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|  | VertexAccessOrderVisitor (Optimizer *optimizer=0) | 
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| void | optimizeOrder () | 
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| void | optimizeOrder (osg::Geometry &geom) | 
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|  | GeometryCollector (Optimizer *optimizer, Optimizer::OptimizationOptions options) | 
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| void | reset () | 
|  | Method to call to reset visitor.  More... 
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| void | apply (osg::Geode &geode) | 
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| GeometryList & | getGeometryList () | 
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|  | BaseOptimizerVisitor (Optimizer *optimizer, unsigned int operation) | 
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| bool | isOperationPermissibleForObject (const osg::StateSet *object) const | 
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| bool | isOperationPermissibleForObject (const osg::StateAttribute *object) const | 
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| bool | isOperationPermissibleForObject (const osg::Drawable *object) const | 
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| bool | isOperationPermissibleForObject (const osg::Node *object) const | 
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|  | NodeVisitor (TraversalMode tm=TRAVERSE_NONE) | 
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|  | NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) | 
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|  | NodeVisitor (const NodeVisitor &nv, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | 
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| virtual | ~NodeVisitor () | 
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|  | META_Object (osg, NodeVisitor) virtual NodeVisitor *asNodeVisitor() | 
|  | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More... 
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| virtual const NodeVisitor * | asNodeVisitor () const | 
|  | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More... 
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| void | setVisitorType (VisitorType type) | 
|  | Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors.  More... 
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| VisitorType | getVisitorType () const | 
|  | Get the VisitorType.  More... 
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| void | setTraversalNumber (unsigned int fn) | 
|  | Set the traversal number.  More... 
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| unsigned int | getTraversalNumber () const | 
|  | Get the traversal number.  More... 
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| void | setFrameStamp (FrameStamp *fs) | 
|  | Set the FrameStamp that this traversal is associated with.  More... 
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| const FrameStamp * | getFrameStamp () const | 
|  | Get the FrameStamp that this traversal is associated with.  More... 
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| void | setTraversalMask (Node::NodeMask mask) | 
|  | Set the TraversalMask of this NodeVisitor.  More... 
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| Node::NodeMask | getTraversalMask () const | 
|  | Get the TraversalMask.  More... 
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| void | setNodeMaskOverride (Node::NodeMask mask) | 
|  | Set the NodeMaskOverride mask.  More... 
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| Node::NodeMask | getNodeMaskOverride () const | 
|  | Get the NodeMaskOverride mask.  More... 
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| bool | validNodeMask (const osg::Node &node) const | 
|  | Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs.  More... 
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| void | setTraversalMode (TraversalMode mode) | 
|  | Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.  More... 
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| TraversalMode | getTraversalMode () const | 
|  | Get the traversal mode.  More... 
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| void | traverse (Node &node) | 
|  | Method for handling traversal of a nodes.  More... 
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| void | pushOntoNodePath (Node *node) | 
|  | Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..).  More... 
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| void | popFromNodePath () | 
|  | Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..).  More... 
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| NodePath & | getNodePath () | 
|  | Get the non const NodePath from the top most node applied down to the current Node being visited.  More... 
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| const NodePath & | getNodePath () const | 
|  | Get the const NodePath from the top most node applied down to the current Node being visited.  More... 
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| virtual osg::Vec3 | getEyePoint () const | 
|  | Get the eye point in local coordinates.  More... 
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| virtual osg::Vec3 | getViewPoint () const | 
|  | Get the view point in local coordinates.  More... 
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| virtual float | getDistanceToEyePoint (const Vec3 &, bool) const | 
|  | Get the distance from a point to the eye point, distance value in local coordinate system.  More... 
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| virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const | 
|  | Get the distance of a point from the eye point, distance value in the eye coordinate system.  More... 
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| virtual float | getDistanceToViewPoint (const Vec3 &, bool) const | 
|  | Get the distance from a point to the view point, distance value in local coordinate system.  More... 
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| virtual void | apply (Drawable &drawable) | 
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| virtual void | apply (Geometry &geometry) | 
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| virtual void | apply (Node &node) | 
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| virtual void | apply (Billboard &node) | 
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| virtual void | apply (Group &node) | 
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| virtual void | apply (ProxyNode &node) | 
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| virtual void | apply (Projection &node) | 
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| virtual void | apply (CoordinateSystemNode &node) | 
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| virtual void | apply (ClipNode &node) | 
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| virtual void | apply (TexGenNode &node) | 
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| virtual void | apply (LightSource &node) | 
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| virtual void | apply (Transform &node) | 
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| virtual void | apply (Camera &node) | 
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| virtual void | apply (CameraView &node) | 
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| virtual void | apply (MatrixTransform &node) | 
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| virtual void | apply (PositionAttitudeTransform &node) | 
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| virtual void | apply (Switch &node) | 
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| virtual void | apply (Sequence &node) | 
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| virtual void | apply (LOD &node) | 
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| virtual void | apply (PagedLOD &node) | 
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| virtual void | apply (ClearNode &node) | 
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| virtual void | apply (OccluderNode &node) | 
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| virtual void | apply (OcclusionQueryNode &node) | 
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| void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) | 
|  | Set the handler for database requests.  More... 
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| DatabaseRequestHandler * | getDatabaseRequestHandler () | 
|  | Get the handler for database requests.  More... 
