OpenSceneGraph  3.5.1
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgGA::SphericalManipulator Class Reference
Inheritance diagram for osgGA::SphericalManipulator:
Inheritance graph
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Public Types

enum  RotationMode { ELEVATION_HEADING =0, HEADING, ELEVATION, MAP }
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 SphericalManipulator ()
 
virtual const char * className () const
 return the name of the object's class type. More...
 
virtual void setByMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix. More...
 
virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More...
 
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
 Get the FusionDistanceMode. More...
 
virtual float getFusionDistanceValue () const
 Get the FusionDistanceValue. More...
 
virtual void setNode (osg::Node *)
 Attach a node to the manipulator. More...
 
virtual const osg::NodegetNode () const
 Return node if attached. More...
 
virtual osg::NodegetNode ()
 Return node if attached. More...
 
virtual void home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 Move the camera to the default position. More...
 
virtual void home (double)
 Move the camera to the default position. More...
 
virtual void init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 Start/restart the manipulator. More...
 
void zoomOn (const osg::BoundingSphere &bound)
 
virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)
 handle events, return true if handled, false otherwise. More...
 
virtual void computeHomePosition ()
 Compute the home position. More...
 
void computeViewPosition (const osg::BoundingSphere &bound, double &scale, double &distance, osg::Vec3d &center)
 
void setCenter (const osg::Vec3d &center)
 
const osg::Vec3dgetCenter () const
 
bool setDistance (double distance)
 
double getDistance () const
 
double getHomeDistance () const
 
void setHeading (double azimuth)
 
double getHeading () const
 
void setElevation (double elevation)
 
double getElevtion () const
 
double getMinimumZoomScale () const
 get the minimum distance (as ratio) the eye point can be zoomed in More...
 
void setMinimumZoomScale (double minimumZoomScale)
 set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. More...
 
void setScroolWheelZoomDelta (double zoomDelta)
 set the mouse scroll wheel zoom delta. More...
 
double getScroolWheelZoomDelta () const
 get the mouse scroll wheel zoom delta. More...
 
virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator. More...
 
RotationMode getRotationMode () const
 
void setRotationMode (RotationMode mode)
 
bool getAllowThrow () const
 Returns true if the camera can be thrown, false otherwise. More...
 
void setAllowThrow (bool allowThrow)
 Set the 'allow throw' flag. More...
 
- Public Member Functions inherited from osgGA::CameraManipulator
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
 set the coordinate frame which callback tells the manipulator which way is up, east and north. More...
 
CoordinateFrameCallbackgetCoordinateFrameCallback ()
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
const CoordinateFrameCallbackgetCoordinateFrameCallback () const
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
osg::CoordinateFrame getCoordinateFrame (const osg::Vec3d &position) const
 get the coordinate frame. More...
 
osg::Vec3d getSideVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getFrontVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getUpVector (const osg::CoordinateFrame &cf) const
 
virtual void updateCamera (osg::Camera &camera)
 update the camera for the current frame, typically called by the viewer classes. More...
 
void setIntersectTraversalMask (unsigned int mask)
 Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
unsigned int getIntersectTraversalMask () const
 Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
 Manually set the home position, and set the automatic compute of home position. More...
 
virtual void getHomePosition (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
 Get the manually set home position. More...
 
virtual void setAutoComputeHomePosition (bool flag)
 Set whether the automatic compute of the home position is enabled. More...
 
bool getAutoComputeHomePosition () const
 Get whether the automatic compute of the home position is enabled. More...
 
virtual void computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false)
 Compute the home position. More...
 
virtual void finishAnimation ()
 finish any active manipulator animations. More...
 
virtual bool handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv)
 Handle event. More...
 
- Public Member Functions inherited from osgGA::GUIEventHandler
 GUIEventHandler ()
 
 GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, GUIEventHandler)
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
 Handle events, return true if handled, false otherwise. More...
 
- Public Member Functions inherited from osgGA::EventHandler
 EventHandler ()
 
 EventHandler (const EventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, EventHandler)
 
virtual bool run (osg::Object *object, osg::Object *data)
 NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More...
 
virtual void operator() (osg::Node *node, osg::NodeVisitor *nv)
 Event traversal node callback method. More...
 
virtual void event (osg::NodeVisitor *nv, osg::Drawable *drawable)
 Event traversal drawable callback method. More...
 
- Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 
 NodeCallback (const NodeCallback &nc, const CopyOp &copyop)
 
 META_Object (osg, NodeCallback)
 
- Public Member Functions inherited from osg::Callback
 Callback ()
 
 Callback (const Callback &cb, const CopyOp &copyop)
 
 META_Object (osg, Callback)
 
bool traverse (osg::Object *object, osg::Object *data)
 traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More...
 
void setNestedCallback (osg::Callback *cb)
 
osg::CallbackgetNestedCallback ()
 
const osg::CallbackgetNestedCallback () const
 
void addNestedCallback (osg::Callback *nc)
 
void removeNestedCallback (osg::Callback *nc)
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 
- Public Member Functions inherited from osg::Drawable::EventCallback
 EventCallback ()
 
 EventCallback (const EventCallback &, const CopyOp &)
 
 META_Object (osg, EventCallback)
 

Protected Member Functions

virtual ~SphericalManipulator ()
 
void flushMouseEventStack ()
 Reset the internal GUIEvent stack. More...
 
void addMouseEvent (const osgGA::GUIEventAdapter &ea)
 Add the current mouse GUIEvent to internal stack. More...
 
bool calcMovement ()
 For the give mouse movement calculate the movement of the camera. More...
 
bool isMouseMoving ()
 Check the speed at which the mouse is moving. More...
 
- Protected Member Functions inherited from osgGA::CameraManipulator
 CameraManipulator ()
 
 CameraManipulator (const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
virtual ~CameraManipulator ()
 
std::string getManipulatorName () const
 
- Protected Member Functions inherited from osgGA::GUIEventHandler
virtual ~GUIEventHandler ()
 
- Protected Member Functions inherited from osg::NodeCallback
virtual ~NodeCallback ()
 
- Protected Member Functions inherited from osg::Callback
virtual ~Callback ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< const osgGA::GUIEventAdapter_ga_t1
 
osg::ref_ptr< const osgGA::GUIEventAdapter_ga_t0
 
osg::observer_ptr< osg::Node_node
 
double _modelScale
 
double _minimumZoomScale
 
bool _thrown
 
bool _allowThrow
 
double _delta_frame_time
 The approximate amount of time it is currently taking to draw a frame. More...
 
double _last_frame_time
 The time the last frame started. More...
 
RotationMode _rotationMode
 
osg::Vec3d _center
 
double _distance
 
double _heading
 
double _elevation
 
double _homeDistance
 
double _zoomDelta
 
- Protected Attributes inherited from osgGA::CameraManipulator
unsigned int _intersectTraversalMask
 
bool _autoComputeHomePosition
 
osg::Vec3d _homeEye
 
osg::Vec3d _homeCenter
 
osg::Vec3d _homeUp
 
osg::ref_ptr< CoordinateFrameCallback_coordinateFrameCallback
 
- Protected Attributes inherited from osg::Callback
ref_ptr< Callback_nestedCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Member Enumeration Documentation

Enumerator
ELEVATION_HEADING 
HEADING 
ELEVATION 
MAP 

Constructor & Destructor Documentation

osgGA::SphericalManipulator::SphericalManipulator ( )
virtual osgGA::SphericalManipulator::~SphericalManipulator ( )
protectedvirtual

Member Function Documentation

void osgGA::SphericalManipulator::addMouseEvent ( const osgGA::GUIEventAdapter ea)
protected

Add the current mouse GUIEvent to internal stack.

bool osgGA::SphericalManipulator::calcMovement ( )
protected

For the give mouse movement calculate the movement of the camera.

Return true is camera has moved and a redraw is required.

virtual const char* osgGA::SphericalManipulator::className ( ) const
inlinevirtual

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::SphericalManipulator::computeHomePosition ( )
virtual

Compute the home position.

void osgGA::SphericalManipulator::computeViewPosition ( const osg::BoundingSphere bound,
double &  scale,
double &  distance,
osg::Vec3d center 
)
void osgGA::SphericalManipulator::flushMouseEventStack ( )
protected

Reset the internal GUIEvent stack.

bool osgGA::SphericalManipulator::getAllowThrow ( ) const
inline

Returns true if the camera can be thrown, false otherwise.

This defaults to true.

const osg::Vec3d& osgGA::SphericalManipulator::getCenter ( ) const
inline
double osgGA::SphericalManipulator::getDistance ( ) const
inline
double osgGA::SphericalManipulator::getElevtion ( ) const
inline
virtual osgUtil::SceneView::FusionDistanceMode osgGA::SphericalManipulator::getFusionDistanceMode ( ) const
inlinevirtual

Get the FusionDistanceMode.

Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

virtual float osgGA::SphericalManipulator::getFusionDistanceValue ( ) const
inlinevirtual

Get the FusionDistanceValue.

Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

double osgGA::SphericalManipulator::getHeading ( ) const
inline
double osgGA::SphericalManipulator::getHomeDistance ( ) const
inline
virtual osg::Matrixd osgGA::SphericalManipulator::getInverseMatrix ( ) const
virtual

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

virtual osg::Matrixd osgGA::SphericalManipulator::getMatrix ( ) const
virtual

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

double osgGA::SphericalManipulator::getMinimumZoomScale ( ) const
inline

get the minimum distance (as ratio) the eye point can be zoomed in

virtual const osg::Node* osgGA::SphericalManipulator::getNode ( ) const
virtual

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual osg::Node* osgGA::SphericalManipulator::getNode ( )
virtual

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

RotationMode osgGA::SphericalManipulator::getRotationMode ( ) const
inline
double osgGA::SphericalManipulator::getScroolWheelZoomDelta ( ) const
inline

get the mouse scroll wheel zoom delta.

virtual void osgGA::SphericalManipulator::getUsage ( osg::ApplicationUsage usage) const
virtual

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::EventHandler.

virtual bool osgGA::SphericalManipulator::handle ( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us 
)
virtual

handle events, return true if handled, false otherwise.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::SphericalManipulator::home ( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us 
)
virtual

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::SphericalManipulator::home ( double  )
virtual

Move the camera to the default position.

This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::SphericalManipulator::init ( const osgGA::GUIEventAdapter ea,
osgGA::GUIActionAdapter us 
)
virtual

Start/restart the manipulator.

Reimplemented from osgGA::CameraManipulator.

bool osgGA::SphericalManipulator::isMouseMoving ( )
protected

Check the speed at which the mouse is moving.

If speed is below a threshold then return false, otherwise return true.

void osgGA::SphericalManipulator::setAllowThrow ( bool  allowThrow)
inline

Set the 'allow throw' flag.

Releasing the mouse button while moving the camera results in a throw.

virtual void osgGA::SphericalManipulator::setByInverseMatrix ( const osg::Matrixd matrix)
inlinevirtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::SphericalManipulator::setByMatrix ( const osg::Matrixd matrix)
virtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

void osgGA::SphericalManipulator::setCenter ( const osg::Vec3d center)
inline
bool osgGA::SphericalManipulator::setDistance ( double  distance)
void osgGA::SphericalManipulator::setElevation ( double  elevation)
inline
void osgGA::SphericalManipulator::setHeading ( double  azimuth)
inline
void osgGA::SphericalManipulator::setMinimumZoomScale ( double  minimumZoomScale)
inline

set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.

virtual void osgGA::SphericalManipulator::setNode ( osg::Node )
virtual

Attach a node to the manipulator.

Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::CameraManipulator.

void osgGA::SphericalManipulator::setRotationMode ( RotationMode  mode)
void osgGA::SphericalManipulator::setScroolWheelZoomDelta ( double  zoomDelta)
inline

set the mouse scroll wheel zoom delta.

Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel.

void osgGA::SphericalManipulator::zoomOn ( const osg::BoundingSphere bound)

Member Data Documentation

bool osgGA::SphericalManipulator::_allowThrow
protected
osg::Vec3d osgGA::SphericalManipulator::_center
protected
double osgGA::SphericalManipulator::_delta_frame_time
protected

The approximate amount of time it is currently taking to draw a frame.

This is used to compute the delta in translation/rotation during a thrown display update. It allows us to match an delta in position/rotation independent of the rendering frame rate.

double osgGA::SphericalManipulator::_distance
protected
double osgGA::SphericalManipulator::_elevation
protected
osg::ref_ptr<const osgGA::GUIEventAdapter> osgGA::SphericalManipulator::_ga_t0
protected
osg::ref_ptr<const osgGA::GUIEventAdapter> osgGA::SphericalManipulator::_ga_t1
protected
double osgGA::SphericalManipulator::_heading
protected
double osgGA::SphericalManipulator::_homeDistance
protected
double osgGA::SphericalManipulator::_last_frame_time
protected

The time the last frame started.

Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate.

double osgGA::SphericalManipulator::_minimumZoomScale
protected
double osgGA::SphericalManipulator::_modelScale
protected
osg::observer_ptr<osg::Node> osgGA::SphericalManipulator::_node
protected
RotationMode osgGA::SphericalManipulator::_rotationMode
protected
bool osgGA::SphericalManipulator::_thrown
protected
double osgGA::SphericalManipulator::_zoomDelta
protected

The documentation for this class was generated from the following file:

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