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| PixelBufferWin32 (osg::GraphicsContext::Traits *traits) |
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virtual | ~PixelBufferWin32 () |
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virtual bool | isSameKindAs (const Object *object) const |
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virtual const char * | libraryName () const |
| return the name of the object's library. More...
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virtual const char * | className () const |
| return the name of the object's class type. More...
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virtual bool | valid () const |
| Return whether a valid and usable GraphicsContext has been created. More...
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virtual bool | realizeImplementation () |
| Realize the GraphicsContext. More...
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virtual bool | isRealizedImplementation () const |
| Return true if the graphics context has been realized and is ready to use. More...
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virtual void | closeImplementation () |
| Close the graphics context. More...
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virtual bool | makeCurrentImplementation () |
| Make this graphics context current. More...
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virtual bool | makeContextCurrentImplementation (GraphicsContext *) |
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virtual bool | releaseContextImplementation () |
| Release the graphics context. More...
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virtual void | swapBuffersImplementation () |
| Swap the front and back buffers. More...
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virtual void | bindPBufferToTextureImplementation (GLenum) |
| Pure virtual, Bind the graphics context to associated texture implementation. More...
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void | add (Operation *operation) |
| Add operation to end of OperationQueue. More...
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void | remove (Operation *operation) |
| Remove operation from OperationQueue. More...
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void | remove (const std::string &name) |
| Remove named operation from OperationQueue. More...
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void | removeAllOperations () |
| Remove all operations from OperationQueue. More...
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virtual void | runOperations () |
| Run the operations. More...
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GraphicsOperationQueue & | getOperationsQueue () |
| Get the operations queue, note you must use the OperationsMutex when accessing the queue. More...
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OpenThreads::Mutex * | getOperationsMutex () |
| Get the operations queue mutex. More...
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osg::RefBlock * | getOperationsBlock () |
| Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block. More...
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Operation * | getCurrentOperation () |
| Get the current operations that is being run. More...
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const Traits * | getTraits () const |
| Get the traits of the GraphicsContext. More...
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void | setState (State *state) |
| Set the State object which tracks the current OpenGL state for this graphics context. More...
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State * | getState () |
| Get the State object which tracks the current OpenGL state for this graphics context. More...
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const State * | getState () const |
| Get the const State object which tracks the current OpenGL state for this graphics context. More...
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void | setClearColor (const Vec4 &color) |
| Sets the clear color. More...
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const Vec4 & | getClearColor () const |
| Returns the clear color. More...
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void | setClearMask (GLbitfield mask) |
| Set the clear mask used in glClear(..). More...
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GLbitfield | getClearMask () const |
| Get the clear mask. More...
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virtual void | clear () |
| Do an OpenGL clear of the full graphics context/window. More...
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double | getTimeSinceLastClear () const |
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bool | realize () |
| Realize the GraphicsContext. More...
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void | close (bool callCloseImplementation=true) |
| close the graphics context. More...
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void | swapBuffers () |
| swap the front and back buffers. More...
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bool | isRealized () const |
| Return true if the graphics context has been realized and is ready to use. More...
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bool | makeCurrent () |
| Make this graphics context current. More...
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bool | makeContextCurrent (GraphicsContext *readContext) |
| Make this graphics context current with specified read context. More...
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bool | releaseContext () |
| Release the graphics context. More...
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bool | isCurrent () const |
| Return true if the current thread has this OpenGL graphics context. More...
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void | bindPBufferToTexture (GLenum buffer) |
| Bind the graphics context to associated texture. More...
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void | createGraphicsThread () |
| Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations. More...
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void | setGraphicsThread (GraphicsThread *gt) |
| Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations. More...
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GraphicsThread * | getGraphicsThread () |
| Get the graphics thread assigned the graphics context. More...
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const GraphicsThread * | getGraphicsThread () const |
| Get the const graphics thread assigned the graphics context. More...
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virtual bool | makeContextCurrentImplementation (GraphicsContext *readContext)=0 |
| Make this graphics context current with specified read context implementation. More...
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void | setSwapCallback (SwapCallback *rc) |
| Set the swap callback which overrides the GraphicsContext::swapBuffersImplementation(), allowing developers to provide custom behavior for swap. More...
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SwapCallback * | getSwapCallback () |
| Get the swap callback which overrides the GraphicsContext::swapBuffersImplementation(). More...
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const SwapCallback * | getSwapCallback () const |
| Get the const swap callback which overrides the GraphicsContext::swapBuffersImplementation(). More...
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void | swapBuffersCallbackOrImplemenation () |
| Convenience method for handling whether to call swapbuffers callback or the standard context swapBuffersImplementation. More...
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void | resized (int x, int y, int width, int height) |
| resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must be updated to keep in sync with the new size. More...
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void | setResizedCallback (ResizedCallback *rc) |
| Set the resized callback which overrides the GraphicsConext::realizedImplementation(), allow developers to provide custom behavior in response to a window being resized. More...
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ResizedCallback * | getResizedCallback () |
| Get the resized callback which overrides the GraphicsConext::realizedImplementation(). More...
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const ResizedCallback * | getResizedCallback () const |
| Get the const resized callback which overrides the GraphicsConext::realizedImplementation(). More...
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virtual void | resizedImplementation (int x, int y, int width, int height) |
| resized implementation, by default resizes the viewports and aspect ratios the cameras associated with the graphics Window. More...
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Cameras & | getCameras () |
| Get the list of cameras associated with this graphics context. More...
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const Cameras & | getCameras () const |
| Get the const list of cameras associated with this graphics context. More...
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void | setDefaultFboId (GLuint i) |
| set the default FBO-id, this id will be used when the rendering-backend is finished with RTT FBOs More...
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GLuint | getDefaultFboId () const |
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virtual bool | isSameKindAs (const Object *object) const |
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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std::string | getCompoundClassName () const |
| return the compound class name that combines the library name and class name. More...
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virtual Node * | asNode () |
| Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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virtual const Node * | asNode () const |
| convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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virtual NodeVisitor * | asNodeVisitor () |
| Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual const NodeVisitor * | asNodeVisitor () const |
| convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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virtual StateAttribute * | asStateAttribute () |
| Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual const StateAttribute * | asStateAttribute () const |
| convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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virtual Uniform * | asUniform () |
| Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual const Uniform * | asUniform () const |
| convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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| GraphicsHandleWin32 () |
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void | setHWND (HWND hwnd) |
| Set native window. More...
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HWND | getHWND () const |
| Get native window. More...
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void | setHDC (HDC hdc) |
| Set device context. More...
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HDC | getHDC () const |
| Get device context. More...
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void | setWGLContext (HGLRC hglrc) |
| Set native OpenGL graphics context. More...
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HGLRC | getWGLContext () const |
| Get native OpenGL graphics context. More...
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