
|
| |
| double & | getDeltaTime (double currentTime) |
| | Get the unique delta time for emitters and updaters to use. More...
|
| |
| Particle & | getDefaultParticleTemplate () |
| | Get a reference to the default particle template. More...
|
| |
| const Particle & | getDefaultParticleTemplate () const |
| | Get a const reference to the default particle template. More...
|
| |
| void | setDefaultParticleTemplate (const Particle &p) |
| | Set the default particle template (particle is copied). More...
|
| |
| bool | getFreezeOnCull () const |
| | Get whether the particle system can freeze when culled. More...
|
| |
| void | setFreezeOnCull (bool v) |
| | Set whether the particle system can freeze when culled (default is true) More...
|
| |
| void | setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0) |
| | A useful method to set the most common StateAttribute's in one call. More...
|
| |
| void | setDefaultAttributesUsingShaders (const std::string &texturefile="", bool emissive_particles=true, int texture_unit=0) |
| | A useful method to set the most common StateAttribute and use GLSL shaders to draw particles. More...
|
| |
| int | getLevelOfDetail () const |
| | (EXPERIMENTAL) Get the level of detail. More...
|
| |
| void | setLevelOfDetail (int v) |
| | (EXPERIMENTAL) Set the level of detail. More...
|
| |
| SortMode | getSortMode () const |
| | Get the sort mode. More...
|
| |
| void | setSortMode (SortMode mode) |
| | Set the sort mode. More...
|
| |
| double | getVisibilityDistance () const |
| | Get the visibility distance. More...
|
| |
| void | setVisibilityDistance (double distance) |
| | Set the visibility distance which allows the particles to be rendered only when depth is inside the distance. More...
|
| |
| virtual void | update (double dt, osg::NodeVisitor &nv) |
| | Update the particles. Don't call this directly, use a ParticleSystemUpdater instead. More...
|
| |
| virtual osg::BoundingBox | computeBoundingBox () const |
| | Compute the bounding box around Drawables's geometry. More...
|
| |
| ReadWriterMutex * | getReadWriteMutex () const |
| |
| | Drawable () |
| |
| | Drawable (const Drawable &drawable, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
| |
| | META_Node (osg, Drawable) |
| |
| virtual Drawable * | asDrawable () |
| | convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0. More...
|
| |
| virtual const Drawable * | asDrawable () const |
| | convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0. More...
|
| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
|
| |
| MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
| | Get the list of matrices that transform this node from local coordinates to world coordinates. More...
|
| |
| void | setInitialBound (const osg::BoundingBox &bbox) |
| | Set the initial bounding volume to use when computing the overall bounding volume. More...
|
| |
| const BoundingBox & | getInitialBound () const |
| | Set the initial bounding volume to use when computing the overall bounding volume. More...
|
| |
| const BoundingSphere & | getBound () const |
| |
| const BoundingBox & | getBoundingBox () const |
| | Get BoundingBox of Drawable. More...
|
| |
| virtual BoundingSphere | computeBound () const |
| | Compute the bounding sphere around Drawables's geometry. More...
|
| |
| void | setComputeBoundingBoxCallback (ComputeBoundingBoxCallback *callback) |
| | Set the compute bound callback to override the default computeBound. More...
|
| |
| ComputeBoundingBoxCallback * | getComputeBoundingBoxCallback () |
| | Get the compute bound callback. More...
|
| |
| const ComputeBoundingBoxCallback * | getComputeBoundingBoxCallback () const |
| | Get the const compute bound callback. More...
|
| |
| void | setShape (Shape *shape) |
| | Set the Shape of the Drawable. More...
|
| |
| template<class T > |
| void | setShape (const ref_ptr< T > &shape) |
| |
| Shape * | getShape () |
| | Get the Shape of the Drawable. More...
|
| |
| const Shape * | getShape () const |
| | Get the const Shape of the const Drawable. More...
|
| |
| void | setSupportsDisplayList (bool flag) |
| | Set the drawable so that it can or cannot be used in conjunction with OpenGL display lists. More...
