OpenSceneGraph  3.5.1
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgShadow::ShadowVolume Class Reference

ShadowedTexture provides an implementation of shadow textures. More...

Inheritance diagram for osgShadow::ShadowVolume:
Inheritance graph
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Public Member Functions

 ShadowVolume ()
 
 ShadowVolume (const ShadowVolume &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowVolume)
 
void setDrawMode (osgShadow::ShadowVolumeGeometry::DrawMode drawMode)
 
osgShadow::ShadowVolumeGeometry::DrawMode getDrawMode () const
 
void setDynamicShadowVolumes (bool dynamicShadowVolumes)
 
bool getDynamicShadowVolumes () const
 
virtual void init ()
 initialize the ShadowedScene and local cached data structures. More...
 
virtual void update (osg::NodeVisitor &nv)
 run the update traversal of the ShadowedScene and update any loca chached data structures. More...
 
virtual void cull (osgUtil::CullVisitor &cv)
 run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. More...
 
virtual void cleanSceneGraph ()
 Clean scene graph from any shadow technique specific nodes, state and drawables. More...
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 Dirty so that cached data structures are updated. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual const char * className () const =0
 return the name of the object's class type. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Member Functions

virtual ~ShadowVolume ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osgShadow::ShadowVolumeGeometry::DrawMode _drawMode
 
bool _dynamicShadowVolumes
 
osg::ref_ptr< osgShadow::OccluderGeometry_occluder
 
OpenThreads::Mutex _shadowVolumeMutex
 
osg::ref_ptr< osgShadow::ShadowVolumeGeometry_shadowVolume
 
osg::Vec4 _lightpos
 
osg::ref_ptr< osg::Light_ambientLight
 
osg::ref_ptr< osg::Light_diffuseLight
 
osg::ref_ptr< osg::StateSet_ss1
 
osg::ref_ptr< osg::StateSet_mainShadowStateSet
 
osg::ref_ptr< osg::StateSet_shadowVolumeStateSet
 
osg::ref_ptr< osg::StateSet_shadowedSceneStateSet
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Constructor & Destructor Documentation

osgShadow::ShadowVolume::ShadowVolume ( )
osgShadow::ShadowVolume::ShadowVolume ( const ShadowVolume es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowVolume::~ShadowVolume ( )
protectedvirtual

Member Function Documentation

virtual void osgShadow::ShadowVolume::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ShadowVolume::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowVolumeGeometry::DrawMode osgShadow::ShadowVolume::getDrawMode ( ) const
inline
bool osgShadow::ShadowVolume::getDynamicShadowVolumes ( ) const
inline
virtual void osgShadow::ShadowVolume::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowVolume::META_Object ( osgShadow  ,
ShadowVolume   
)
void osgShadow::ShadowVolume::setDrawMode ( osgShadow::ShadowVolumeGeometry::DrawMode  drawMode)
void osgShadow::ShadowVolume::setDynamicShadowVolumes ( bool  dynamicShadowVolumes)
virtual void osgShadow::ShadowVolume::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

osg::ref_ptr<osg::Light> osgShadow::ShadowVolume::_ambientLight
protected
osg::ref_ptr<osg::Light> osgShadow::ShadowVolume::_diffuseLight
protected
osgShadow::ShadowVolumeGeometry::DrawMode osgShadow::ShadowVolume::_drawMode
protected
bool osgShadow::ShadowVolume::_dynamicShadowVolumes
protected
osg::Vec4 osgShadow::ShadowVolume::_lightpos
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_mainShadowStateSet
protected
osg::ref_ptr<osgShadow::OccluderGeometry> osgShadow::ShadowVolume::_occluder
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_shadowedSceneStateSet
protected
osg::ref_ptr<osgShadow::ShadowVolumeGeometry> osgShadow::ShadowVolume::_shadowVolume
protected
OpenThreads::Mutex osgShadow::ShadowVolume::_shadowVolumeMutex
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_shadowVolumeStateSet
protected
osg::ref_ptr<osg::StateSet> osgShadow::ShadowVolume::_ss1
protected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:15:08 for the OpenSceneGraph by doxygen 1.8.10.