OpenSceneGraph
3.5.1
|
ViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques. More...
Classes | |
struct | ViewData |
Base container class for view dependent shadow resources. More... | |
Public Member Functions | |
ViewDependentShadowTechnique (void) | |
osgShadow::ShadowTechnique equivalent methods for view dependent techniques More... | |
ViewDependentShadowTechnique (const ViewDependentShadowTechnique &vdst, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
Classic OSG cloning constructor. More... | |
META_Object (osgShadow, ViewDependentShadowTechnique) | |
Declaration of standard OSG object methods. More... | |
virtual void | dirty () |
Dirty view data bits and force update of view data resources. More... | |
virtual void | init () |
Initialize the ShadowedScene and some data structures. More... | |
virtual void | update (osg::NodeVisitor &nv) |
Run the update traversal of the ShadowedScene and update any local cached data structures. More... | |
virtual void | cull (osgUtil::CullVisitor &cv) |
Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. More... | |
virtual void | cleanSceneGraph () |
Clean scene graph from any shadow technique specific nodes, state and drawables. More... | |
virtual void | traverse (osg::NodeVisitor &nv) |
Traverse shadow scene graph. More... | |
Public Member Functions inherited from osgShadow::ShadowTechnique | |
ShadowTechnique () | |
ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgShadow, ShadowTechnique) | |
ShadowedScene * | getShadowedScene () |
const ShadowedScene * | getShadowedScene () const |
Public Member Functions inherited from osg::Object | |
Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
virtual const char * | className () const =0 |
return the name of the object's class type. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template More... | |
Public Member Functions inherited from osg::Referenced | |
Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
Protected Types | |
typedef std::map< osg::ref_ptr< osgUtil::CullVisitor >, osg::ref_ptr< ViewData > > | ViewDataMap |
Map of view dependent data per view cull visitor (CVs are used as indices) ViewDependentShadowTechnique uses this map to find VieData for each cull vitior. More... | |
Protected Member Functions | |
~ViewDependentShadowTechnique (void) | |
Classic protected OSG destructor. More... | |
virtual ViewDependentShadowTechnique::ViewData * | getViewDependentData (osgUtil::CullVisitor *cv) |
Return view dependent data for the cull visitor. More... | |
virtual void | setViewDependentData (osgUtil::CullVisitor *cv, ViewDependentShadowTechnique::ViewData *data) |
Define view dependent data for the cull visitor. More... | |
Protected Member Functions inherited from osgShadow::ShadowTechnique | |
osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
virtual | ~ShadowTechnique () |
Protected Member Functions inherited from osg::Object | |
virtual | ~Object () |
Object destructor. More... | |
Protected Member Functions inherited from osg::Referenced | |
virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
ViewDataMap | _viewDataMap |
OpenThreads::Mutex | _viewDataMapMutex |
Mutex used to serialize accesses to ViewDataMap. More... | |
Protected Attributes inherited from osgShadow::ShadowTechnique | |
ShadowedScene * | _shadowedScene |
bool | _dirty |
Protected Attributes inherited from osg::Object | |
std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
Protected Attributes inherited from osg::Referenced | |
OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
Public Types inherited from osg::Object | |
enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Static Public Member Functions inherited from osg::Referenced | |
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
ViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques.
It defines fundamental object structure and methods to manage separate shadow resources for each view of the scene. By view we understand osg::View or SceneView instance and their associated Camera. Typical osg application has one or more such views. View Dependent Shadow techniques manage shadow generation for them.
View Dependent Shadow techniques are used to optimize shadow algorithms for part of the scene seen on the view. If rest of the scene is behind view frustum, there is no sense in computing shadows for it. Since in practice we often use 3d databases extending far beyond current camera frustum View Dependent Shadow approach may produce much better shadows.
The other goal is to provide framework for thread safe rendering of the shadows. It allows to use shadows with different OSG threading models.
Conceptually ViewDependentShadowTechnique is similar to osgSim::OverlayNode. Its a container class for number of ViewData (or ViewData derived) objects doing actual shadow work for each of the scene views.
But ViewDependentShadowTechnique is intended as foundation layer for all derived classes so in some way it extends osgSim::OverlayNode approach a bit.
HOW IT WORKS:
ViewDependendentShadowTechnique is derived from osgShadow::ShadowTechnique and as such overrides virtual methods of osgShadow::ShadowTechnique. But most of the shadow dirty work is done by ViewData objects, ViewDependendentShadowTechnique::cull is the only osgShadow::ShadowTechnique method where ViewDependendentShadowTechnique does something significant:
What ViewDependentShadowTechnique::cull( CullVisitor & cv ) does ? It identifies View. CullVisitor ptr is used as View identificator. In practice we do not check and interpret what are actual Views and SceneViews set up by application. We focus on Camera and CullVisitors as a identificators of views. We can safely do this because each such view will have associated unique CullVisitor used to cull the scene in every frame.
Based on CullVisitor ptr passed to cull method, associated Technique::ViewData object is created (if necessary) and then seleced. Then control is passed to this ViewData object. So, each view has its associated unique ViewData (or derived) object performing dirty work of shadow resources management and shadow generation for the view.
To support creation of classes derived from ViewDependentShadowTechnique it was necessary to provide mechanism to override ViewData and allow for initialization of new derived ViewData objects. Creation and initialization is performed when ViewDependendentShadowTechnique::cull gets called with CullVistor ptr which does not yet have associated ViewData object. When it happens, virtual initViewDependentData method is called to give derived techniques a chance to allocate and iniitalize its specific resources as new ViewData derived instance. In practice initViewDependentData in derived techniques should look the same as in base class so as a convenience it was defined as META_ViewDependentShadowTechnique macro. Derived techniques use this macro to override initViewDependentData method for their usage.
After ViewData derived object is construted and selected, control is passed to this object by call to virtual ViewData::cull method. The rest of work is the done by this object. ViewDependentShadowTechnique::ViewData is intended as a base class so it does nothing. In practice the rest of dirty work will do new ViewData classes implemented in derived techniques.
|
protected |
Map of view dependent data per view cull visitor (CVs are used as indices) ViewDependentShadowTechnique uses this map to find VieData for each cull vitior.
osgShadow::ViewDependentShadowTechnique::ViewDependentShadowTechnique | ( | void | ) |
osgShadow::ShadowTechnique equivalent methods for view dependent techniques
Classic OSG constructor
osgShadow::ViewDependentShadowTechnique::ViewDependentShadowTechnique | ( | const ViewDependentShadowTechnique & | vdst, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
||
) |
Classic OSG cloning constructor.
|
protected |
Classic protected OSG destructor.
|
virtual |
Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
|
virtual |
Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
|
virtual |
Dirty view data bits and force update of view data resources.
Reimplemented from osgShadow::ShadowTechnique.
|
protectedvirtual |
Return view dependent data for the cull visitor.
|
virtual |
Initialize the ShadowedScene and some data structures.
Reimplemented from osgShadow::ShadowTechnique.
osgShadow::ViewDependentShadowTechnique::META_Object | ( | osgShadow | , |
ViewDependentShadowTechnique | |||
) |
Declaration of standard OSG object methods.
|
protectedvirtual |
Define view dependent data for the cull visitor.
|
virtual |
Traverse shadow scene graph.
Reimplemented from osgShadow::ShadowTechnique.
|
virtual |
Run the update traversal of the ShadowedScene and update any local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
|
protected |
|
protected |
Mutex used to serialize accesses to ViewDataMap.
Generated at Wed Nov 11 2015 22:15:08 for the OpenSceneGraph by doxygen 1.8.10. |