|
| |
| bool | getSupportsDisplayList () const |
| | Get whether display lists are supported for this drawable instance. More...
|
| |
| void | setUseDisplayList (bool flag) |
| | When set to true, force the draw method to use OpenGL Display List for rendering. More...
|
| |
| bool | getUseDisplayList () const |
| | Return whether OpenGL display lists are being used for rendering. More...
|
| |
| GLuint & | getDisplayList (unsigned int contextID) const |
| | Return OpenGL display list for specified contextID. More...
|
| |
| virtual void | setUseVertexBufferObjects (bool flag) |
| | When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation method to use OpenGL vertex buffer objects for rendering. More...
|
| |
| bool | getUseVertexBufferObjects () const |
| | Return whether OpenGL vertex buffer objects should be used when supported by OpenGL driver. More...
|
| |
| virtual void | dirtyDisplayList () |
| | Force a recompile on next draw() of any OpenGL display list associated with this geoset. More...
|
| |
| virtual unsigned int | getGLObjectSizeHint () const |
| | Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable. More...
|
| |
| void | draw (RenderInfo &renderInfo) const |
| | Draw OpenGL primitives. More...
|
| |
| virtual void | compileGLObjects (RenderInfo &renderInfo) const |
| | Immediately compile this Drawable into an OpenGL Display List/VertexBufferObjects. More...
|
| |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
| |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| | Resize any per context GLObject buffers to specified size. More...
|
| |
| virtual void | releaseGLObjects (State *state=0) const |
| | If State is non-zero, this function releases OpenGL objects for the specified graphics context. More...
|
| |
| virtual void | setDrawCallback (DrawCallback *dc) |
| | Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object. More...
|
| |
| DrawCallback * | getDrawCallback () |
| | Get the non const DrawCallback. More...
|
| |
| const DrawCallback * | getDrawCallback () const |
| | Get the const DrawCallback. More...
|
| |
| virtual bool | supports (const AttributeFunctor &) const |
| | Return true if the Drawable subclass supports accept(AttributeFunctor&). More...
|
| |
| virtual void | accept (AttributeFunctor &) |
| | accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. More...
|
| |
| virtual bool | supports (const ConstAttributeFunctor &) const |
| | Return true if the Drawable subclass supports accept(ConstAttributeFunctor&). More...
|
| |
| virtual void | accept (ConstAttributeFunctor &) const |
| | Accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. More...
|
| |
| virtual bool | supports (const PrimitiveFunctor &) const |
| | Return true if the Drawable subclass supports accept(PrimitiveFunctor&). More...
|
| |
| virtual void | accept (PrimitiveFunctor &) const |
| | Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. More...
|
| |
| virtual bool | supports (const PrimitiveIndexFunctor &) const |
| | Return true if the Drawable subclass supports accept(PrimitiveIndexFunctor&). More...
|
| |
| virtual void | accept (PrimitiveIndexFunctor &) const |
| | Accept a PrimitiveIndexFunctor and call its methods to tell it about the internal primitives that this Drawable has. More...
|
| |
| | Node () |
| | Construct a node. More...
|
| |
| | Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
|
| |
| virtual Object * | cloneType () const |
| | clone an object of the same type as the node. More...
|
| |
| virtual Object * | clone (const CopyOp ©op) const |
| | return a clone of a node, with Object* return type. More...
|
| |
| virtual bool | isSameKindAs (const Object *obj) const |
| | return true if this and obj are of the same kind of object. More...
|
| |
| virtual const char * | libraryName () const |
| | return the name of the node's library. More...
|
| |
| virtual const char * | className () const |
| | return the name of the node's class type. More...
|
| |
| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
|
| |
| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
|
| |
| virtual Geometry * | asGeometry () |
| | convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0. More...
|
| |
| virtual const Geometry * | asGeometry () const |
| | convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0. More...
