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| MultiTouchTrackballManipulator (int flags=DEFAULT_SETTINGS) |
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| MultiTouchTrackballManipulator (const MultiTouchTrackballManipulator &tm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, MultiTouchTrackballManipulator) |
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bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Handle events, return true if handled, false otherwise. More...
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| TrackballManipulator (int flags=DEFAULT_SETTINGS) |
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| TrackballManipulator (const TrackballManipulator &tm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, TrackballManipulator) |
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| OrbitManipulator (int flags=DEFAULT_SETTINGS) |
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| OrbitManipulator (const OrbitManipulator &om, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, OrbitManipulator) |
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virtual void | setByMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. More...
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virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. More...
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virtual osg::Matrixd | getMatrix () const |
| get the position of the manipulator as 4x4 Matrix. More...
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virtual osg::Matrixd | getInverseMatrix () const |
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More...
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virtual void | setTransformation (const osg::Vec3d &eye, const osg::Quat &rotation) |
| Sets manipulator by eye position and eye orientation. More...
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virtual void | setTransformation (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up) |
| Sets manipulator by eye position, center of rotation, and up vector. More...
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virtual void | getTransformation (osg::Vec3d &eye, osg::Quat &rotation) const |
| Gets manipulator's eye position and eye orientation. More...
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virtual void | getTransformation (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
| Gets manipulator's focal center, eye position, and up vector. More...
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void | setHeading (double azimuth) |
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double | getHeading () const |
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void | setElevation (double elevation) |
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double | getElevation () const |
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virtual void | setCenter (const osg::Vec3d ¢er) |
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const osg::Vec3d & | getCenter () const |
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virtual void | setRotation (const osg::Quat &rotation) |
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const osg::Quat & | getRotation () const |
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virtual void | setDistance (double distance) |
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double | getDistance () const |
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virtual void | setTrackballSize (const double &size) |
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double | getTrackballSize () const |
| Get the size of the trackball relative to the model size. More...
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virtual void | setWheelZoomFactor (double wheelZoomFactor) |
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double | getWheelZoomFactor () const |
| Get the mouse wheel zoom factor. More...
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virtual void | setMinimumDistance (const double &minimumDistance, bool relativeToModelSize=false) |
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double | getMinimumDistance (bool *relativeToModelSize=NULL) const |
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virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. More...
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virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. More...
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| StandardManipulator (int flags=DEFAULT_SETTINGS) |
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| StandardManipulator (const StandardManipulator &m, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) |
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virtual const char * | className () const |
| return the name of the object's class type. More...
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virtual void | setNode (osg::Node *) |
| Attach a node to the manipulator, automatically detaching any previously attached node. More...
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virtual const osg::Node * | getNode () const |
| Return const node if attached. More...
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virtual osg::Node * | getNode () |
| Return node if attached. More...
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virtual void | setVerticalAxisFixed (bool value) |
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bool | getVerticalAxisFixed () const |
| Returns whether manipulator preserves camera's "UP" vector. More...
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bool | getAllowThrow () const |
| Returns true if the camera can be thrown, false otherwise. It defaults to true. More...
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virtual void | setAllowThrow (bool allowThrow) |
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virtual void | setAnimationTime (const double t) |
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double | getAnimationTime () const |
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bool | isAnimating () const |
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virtual void | finishAnimation () |
| finish any active manipulator animations. More...
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virtual void | home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
| Move the camera to the default position. More...
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virtual void | home (double) |
| Move the camera to the default position. More...
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virtual void | init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
| Start/restart the manipulator. More...
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virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the user interface usage of this event handler, i.e. More...
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virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
| set the coordinate frame which callback tells the manipulator which way is up, east and north. More...
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CoordinateFrameCallback * | getCoordinateFrameCallback () |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
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const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
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osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
| get the coordinate frame. More...
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osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
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osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
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osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
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virtual void | updateCamera (osg::Camera &camera) |
| update the camera for the current frame, typically called by the viewer classes. More...
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void | setIntersectTraversalMask (unsigned int mask) |
| Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
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unsigned int | getIntersectTraversalMask () const |
| Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
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virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
| Manually set the home position, and set the automatic compute of home position. More...
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virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
| Get the manually set home position. More...
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virtual void | setAutoComputeHomePosition (bool flag) |
| Set whether the automatic compute of the home position is enabled. More...
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bool | getAutoComputeHomePosition () const |
| Get whether the automatic compute of the home position is enabled. More...
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virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
| Compute the home position. More...
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virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
| Handle event. More...
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| GUIEventHandler () |
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| GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, GUIEventHandler) |
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virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
| Handle events, return true if handled, false otherwise. More...
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| EventHandler () |
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| EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, EventHandler) |
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virtual bool | run (osg::Object *object, osg::Object *data) |
| NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More...
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virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
| Event traversal node callback method. More...
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virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
| Event traversal drawable callback method. More...
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| NodeCallback () |
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| NodeCallback (const NodeCallback &nc, const CopyOp ©op) |
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| META_Object (osg, NodeCallback) |
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| Callback () |
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| Callback (const Callback &cb, const CopyOp ©op) |
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| META_Object (osg, Callback) |
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bool | traverse (osg::Object *object, osg::Object *data) |
| traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More...
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void | setNestedCallback (osg::Callback *cb) |
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osg::Callback * | getNestedCallback () |
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const osg::Callback * | getNestedCallback () const |
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void | addNestedCallback (osg::Callback *nc) |
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void | removeNestedCallback (osg::Callback *nc) |
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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virtual Object * | cloneType () const =0 |
| Clone the type of an object, with Object* return type. More...
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virtual Object * | clone (const CopyOp &) const =0 |
| Clone an object, with Object* return type. More...
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
| return the name of the object's library. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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| EventCallback () |
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| EventCallback (const EventCallback &, const CopyOp &) |
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| META_Object (osg, EventCallback) |
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