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| | VertexCacheMissVisitor (unsigned cacheSize=16) |
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| void | reset () |
| | Method to call to reset visitor. More...
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| virtual void | apply (osg::Geode &geode) |
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| void | doGeometry (osg::Geometry &geom) |
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| | NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
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| | NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
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| | NodeVisitor (const NodeVisitor &nv, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| virtual | ~NodeVisitor () |
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| | META_Object (osg, NodeVisitor) virtual NodeVisitor *asNodeVisitor() |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| void | setVisitorType (VisitorType type) |
| | Set the VisitorType, used to distinguish different visitors during traversal of the scene, typically used in the Node::traverse() method to select which behaviour to use for different types of traversal/visitors. More...
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| VisitorType | getVisitorType () const |
| | Get the VisitorType. More...
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| void | setTraversalNumber (unsigned int fn) |
| | Set the traversal number. More...
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| unsigned int | getTraversalNumber () const |
| | Get the traversal number. More...
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| void | setFrameStamp (FrameStamp *fs) |
| | Set the FrameStamp that this traversal is associated with. More...
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| const FrameStamp * | getFrameStamp () const |
| | Get the FrameStamp that this traversal is associated with. More...
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| void | setTraversalMask (Node::NodeMask mask) |
| | Set the TraversalMask of this NodeVisitor. More...
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| Node::NodeMask | getTraversalMask () const |
| | Get the TraversalMask. More...
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| void | setNodeMaskOverride (Node::NodeMask mask) |
| | Set the NodeMaskOverride mask. More...
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| Node::NodeMask | getNodeMaskOverride () const |
| | Get the NodeMaskOverride mask. More...
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| bool | validNodeMask (const osg::Node &node) const |
| | Method to called by Node and its subclass' Node::accept() method, if the result is true it is used to cull operations of nodes and their subgraphs. More...
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| void | setTraversalMode (TraversalMode mode) |
| | Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse. More...
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| TraversalMode | getTraversalMode () const |
| | Get the traversal mode. More...
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| void | traverse (Node &node) |
| | Method for handling traversal of a nodes. More...
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| void | pushOntoNodePath (Node *node) |
| | Method called by osg::Node::accept() method before a call to the NodeVisitor::apply(..). More...
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| void | popFromNodePath () |
| | Method called by osg::Node::accept() method after a call to NodeVisitor::apply(..). More...
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| NodePath & | getNodePath () |
| | Get the non const NodePath from the top most node applied down to the current Node being visited. More...
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| const NodePath & | getNodePath () const |
| | Get the const NodePath from the top most node applied down to the current Node being visited. More...
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| virtual osg::Vec3 | getEyePoint () const |
| | Get the eye point in local coordinates. More...
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| virtual osg::Vec3 | getViewPoint () const |
| | Get the view point in local coordinates. More...
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| virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
| | Get the distance from a point to the eye point, distance value in local coordinate system. More...
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| virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
| | Get the distance of a point from the eye point, distance value in the eye coordinate system. More...
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| virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
| | Get the distance from a point to the view point, distance value in local coordinate system. More...
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| virtual void | apply (Drawable &drawable) |
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| virtual void | apply (Geometry &geometry) |
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| virtual void | apply (Node &node) |
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| virtual void | apply (Billboard &node) |
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| virtual void | apply (Group &node) |
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| virtual void | apply (ProxyNode &node) |
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| virtual void | apply (Projection &node) |
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| virtual void | apply (CoordinateSystemNode &node) |
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| virtual void | apply (ClipNode &node) |
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| virtual void | apply (TexGenNode &node) |
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| virtual void | apply (LightSource &node) |
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| virtual void | apply (Transform &node) |
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| virtual void | apply (Camera &node) |
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| virtual void | apply (CameraView &node) |
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| virtual void | apply (MatrixTransform &node) |
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| virtual void | apply (PositionAttitudeTransform &node) |
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| virtual void | apply (Switch &node) |
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| virtual void | apply (Sequence &node) |
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| virtual void | apply (LOD &node) |
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| virtual void | apply (PagedLOD &node) |
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| virtual void | apply (ClearNode &node) |
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| virtual void | apply (OccluderNode &node) |
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| virtual void | apply (OcclusionQueryNode &node) |
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| void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
| | Set the handler for database requests. More...
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| DatabaseRequestHandler * | getDatabaseRequestHandler () |
| | Get the handler for database requests. More...
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| const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
| | Get the const handler for database requests. More...
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| void | setImageRequestHandler (ImageRequestHandler *handler) |
| | Set the handler for image requests. More...
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| ImageRequestHandler * | getImageRequestHandler () |
| | Get the handler for image requests. More...
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| const ImageRequestHandler * | getImageRequestHandler () const |
| | Get the const handler for image requests. More...
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| | Object () |
| | Construct an object. More...
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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| virtual Object * | cloneType () const =0 |
| | Clone the type of an object, with Object* return type. More...
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| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an object, with Object* return type. More...
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| virtual bool | isSameKindAs (const Object *) const |
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| virtual const char * | libraryName () const =0 |
| | return the name of the object's library. More...
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| virtual const char * | className () const =0 |
| | return the name of the object's class type. More...
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| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
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| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
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| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
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| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
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| const std::string & | getName () const |
| | Get the name of object. More...
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| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
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| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
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| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
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| virtual Referenced * | getUserData () |
| | Get user data. More...
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| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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| virtual void | resizeGLObjectBuffers (unsigned int) |
| | Resize any per context GLObject buffers to specified size. More...
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| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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