|
| |
| virtual Group * | asGroup () |
| | convert 'this' into a Group pointer if Node is a Group, otherwise return 0. More...
|
| |
| virtual const Group * | asGroup () const |
| | convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. More...
|
| |
| virtual Transform * | asTransform () |
| | Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. More...
|
| |
| virtual const Transform * | asTransform () const |
| | convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. More...
|
| |
| virtual Camera * | asCamera () |
| | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
|
| |
| virtual const Camera * | asCamera () const |
| | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
|
| |
| virtual Switch * | asSwitch () |
| | Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0. More...
|
| |
| virtual const Switch * | asSwitch () const |
| | convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0. More...
|
| |
| virtual Geode * | asGeode () |
| | Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0. More...
|
| |
| virtual const Geode * | asGeode () const |
| | convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0. More...
|
| |
| virtual osgTerrain::Terrain * | asTerrain () |
| | Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0. More...
|
| |
| virtual const osgTerrain::Terrain * | asTerrain () const |
| | convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0. More...
|
| |
| virtual void | accept (NodeVisitor &nv) |
| | Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. More...
|
| |
| virtual void | ascend (NodeVisitor &nv) |
| | Traverse upwards : calls parents' accept method with NodeVisitor. More...
|
| |
| virtual void | traverse (NodeVisitor &) |
| | Traverse downwards : calls children's accept method with NodeVisitor. More...
|
| |
| const ParentList & | getParents () const |
| | Get the parent list of node. More...
|
| |
| ParentList | getParents () |
| | Get the a copy of parent list of node. More...
|
| |
| Group * | getParent (unsigned int i) |
| |
| const Group * | getParent (unsigned int i) const |
| | Get a single const parent of node. More...
|
| |
| unsigned int | getNumParents () const |
| | Get the number of parents of node. More...
|
| |
| NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
| | Get the list of node paths parent paths. More...
|
| |
| MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
| | Get the list of matrices that transform this node from local coordinates to world coordinates. More...
|
| |
| void | setUpdateCallback (Callback *nc) |
| | Set update node callback, called during update traversal. More...
|
| |
| template<class T > |
| void | setUpdateCallback (const ref_ptr< T > &nc) |
| |
| Callback * | getUpdateCallback () |
| | Get update node callback, called during update traversal. More...
|
| |
| const Callback * | getUpdateCallback () const |
| | Get const update node callback, called during update traversal. More...
|
| |
| void | addUpdateCallback (Callback *nc) |
| | Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one. More...
|
| |
| template<class T > |
| void | addUpdateCallback (const ref_ptr< T > &nc) |
| |
| void | removeUpdateCallback (Callback *nc) |
| | Convenience method that removes a given callback from a node, even if that callback is nested. More...
|
| |
| template<class T > |
| void | removeUpdateCallback (const ref_ptr< T > &nc) |
| |
| unsigned int | getNumChildrenRequiringUpdateTraversal () const |
| | Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children. More...
|
| |
| void | setEventCallback (Callback *nc) |
| | Set event node callback, called during event traversal. More...
|
| |
| template<class T > |
| void | setEventCallback (const ref_ptr< T > &nc) |
| |
| Callback * | getEventCallback () |
| | Get event node callback, called during event traversal. More...
|
| |
| const Callback * | getEventCallback () const |
| | Get const event node callback, called during event traversal. More...
|
| |
| void | addEventCallback (Callback *nc) |
| | Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one. More...
|
| |
| template<class T > |
| void | addEventCallback (const ref_ptr< T > &nc) |
| |
| void | removeEventCallback (Callback *nc) |
| | Convenience method that removes a given callback from a node, even if that callback is nested. More...
|
| |
| template<class T > |
| void | removeEventCallback (const ref_ptr< T > &nc) |
| |
| unsigned int | getNumChildrenRequiringEventTraversal () const |
| | Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children. More...
|
| |
| void | setCullCallback (Callback *nc) |
| | Set cull node callback, called during cull traversal. More...
