OpenSceneGraph  3.5.1
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osg::StencilTwoSided Class Reference

Provides OpenGL two sided stencil functionality, also known as separate stencil. More...

Inheritance diagram for osg::StencilTwoSided:
Inheritance graph
[legend]

Public Types

enum  Face { FRONT = 0, BACK = 1 }
 
enum  Function {
  NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL,
  GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS
}
 
enum  Operation {
  KEEP = GL_KEEP, ZERO = GL_ZERO, REPLACE = GL_REPLACE, INCR = GL_INCR,
  DECR = GL_DECR, INVERT = GL_INVERT, INCR_WRAP = GL_INCR_WRAP, DECR_WRAP = GL_DECR_WRAP
}
 
- Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
 list values which can be used to set either GLModeValues or OverrideValues. More...
 
enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, CLAMPCOLOR, HINT, SAMPLEMASKI,
  PRIMITIVERESTARTINDEX, CLIPCONTROL, VALIDATOR, VIEWMATRIXEXTRACTOR,
  OSGNV_PARAMETER_BLOCK, OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS,
  OSGNVCG_PROGRAM, OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER, UNIFORMBUFFERBINDING,
  TRANSFORMFEEDBACKBUFFERBINDING, ATOMICCOUNTERBUFFERBINDING, PATCH_PARAMETER, FRAME_BUFFER_OBJECT,
  VERTEX_ATTRIB_DIVISOR, SHADERSTORAGEBUFFERBINDING, CAPABILITY = 100
}
 Type identifier to differentiate between different state types. More...
 
typedef GLenum GLMode
 GLMode is the value used in glEnable/glDisable(mode) More...
 
typedef unsigned int GLModeValue
 GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). More...
 
typedef unsigned int OverrideValue
 Override is used to specify the override behavior of StateAttributes from parent to children. More...
 
typedef std::pair< Type, unsigned int > TypeMemberPair
 Simple pairing between an attribute type and the member within that attribute type group. More...
 
typedef std::vector< StateSet * > ParentList
 A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. More...
 
typedef osg::StateAttributeCallback Callback
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 StencilTwoSided ()
 
 StencilTwoSided (const StencilTwoSided &stencil, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
 META_StateAttribute (osg, StencilTwoSided, STENCIL)
 
virtual int compare (const StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. More...
 
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
 Return the modes associated with this StateAttribute. More...
 
void setFunction (Face face, Function func, int ref, unsigned int mask)
 
void setFunction (Face face, Function func)
 
Function getFunction (Face face) const
 
void setFunctionRef (Face face, int ref)
 
int getFunctionRef (Face face) const
 
void setFunctionMask (Face face, unsigned int mask)
 
unsigned int getFunctionMask (Face face) const
 
void setOperation (Face face, Operation sfail, Operation zfail, Operation zpass)
 set the operations to apply when the various stencil and depth tests fail or pass. More...
 
void setStencilFailOperation (Face face, Operation sfail)
 set the operation when the stencil test fails. More...
 
Operation getStencilFailOperation (Face face) const
 get the operation when the stencil test fails. More...
 
void setStencilPassAndDepthFailOperation (Face face, Operation zfail)
 set the operation when the stencil test passes but the depth test fails. More...
 
Operation getStencilPassAndDepthFailOperation (Face face) const
 get the operation when the stencil test passes but the depth test fails. More...
 
void setStencilPassAndDepthPassOperation (Face face, Operation zpass)
 set the operation when both the stencil test and the depth test pass. More...
 
Operation getStencilPassAndDepthPassOperation (Face face) const
 get the operation when both the stencil test and the depth test pass. More...
 
void setWriteMask (Face face, unsigned int mask)
 
unsigned int getWriteMask (Face face) const
 
virtual void apply (State &state) const
 apply the OpenGL state attributes. More...
 
- Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 Clone the type of an attribute, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an attribute, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *obj) const
 Return true if this and obj are of the same kind of object. More...
 
virtual const char * libraryName () const
 Return the name of the attribute's library. More...
 
virtual const char * className () const
 Return the name of the attribute's class type. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual TextureasTexture ()
 Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
 
virtual const TextureasTexture () const
 Fast alternative to dynamic_cast<> for determining if state attribute is a Texture. More...
 
virtual Type getType () const =0
 Return the Type identifier of the attribute's class type. More...
 
virtual unsigned int getMember () const
 Return the member identifier within the attribute's class type. More...
 
TypeMemberPair getTypeMemberPair () const
 Return the TypeMemberPair that uniquely identifies this type member. More...
 
virtual bool isTextureAttribute () const
 Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. More...
 
bool operator< (const StateAttribute &rhs) const
 
bool operator== (const StateAttribute &rhs) const
 
bool operator!= (const StateAttribute &rhs) const
 
const ParentListgetParents () const
 Get the parent list of this StateAttribute. More...
 
StateSetgetParent (unsigned int i)
 
const StateSetgetParent (unsigned int i) const
 Get a single const parent of this StateAttribute. More...
 
unsigned int getNumParents () const
 Get the number of parents of this StateAttribute. More...
 
void setShaderComponent (ShaderComponent *sc)
 
ShaderComponentgetShaderComponent ()
 
const ShaderComponentgetShaderComponent () const
 
virtual bool checkValidityOfAssociatedModes (osg::State &) const
 Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. More...
 
void setUpdateCallback (StateAttributeCallback *uc)
 Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. More...
 
StateAttributeCallbackgetUpdateCallback ()
 Get the non const UpdateCallback. More...
 
const StateAttributeCallbackgetUpdateCallback () const
 Get the const UpdateCallback. More...
 
void setEventCallback (StateAttributeCallback *ec)
 Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. More...
 
