OpenSceneGraph  3.5.1
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgShadow::ShadowSettings Class Reference

ShadowSettings provides the parameters that the ShadowTechnique should use as a guide for setting up shadowing. More...

Inheritance diagram for osgShadow::ShadowSettings:
Inheritance graph
[legend]

Public Types

enum  ShadowMapProjectionHint { ORTHOGRAPHIC_SHADOW_MAP, PERSPECTIVE_SHADOW_MAP }
 
enum  MultipleShadowMapHint { PARALLEL_SPLIT, CASCADED }
 
enum  ShaderHint { NO_SHADERS, PROVIDE_FRAGMENT_SHADER, PROVIDE_VERTEX_AND_FRAGMENT_SHADER }
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ShadowSettings ()
 
 ShadowSettings (const ShadowSettings &ss, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowSettings)
 
void setReceivesShadowTraversalMask (unsigned int mask)
 
unsigned int getReceivesShadowTraversalMask () const
 
void setCastsShadowTraversalMask (unsigned int mask)
 
unsigned int getCastsShadowTraversalMask () const
 
void setComputeNearFarModeOverride (osg::CullSettings::ComputeNearFarMode cnfn)
 
osg::CullSettings::ComputeNearFarMode getComputeNearFarModeOverride () const
 
void setLightNum (int lightNum)
 Set the LightNum of the light in the scene to assign a shadow for. More...
 
int getLightNum () const
 
void setBaseShadowTextureUnit (unsigned int unit)
 
unsigned int getBaseShadowTextureUnit () const
 
void setUseOverrideForShadowMapTexture (bool useOverride)
 Set whether to use osg::StateAttribute::OVERRIDE for the shadow map texture. More...
 
bool getUseOverrideForShadowMapTexture () const
 Get whether to use osg::StateAttribute::OVERRIDE for the shadow map texture. More...
 
void setTextureSize (const osg::Vec2s &textureSize)
 Set the size of the shadow map textures. More...
 
const osg::Vec2sgetTextureSize () const
 Get the size of the shadow map textures. More...
 
void setMinimumShadowMapNearFarRatio (double ratio)
 
double getMinimumShadowMapNearFarRatio () const
 
void setMaximumShadowMapDistance (double distance)
 
double getMaximumShadowMapDistance () const
 
void setShadowMapProjectionHint (ShadowMapProjectionHint hint)
 
ShadowMapProjectionHint getShadowMapProjectionHint () const
 
void setPerspectiveShadowMapCutOffAngle (double angle)
 Set the cut off angle, in degrees, between the light direction and the view direction that determines whether perspective shadow mapping is appropriate, or thar orthographic shadow map should be used instead. More...
 
double getPerspectiveShadowMapCutOffAngle () const
 
void setNumShadowMapsPerLight (unsigned int numShadowMaps)
 
unsigned int getNumShadowMapsPerLight () const
 
void setMultipleShadowMapHint (MultipleShadowMapHint hint)
 
MultipleShadowMapHint getMultipleShadowMapHint () const
 
void setShaderHint (ShaderHint shaderHint)
 
ShaderHint getShaderHint () const
 
void setDebugDraw (bool debugDraw)
 
bool getDebugDraw () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual const char * className () const =0
 return the name of the object's class type. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Member Functions

virtual ~ShadowSettings ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

unsigned int _receivesShadowTraversalMask
 
unsigned int _castsShadowTraversalMask
 
osg::CullSettings::ComputeNearFarMode _computeNearFearModeOverride
 
int _lightNum
 
unsigned int _baseShadowTextureUnit
 
bool _useShadowMapTextureOverride
 
osg::Vec2s _textureSize
 
double _minimumShadowMapNearFarRatio
 
double _maximumShadowMapDistance
 
ShadowMapProjectionHint _shadowMapProjectionHint
 
double _perspectiveShadowMapCutOffAngle
 
unsigned int _numShadowMapsPerLight
 
MultipleShadowMapHint _multipleShadowMapHint
 
ShaderHint _shaderHint
 
bool _debugDraw
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

ShadowSettings provides the parameters that the ShadowTechnique should use as a guide for setting up shadowing.

Member Enumeration Documentation

Enumerator
PARALLEL_SPLIT 
CASCADED 
Enumerator
NO_SHADERS 
PROVIDE_FRAGMENT_SHADER 
PROVIDE_VERTEX_AND_FRAGMENT_SHADER 
Enumerator
ORTHOGRAPHIC_SHADOW_MAP 
PERSPECTIVE_SHADOW_MAP 

Constructor & Destructor Documentation

osgShadow::ShadowSettings::ShadowSettings ( )
osgShadow::ShadowSettings::ShadowSettings ( const ShadowSettings ss,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowSettings::~ShadowSettings ( )
protectedvirtual

