OpenSceneGraph  3.5.1
Public Member Functions | Public Attributes | List of all members
osgShadow::StandardShadowMap::ViewData Struct Reference
Inheritance diagram for osgShadow::StandardShadowMap::ViewData:
Inheritance graph
[legend]

Public Member Functions

virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
 
virtual void cull ()
 Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view. More...
 
virtual void aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
virtual void cullShadowReceivingScene ()
 
virtual void cullShadowCastingScene ()
 
virtual void addShadowReceivingTexGen ()
 
virtual const osg::LightselectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)
 
virtual void aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
- Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
bool getDebugDraw ()
 
std::string * getDebugDump ()
 
virtual void createDebugHUD (void)
 
virtual void cullDebugGeometry ()
 
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
 
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
 
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
 
bool DebugPolytope (const osg::Polytope &p, const char *name="")
 
bool DebugMatrix (const osg::Matrix &m, const char *name="")
 
void dump (const std::string &filename)
 
- Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
 
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
 Method called upon ViewData instance to initialize internal variables. More...
 
virtual void dirty (bool flag)
 Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique. More...
 
 ViewData ()
 Simple constructor zeroing all variables. More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Public Attributes

osg::ref_ptr< osg::Light > * _lightPtr
 
unsigned int * _baseTextureUnitPtr
 
unsigned int * _shadowTextureUnitPtr
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::StateSet_stateset
 
- Public Attributes inherited from osgShadow::DebugShadowMap::ViewData
osg::ref_ptr< osg::Texture_texture
 Texture used as ShadowMap - initialized by derived classes. More...
 
osg::ref_ptr< osg::Camera_camera
 Camera used to render ShadowMap - initialized by derived classes. More...
 
osg::Matrixd _viewProjection
 
osg::observer_ptr< osg::Camera_viewCamera
 
osg::ref_ptr< osg::Shader_depthColorFragmentShader
 Coloring Shader used to present shadow depth map contents. More...
 
osg::Vec2s _hudSize
 
osg::Vec2s _hudOrigin
 
osg::Vec2s _viewportSize
 
osg::Vec2s _viewportOrigin
 
osg::Vec2s _orthoSize
 
osg::Vec2s _orthoOrigin
 
bool * _doDebugDrawPtr
 
std::string * _debugDumpPtr
 
PolytopeGeometryMap _polytopeGeometryMap
 
osg::ref_ptr< osg::Geode_geode [2]
 
osg::ref_ptr< osg::MatrixTransform_transform [2]
 
std::map< std::string, osg::Matrix_matrixMap
 
std::map< std::string, osg::Polytope_polytopeMap
 
std::map< std::string, osg::BoundingBox_boundingBoxMap
 
osg::ref_ptr< osg::Camera_cameraDebugHUD
 
- Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
 Mutex used to guard _dirty flag from override in case when parent technique calls dirty() simultaneously with ViewData while it is updating resources inside init method. More...
 
bool _dirty
 Dirty flag tells this instance to update its resources. More...
 
osg::observer_ptr< osgUtil::CullVisitor_cv
 View's CullVisitor associated with this ViewData instance. More...
 
osg::observer_ptr< ViewDependentShadowTechnique_st
 Parent ViewDependentShadowTechnique. More...
 

Additional Inherited Members

- Public Types inherited from osgShadow::DebugShadowMap::ViewData
typedef std::map< std::string, PolytopeGeometryPolytopeGeometryMap
 
- Static Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
 
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Function Documentation

virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen ( )
virtual
virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::BoundingSphere bounds,
const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual
virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual
virtual void osgShadow::StandardShadowMap::ViewData::cull ( )
virtual

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view.

Reimplemented from osgShadow::DebugShadowMap::ViewData.

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene ( )
virtual
virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene ( )
virtual
virtual void osgShadow::StandardShadowMap::ViewData::init ( ThisClass st,
osgUtil::CullVisitor cv 
)
virtual
virtual const osg::Light* osgShadow::StandardShadowMap::ViewData::selectLight ( osg::Vec4 viewLightPos,
osg::Vec3 viewLightDir 
)
virtual

Member Data Documentation

unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr
osg::ref_ptr< osg::Light >* osgShadow::StandardShadowMap::ViewData::_lightPtr
unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr
osg::ref_ptr<osg::StateSet> osgShadow::StandardShadowMap::ViewData::_stateset
osg::ref_ptr<osg::TexGen> osgShadow::StandardShadowMap::ViewData::_texgen

The documentation for this struct was generated from the following file:

osg logo
Generated at Wed Nov 11 2015 22:15:08 for the OpenSceneGraph by doxygen 1.8.10.