StateAttributeCallbackgetEventCallback ()
 Get the non const EventCallback. More...
 
const StateAttributeCallbackgetEventCallback () const
 Get the const EventCallback. More...
 
virtual void compileGLObjects (State &) const
 Default to nothing to compile - all state is applied immediately. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (State *=0) const
 Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Member Functions

virtual ~StencilTwoSided ()
 
- Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
 
void addParent (osg::StateSet *object)
 
void removeParent (osg::StateSet *object)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

Function _func [2]
 
int _funcRef [2]
 
unsigned int _funcMask [2]
 
Operation _sfail [2]
 
Operation _zfail [2]
 
Operation _zpass [2]
 
unsigned int _writeMask [2]
 
- Protected Attributes inherited from osg::StateAttribute
ParentList _parents
 
ref_ptr< ShaderComponent_shaderComponent
 
ref_ptr< StateAttributeCallback_updateCallback
 
ref_ptr< StateAttributeCallback_eventCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

Provides OpenGL two sided stencil functionality, also known as separate stencil.

It enables to specify different stencil function for front and back facing polygons. Two sided stenciling is used usually to eliminate the need of two rendering passes when using standard stenciling functions. See also

See also
osg::Stencil.

Two sided stenciling is available since OpenGL 2.0. It is also supported by EXT_stencil_two_side extension especially on Nvidia cards. Another extension introduced by ATI is ATI_separate_stencil. However, ATI's extension is limited to have reference and mask value the same for both faces. ATI's extension is currently not supported by the current implementation.

osg::StencilTwoSided does nothing if OpenGL 2.0 or EXT_stencil_two_side are not available.

Member Enumeration Documentation

Enumerator
FRONT 
BACK 
Enumerator
NEVER 
LESS 
EQUAL 
LEQUAL 
GREATER 
NOTEQUAL 
GEQUAL 
ALWAYS 
Enumerator
KEEP 
ZERO 
REPLACE 
INCR 
DECR 
INVERT 
INCR_WRAP 
DECR_WRAP 

Constructor & Destructor Documentation

osg::StencilTwoSided::StencilTwoSided ( )
osg::StencilTwoSided::StencilTwoSided ( const StencilTwoSided stencil,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::StencilTwoSided::~StencilTwoSided ( )
protectedvirtual

Member Function Documentation

virtual void osg::StencilTwoSided::apply ( State ) const
virtual

apply the OpenGL state attributes.

The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

virtual int osg::StencilTwoSided::compare ( const StateAttribute sa) const
virtual

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Function osg::StencilTwoSided::getFunction ( Face  face) const
inline
unsigned int osg::StencilTwoSided::getFunctionMask ( Face  face) const
inline
int osg::StencilTwoSided::getFunctionRef ( Face  face) const
inline
virtual bool osg::StencilTwoSided::getModeUsage ( StateAttribute::ModeUsage ) const
inlinevirtual

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

Operation osg::StencilTwoSided::getStencilFailOperation ( Face  face) const
inline

get the operation when the stencil test fails.

Operation osg::StencilTwoSided::getStencilPassAndDepthFailOperation ( Face  face) const
inline

get the operation when the stencil test passes but the depth test fails.

Operation osg::StencilTwoSided::getStencilPassAndDepthPassOperation ( Face  face) const
inline

get the operation when both the stencil test and the depth test pass.

unsigned int osg::StencilTwoSided::getWriteMask ( Face  face) const
inline
osg::StencilTwoSided::META_StateAttribute ( osg  ,
StencilTwoSided  ,
STENCIL   
)
void osg::StencilTwoSided::setFunction ( Face  face,
Function  func,
int  ref,
unsigned int  mask 
)
inline
void osg::StencilTwoSided::setFunction ( Face  face,
Function  func 
)
inline
void osg::StencilTwoSided::setFunctionMask ( Face  face,
unsigned int  mask 
)
inline
void osg::StencilTwoSided::setFunctionRef ( Face  face,
int  ref 
)
inline
void osg::StencilTwoSided::setOperation ( Face  face,
Operation  sfail,
Operation  zfail,
Operation  zpass 
)
inline

set the operations to apply when the various stencil and depth tests fail or pass.

First parameter is to control the operation when the stencil test fails. The second parameter is to control the operation when the stencil test passes, but depth test fails. The third parameter controls the operation when both the stencil test and depth pass. Ordering of parameter is the same as if using glStencilOp(,,).

void osg::StencilTwoSided::setStencilFailOperation ( Face  face,
Operation  sfail 
)
inline

set the operation when the stencil test fails.

void osg::StencilTwoSided::setStencilPassAndDepthFailOperation ( Face  face,
Operation  zfail 
)
inline

set the operation when the stencil test passes but the depth test fails.

void osg::StencilTwoSided::setStencilPassAndDepthPassOperation ( Face  face,
Operation  zpass 
)
inline

set the operation when both the stencil test and the depth test pass.

void osg::StencilTwoSided::setWriteMask ( Face  face,
unsigned int  mask 
)
inline

Member Data Documentation

Function osg::StencilTwoSided::_func[2]
protected
unsigned int osg::StencilTwoSided::_funcMask[2]
protected
int osg::StencilTwoSided::_funcRef[2]
protected
Operation osg::StencilTwoSided::_sfail[2]
protected
unsigned int osg::StencilTwoSided::_writeMask[2]
protected
Operation osg::StencilTwoSided::_zfail[2]
protected
Operation osg::StencilTwoSided::_zpass[2]
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:14:43 for the OpenSceneGraph by doxygen 1.8.10.