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| Light () |
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| Light (unsigned int lightnum) |
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| Light (const Light &light, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy. More...
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virtual osg::Object * | cloneType () const |
| Clone the type of an attribute, with Object* return type. More...
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virtual osg::Object * | clone (const osg::CopyOp ©op) const |
| Clone an attribute, with Object* return type. More...
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virtual bool | isSameKindAs (const osg::Object *obj) const |
| Return true if this and obj are of the same kind of object. More...
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virtual const char * | libraryName () const |
| Return the name of the attribute's library. More...
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virtual const char * | className () const |
| Return the name of the attribute's class type. More...
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virtual Type | getType () const |
| Return the Type identifier of the attribute's class type. More...
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virtual int | compare (const StateAttribute &sa) const |
| Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
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virtual unsigned int | getMember () const |
| Return the member identifier within the attribute's class type. More...
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virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| Return the modes associated with this StateAttribute. More...
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void | setLightNum (int num) |
| Set which OpenGL light to operate on. More...
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int | getLightNum () const |
| Get which OpenGL light this osg::Light operates on. More...
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void | setAmbient (const Vec4 &ambient) |
| Set the ambient component of the light. More...
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const Vec4 & | getAmbient () const |
| Get the ambient component of the light. More...
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void | setDiffuse (const Vec4 &diffuse) |
| Set the diffuse component of the light. More...
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const Vec4 & | getDiffuse () const |
| Get the diffuse component of the light. More...
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void | setSpecular (const Vec4 &specular) |
| Set the specular component of the light. More...
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const Vec4 & | getSpecular () const |
| Get the specular component of the light. More...
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void | setPosition (const Vec4 &position) |
| Set the position of the light. More...
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const Vec4 & | getPosition () const |
| Get the position of the light. More...
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void | setDirection (const Vec3 &direction) |
| Set the direction of the light. More...
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const Vec3 & | getDirection () const |
| Get the direction of the light. More...
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void | setConstantAttenuation (float constant_attenuation) |
| Set the constant attenuation of the light. More...
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float | getConstantAttenuation () const |
| Get the constant attenuation of the light. More...
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void | setLinearAttenuation (float linear_attenuation) |
| Set the linear attenuation of the light. More...
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float | getLinearAttenuation () const |
| Get the linear attenuation of the light. More...
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void | setQuadraticAttenuation (float quadratic_attenuation) |
| Set the quadratic attenuation of the light. More...
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float | getQuadraticAttenuation () const |
| Get the quadratic attenuation of the light. More...
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void | setSpotExponent (float spot_exponent) |
| Set the spot exponent of the light. More...
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float | getSpotExponent () const |
| Get the spot exponent of the light. More...
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void | setSpotCutoff (float spot_cutoff) |
| Set the spot cutoff of the light. More...
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float | getSpotCutoff () const |
| Get the spot cutoff of the light. More...
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void | captureLightState () |
| Capture the lighting settings of the current OpenGL state and store them in this object. More...
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virtual void | apply (State &state) const |
| Apply the light's state to the OpenGL state machine. More...
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual Texture * | asTexture () |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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virtual const Texture * | asTexture () const |
| Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
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TypeMemberPair | getTypeMemberPair () const |
| Return the TypeMemberPair that uniquely identifies this type member. More...
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virtual bool | isTextureAttribute () const |
| Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
| Get the parent list of this StateAttribute. More...
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
| Get a single const parent of this StateAttribute. More...
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unsigned int | getNumParents () const |
| Get the number of parents of this StateAttribute. More...
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
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void | setUpdateCallback (StateAttributeCallback *uc) |
| Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
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StateAttributeCallback * | getUpdateCallback () |
| Get the non const UpdateCallback. More...
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const StateAttributeCallback * | getUpdateCallback () const |
| Get the const UpdateCallback. More...
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void | setEventCallback (StateAttributeCallback *ec) |
| Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
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StateAttributeCallback * | getEventCallback () |
| Get the non const EventCallback. More...
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const StateAttributeCallback * | getEventCallback () const |
| Get the const EventCallback. More...
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virtual void | compileGLObjects (State &) const |
| Default to nothing to compile - all state is applied immediately. More...
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virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (State *=0) const |
| Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| list values which can be used to set either GLModeValues or OverrideValues. More...
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enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
CAPABILITY = 100
} |
| Type identifier to differentiate between different state types. More...
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typedef GLenum | GLMode |
| GLMode is the value used in glEnable/glDisable(mode) More...
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typedef unsigned int | GLModeValue |
| GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
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typedef unsigned int | OverrideValue |
| Override is used to specify the override behavior of StateAttributes from parent to children. More...
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typedef std::pair< Type, unsigned int > | TypeMemberPair |
| Simple pairing between an attribute type and the member within that attribute type group. More...
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typedef std::vector< StateSet * > | ParentList |
| A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
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typedef osg::StateAttributeCallback | Callback |
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enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
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static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| Set whether reference counting should use a mutex for thread safe reference counting. More...
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static bool | getThreadSafeReferenceCounting () |
| Get whether reference counting is active. More...
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static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
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static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More...
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Light state class which encapsulates OpenGL glLight() functionality.