Member Function Documentation

unsigned int osgShadow::ShadowSettings::getBaseShadowTextureUnit ( ) const
inline
unsigned int osgShadow::ShadowSettings::getCastsShadowTraversalMask ( ) const
inline
osg::CullSettings::ComputeNearFarMode osgShadow::ShadowSettings::getComputeNearFarModeOverride ( ) const
inline
bool osgShadow::ShadowSettings::getDebugDraw ( ) const
inline
int osgShadow::ShadowSettings::getLightNum ( ) const
inline
double osgShadow::ShadowSettings::getMaximumShadowMapDistance ( ) const
inline
double osgShadow::ShadowSettings::getMinimumShadowMapNearFarRatio ( ) const
inline
MultipleShadowMapHint osgShadow::ShadowSettings::getMultipleShadowMapHint ( ) const
inline
unsigned int osgShadow::ShadowSettings::getNumShadowMapsPerLight ( ) const
inline
double osgShadow::ShadowSettings::getPerspectiveShadowMapCutOffAngle ( ) const
inline
unsigned int osgShadow::ShadowSettings::getReceivesShadowTraversalMask ( ) const
inline
ShaderHint osgShadow::ShadowSettings::getShaderHint ( ) const
inline
ShadowMapProjectionHint osgShadow::ShadowSettings::getShadowMapProjectionHint ( ) const
inline
const osg::Vec2s& osgShadow::ShadowSettings::getTextureSize ( ) const
inline

Get the size of the shadow map textures.

bool osgShadow::ShadowSettings::getUseOverrideForShadowMapTexture ( ) const
inline

Get whether to use osg::StateAttribute::OVERRIDE for the shadow map texture.

osgShadow::ShadowSettings::META_Object ( osgShadow  ,
ShadowSettings   
)
void osgShadow::ShadowSettings::setBaseShadowTextureUnit ( unsigned int  unit)
inline
void osgShadow::ShadowSettings::setCastsShadowTraversalMask ( unsigned int  mask)
inline
void osgShadow::ShadowSettings::setComputeNearFarModeOverride ( osg::CullSettings::ComputeNearFarMode  cnfn)
inline
void osgShadow::ShadowSettings::setDebugDraw ( bool  debugDraw)
inline
void osgShadow::ShadowSettings::setLightNum ( int  lightNum)
inline

Set the LightNum of the light in the scene to assign a shadow for.

Default value is -1, which signifies that shadow technique should automatically select an active light to assign a shadow, typically this will be the first active light found.

void osgShadow::ShadowSettings::setMaximumShadowMapDistance ( double  distance)
inline
void osgShadow::ShadowSettings::setMinimumShadowMapNearFarRatio ( double  ratio)
inline
void osgShadow::ShadowSettings::setMultipleShadowMapHint ( MultipleShadowMapHint  hint)
inline
void osgShadow::ShadowSettings::setNumShadowMapsPerLight ( unsigned int  numShadowMaps)
inline
void osgShadow::ShadowSettings::setPerspectiveShadowMapCutOffAngle ( double  angle)
inline

Set the cut off angle, in degrees, between the light direction and the view direction that determines whether perspective shadow mapping is appropriate, or thar orthographic shadow map should be used instead.

Default is 2 degrees so that for any angle greater than 2 degrees perspective shadow map will be used, and any angle less than 2 degrees orthographic shadow map will be used. Note, if ShadowMapProjectionHint is set to ORTHOGRAPHIC_SHADOW_MAP then an orthographic shadow map will always be used.

void osgShadow::ShadowSettings::setReceivesShadowTraversalMask ( unsigned int  mask)
inline
void osgShadow::ShadowSettings::setShaderHint ( ShaderHint  shaderHint)
inline
void osgShadow::ShadowSettings::setShadowMapProjectionHint ( ShadowMapProjectionHint  hint)
inline
void osgShadow::ShadowSettings::setTextureSize ( const osg::Vec2s textureSize)
inline

Set the size of the shadow map textures.

void osgShadow::ShadowSettings::setUseOverrideForShadowMapTexture ( bool  useOverride)
inline

Set whether to use osg::StateAttribute::OVERRIDE for the shadow map texture.

Enabling override will force the shadow map texture to override any texture set on the shadow maps texture unit.

Member Data Documentation

unsigned int osgShadow::ShadowSettings::_baseShadowTextureUnit
protected
unsigned int osgShadow::ShadowSettings::_castsShadowTraversalMask
protected
osg::CullSettings::ComputeNearFarMode osgShadow::ShadowSettings::_computeNearFearModeOverride
protected
bool osgShadow::ShadowSettings::_debugDraw
protected
int osgShadow::ShadowSettings::_lightNum
protected
double osgShadow::ShadowSettings::_maximumShadowMapDistance
protected
double osgShadow::ShadowSettings::_minimumShadowMapNearFarRatio
protected
MultipleShadowMapHint osgShadow::ShadowSettings::_multipleShadowMapHint
protected
unsigned int osgShadow::ShadowSettings::_numShadowMapsPerLight
protected
double osgShadow::ShadowSettings::_perspectiveShadowMapCutOffAngle
protected
unsigned int osgShadow::ShadowSettings::_receivesShadowTraversalMask
protected
ShaderHint osgShadow::ShadowSettings::_shaderHint
protected
ShadowMapProjectionHint osgShadow::ShadowSettings::_shadowMapProjectionHint
protected
osg::Vec2s osgShadow::ShadowSettings::_textureSize
protected
bool osgShadow::ShadowSettings::_useShadowMapTextureOverride
protected

The documentation for this class was generated from the following file:

osg logo
Generated at Wed Nov 11 2015 22:15:08 for the OpenSceneGraph by doxygen 1.8.10.