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| const DatabaseRequestHandler * | getDatabaseRequestHandler () const | 
|  | Get the const handler for database requests.  More... 
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| void | setImageRequestHandler (ImageRequestHandler *handler) | 
|  | Set the handler for image requests.  More... 
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| ImageRequestHandler * | getImageRequestHandler () | 
|  | Get the handler for image requests.  More... 
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| const ImageRequestHandler * | getImageRequestHandler () const | 
|  | Get the const handler for image requests.  More... 
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|  | Object () | 
|  | Construct an object.  More... 
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|  | Object (bool threadSafeRefUnref) | 
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|  | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | 
|  | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.  More... 
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| virtual Object * | cloneType () const  =0 | 
|  | Clone the type of an object, with Object* return type.  More... 
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| virtual Object * | clone (const CopyOp &) const  =0 | 
|  | Clone an object, with Object* return type.  More... 
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| virtual bool | isSameKindAs (const Object *) const | 
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| virtual const char * | libraryName () const  =0 | 
|  | return the name of the object's library.  More... 
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| virtual const char * | className () const  =0 | 
|  | return the name of the object's class type.  More... 
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| std::string | getCompoundClassName () const | 
|  | return the compound class name that combines the library name and class name.  More... 
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| virtual Node * | asNode () | 
|  | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.  More... 
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| virtual const Node * | asNode () const | 
|  | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.  More... 
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| virtual NodeVisitor * | asNodeVisitor () | 
|  | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.  More... 
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| virtual StateAttribute * | asStateAttribute () | 
|  | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More... 
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| virtual const StateAttribute * | asStateAttribute () const | 
|  | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.  More... 
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| virtual Uniform * | asUniform () | 
|  | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual const Uniform * | asUniform () const | 
|  | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.  More... 
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| virtual void | setThreadSafeRefUnref (bool threadSafe) | 
|  | Set whether to use a mutex to ensure ref() and unref() are thread safe.  More... 
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| virtual void | setName (const std::string &name) | 
|  | Set the name of object using C++ style string.  More... 
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| void | setName (const char *name) | 
|  | Set the name of object using a C style string.  More... 
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| const std::string & | getName () const | 
|  | Get the name of object.  More... 
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| void | setDataVariance (DataVariance dv) | 
|  | Set the data variance of this object.  More... 
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| DataVariance | getDataVariance () const | 
|  | Get the data variance of this object.  More... 
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| virtual void | computeDataVariance () | 
|  | Compute the DataVariance based on an assessment of callback etc.  More... 
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| void | setUserDataContainer (osg::UserDataContainer *udc) | 
|  | set the UserDataContainer object.  More... 
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| template<class T > | 
| void | setUserDataContainer (const ref_ptr< T > &udc) | 
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| osg::UserDataContainer * | getUserDataContainer () | 
|  | get the UserDataContainer attached to this object.  More... 
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| const osg::UserDataContainer * | getUserDataContainer () const | 
|  | get the const UserDataContainer attached to this object.  More... 
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| osg::UserDataContainer * | getOrCreateUserDataContainer () | 
|  | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.  More... 
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| virtual void | setUserData (Referenced *obj) | 
|  | Set user data, data must be subclassed from Referenced to allow automatic memory handling.  More... 
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| template<class T > | 
| void | setUserData (const ref_ptr< T > &ud) | 
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| virtual Referenced * | getUserData () | 
|  | Get user data.  More... 
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| virtual const Referenced * | getUserData () const | 
|  | Get const user data.  More... 
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| template<typename T > | 
| bool | getUserValue (const std::string &name, T &value) const | 
|  | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.  More... 
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| template<typename T > | 
| void | setUserValue (const std::string &name, const T &value) | 
|  | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.  More... 
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| virtual void | resizeGLObjectBuffers (unsigned int) | 
|  | Resize any per context GLObject buffers to specified size.  More... 
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| virtual void | releaseGLObjects (osg::State *=0) const | 
|  | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.  More... 
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| template<typename T > | 
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const | 
|  | provide implementation of osg::Object::getUserValue(..) template  More... 
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|  | Referenced () | 
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|  | Referenced (bool threadSafeRefUnref) | 
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|  | Referenced (const Referenced &) | 
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| Referenced & | operator= (const Referenced &) | 
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| bool | getThreadSafeRefUnref () const | 
|  | Get whether a mutex is used to ensure ref() and unref() are thread safe.  More... 
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| OpenThreads::Mutex * | getRefMutex () const | 
|  | Get the mutex used to ensure thread safety of ref()/unref().  More... 
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| int | ref () const | 
|  | Increment the reference count by one, indicating that this object has another pointer which is referencing it.  More... 
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| int | unref () const | 
|  | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More... 
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| int | unref_nodelete () const | 
|  | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.  More... 
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| int | referenceCount () const | 
|  | Return the number of pointers currently referencing this object.  More... 
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| ObserverSet * | getObserverSet () const | 
|  | Get the ObserverSet if one is attached, otherwise return NULL.  More... 
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| ObserverSet * | getOrCreateObserverSet () const | 
|  | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.  More... 
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| void | addObserver (Observer *observer) const | 
|  | Add a Observer that is observing this object, notify the Observer when this object gets deleted.  More... 
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| void | removeObserver (Observer *observer) const | 
|  | Remove Observer that is observing this object.  More... 
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