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| | GeometryTechnique () |
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| | GeometryTechnique (const GeometryTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
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| | META_Object (osgTerrain, GeometryTechnique) |
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| virtual void | init (int dirtyMask, bool assumeMultiThreaded) |
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| virtual Locator * | computeMasterLocator () |
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| virtual void | update (osgUtil::UpdateVisitor *nv) |
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| virtual void | cull (osgUtil::CullVisitor *nv) |
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| virtual void | traverse (osg::NodeVisitor &nv) |
| | Traverse the terain subgraph. More...
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| virtual void | cleanSceneGraph () |
| | Clean scene graph from any terrain technique specific nodes. More...
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| void | setFilterBias (float filterBias) |
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| float | getFilterBias () const |
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| void | setFilterWidth (float filterWidth) |
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| float | getFilterWidth () const |
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| void | setFilterMatrix (const osg::Matrix3 &matrix) |
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| osg::Matrix3 & | getFilterMatrix () |
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| const osg::Matrix3 & | getFilterMatrix () const |
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| void | setFilterMatrixAs (FilterType filterType) |
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| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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| | TerrainTechnique () |
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| | TerrainTechnique (const TerrainTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| | Copy constructor using CopyOp to manage deep vs shallow copy. More...
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| | META_Object (osgTerrain, TerrainTechnique) |
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| TerrainTile * | getTerrainTile () |
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| const TerrainTile * | getTerrainTile () const |
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| void | addNeighbour (TerrainTile *tile) |
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| void | removeNeighbour (TerrainTile *tile) |
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| bool | containsNeighbour (TerrainTile *tile) |
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| | Object () |
| | Construct an object. More...
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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| virtual Object * | cloneType () const =0 |
| | Clone the type of an object, with Object* return type. More...
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| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an object, with Object* return type. More...
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| virtual bool | isSameKindAs (const Object *) const |
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| virtual const char * | libraryName () const =0 |
| | return the name of the object's library. More...
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| virtual const char * | className () const =0 |
| | return the name of the object's class type. More...
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| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
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| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
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| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
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| const std::string & | getName () const |
| | Get the name of object. More...
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| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
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| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
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| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
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| virtual Referenced * | getUserData () |
| | Get user data. More...
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| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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| virtual void | resizeGLObjectBuffers (unsigned int) |
| | Resize any per context GLObject buffers to specified size. More...
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| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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| | Observer () |
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| virtual | ~Observer () |
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| virtual void | objectDeleted (void *) |
| | objectDeleted is called when the observed object is about to be deleted. More...
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