|
| |
| template<class T > |
| void | setCullCallback (const ref_ptr< T > &nc) |
| |
| Callback * | getCullCallback () |
| | Get cull node callback, called during cull traversal. More...
|
| |
| const Callback * | getCullCallback () const |
| | Get const cull node callback, called during cull traversal. More...
|
| |
| void | addCullCallback (Callback *nc) |
| | Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one. More...
|
| |
| template<class T > |
| void | addCullCallback (const ref_ptr< T > &nc) |
| |
| void | removeCullCallback (Callback *nc) |
| | Convenience method that removes a given callback from a node, even if that callback is nested. More...
|
| |
| template<class T > |
| void | removeCullCallback (const ref_ptr< T > &nc) |
| |
| void | setCullingActive (bool active) |
| | Set the view frustum/small feature culling of this node to be active or inactive. More...
|
| |
| bool | getCullingActive () const |
| | Get the view frustum/small feature _cullingActive flag for this node. More...
|
| |
| unsigned int | getNumChildrenWithCullingDisabled () const |
| | Get the number of Children of this node which have culling disabled. More...
|
| |
| bool | isCullingActive () const |
| | Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal. More...
|
| |
| unsigned int | getNumChildrenWithOccluderNodes () const |
| | Get the number of Children of this node which are or have OccluderNode's. More...
|
| |
| bool | containsOccluderNodes () const |
| | return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes. More...
|
| |
| void | setNodeMask (NodeMask nm) |
| | Set the node mask. More...
|
| |
| NodeMask | getNodeMask () const |
| | Get the node Mask. More...
|
| |
| void | setStateSet (osg::StateSet *stateset) |
| | Set the node's StateSet. More...
|
| |
| template<class T > |
| void | setStateSet (const osg::ref_ptr< T > &stateset) |
| |
| osg::StateSet * | getOrCreateStateSet () |
| | return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. More...
|
| |
| osg::StateSet * | getStateSet () |
| | Return the node's StateSet. More...
|
| |
| const osg::StateSet * | getStateSet () const |
| | Return the node's const StateSet. More...
|
| |
| void | setDescriptions (const DescriptionList &descriptions) |
| | Set the list of string descriptions. More...
|
| |
| DescriptionList & | getDescriptions () |
| | Get the description list of the node. More...
|
| |
| const DescriptionList & | getDescriptions () const |
| | Get the const description list of the const node. More...
|
| |
| const std::string & | getDescription (unsigned int i) const |
| | Get a single const description of the const node. More...
|
| |
| std::string & | getDescription (unsigned int i) |
| | Get a single description of the node. More...
|
| |
| unsigned int | getNumDescriptions () const |
| | Get the number of descriptions of the node. More...
|
| |
| void | addDescription (const std::string &desc) |
| | Add a description string to the node. More...
|
| |
| void | setInitialBound (const osg::BoundingSphere &bsphere) |
| | Set the initial bounding volume to use when computing the overall bounding volume. More...
|
| |
| const BoundingSphere & | getInitialBound () const |
| | Set the initial bounding volume to use when computing the overall bounding volume. More...
|
| |
| void | dirtyBound () |
| | Mark this node's bounding sphere dirty. More...
|
| |
| const BoundingSphere & | getBound () const |
| |
| void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
| | Set the compute bound callback to override the default computeBound. More...
|
| |
| template<class T > |
| void | setComputeBoundingSphereCallback (const ref_ptr< T > &callback) |
| |
| ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
| | Get the compute bound callback. More...
|
| |
| const ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
| | Get the const compute bound callback. More...
|
| |
| | Object () |
| | Construct an object. More...
|
| |
| | Object (bool threadSafeRefUnref) |
| |
| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
|
| |
| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
|
| |
| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
| |
| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
| |
| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
| |
| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
| |
| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
|
| |
| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
|
| |
| const std::string & | getName () const |
| | Get the name of object. More...
|
| |
| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
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| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
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| virtual Referenced * | getUserData () |
| | Get user data. More...
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| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
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| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| |
| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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