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| | PixelBufferWin32 (osg::GraphicsContext::Traits *traits) |
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| virtual | ~PixelBufferWin32 () |
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| virtual bool | isSameKindAs (const Object *object) const |
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| virtual const char * | libraryName () const |
| | return the name of the object's library. More...
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| virtual const char * | className () const |
| | return the name of the object's class type. More...
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| virtual bool | valid () const |
| | Return whether a valid and usable GraphicsContext has been created. More...
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| virtual bool | realizeImplementation () |
| | Realize the GraphicsContext. More...
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| virtual bool | isRealizedImplementation () const |
| | Return true if the graphics context has been realized and is ready to use. More...
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| virtual void | closeImplementation () |
| | Close the graphics context. More...
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| virtual bool | makeCurrentImplementation () |
| | Make this graphics context current. More...
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| virtual bool | makeContextCurrentImplementation (GraphicsContext *) |
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| virtual bool | releaseContextImplementation () |
| | Release the graphics context. More...
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| virtual void | swapBuffersImplementation () |
| | Swap the front and back buffers. More...
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| virtual void | bindPBufferToTextureImplementation (GLenum) |
| | Pure virtual, Bind the graphics context to associated texture implementation. More...
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| void | add (Operation *operation) |
| | Add operation to end of OperationQueue. More...
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| void | remove (Operation *operation) |
| | Remove operation from OperationQueue. More...
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| void | remove (const std::string &name) |
| | Remove named operation from OperationQueue. More...
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| void | removeAllOperations () |
| | Remove all operations from OperationQueue. More...
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| virtual void | runOperations () |
| | Run the operations. More...
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| GraphicsOperationQueue & | getOperationsQueue () |
| | Get the operations queue, note you must use the OperationsMutex when accessing the queue. More...
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| OpenThreads::Mutex * | getOperationsMutex () |
| | Get the operations queue mutex. More...
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| osg::RefBlock * | getOperationsBlock () |
| | Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block. More...
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| Operation * | getCurrentOperation () |
| | Get the current operations that is being run. More...
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| const Traits * | getTraits () const |
| | Get the traits of the GraphicsContext. More...
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| void | setState (State *state) |
| | Set the State object which tracks the current OpenGL state for this graphics context. More...
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| State * | getState () |
| | Get the State object which tracks the current OpenGL state for this graphics context. More...
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| const State * | getState () const |
| | Get the const State object which tracks the current OpenGL state for this graphics context. More...
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| void | setClearColor (const Vec4 &color) |
| | Sets the clear color. More...
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| const Vec4 & | getClearColor () const |
| | Returns the clear color. More...
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| void | setClearMask (GLbitfield mask) |
| | Set the clear mask used in glClear(..). More...
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| GLbitfield | getClearMask () const |
| | Get the clear mask. More...
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| virtual void | clear () |
| | Do an OpenGL clear of the full graphics context/window. More...
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| double | getTimeSinceLastClear () const |
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| bool | realize () |
| | Realize the GraphicsContext. More...
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| void | close (bool callCloseImplementation=true) |
| | close the graphics context. More...
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| void | swapBuffers () |
| | swap the front and back buffers. More...
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| bool | isRealized () const |
| | Return true if the graphics context has been realized and is ready to use. More...
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| bool | makeCurrent () |
| | Make this graphics context current. More...
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| bool | makeContextCurrent (GraphicsContext *readContext) |
| | Make this graphics context current with specified read context. More...
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| bool | releaseContext () |
| | Release the graphics context. More...
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| bool | isCurrent () const |
| | Return true if the current thread has this OpenGL graphics context. More...
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| void | bindPBufferToTexture (GLenum buffer) |
| | Bind the graphics context to associated texture. More...
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| void | createGraphicsThread () |
| | Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations. More...
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| void | setGraphicsThread (GraphicsThread *gt) |
| | Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations. More...
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| GraphicsThread * | getGraphicsThread () |
| | Get the graphics thread assigned the graphics context. More...
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| const GraphicsThread * | getGraphicsThread () const |
| | Get the const graphics thread assigned the graphics context. More...
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| virtual bool | makeContextCurrentImplementation (GraphicsContext *readContext)=0 |
| | Make this graphics context current with specified read context implementation. More...
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| void | setSwapCallback (SwapCallback *rc) |
| | Set the swap callback which overrides the GraphicsContext::swapBuffersImplementation(), allowing developers to provide custom behavior for swap. More...
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| SwapCallback * | getSwapCallback () |
| | Get the swap callback which overrides the GraphicsContext::swapBuffersImplementation(). More...
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| const SwapCallback * | getSwapCallback () const |
| | Get the const swap callback which overrides the GraphicsContext::swapBuffersImplementation(). More...
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| void | swapBuffersCallbackOrImplemenation () |
| | Convenience method for handling whether to call swapbuffers callback or the standard context swapBuffersImplementation. More...
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| void | resized (int x, int y, int width, int height) |
| | resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must be updated to keep in sync with the new size. More...
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| void | setResizedCallback (ResizedCallback *rc) |
| | Set the resized callback which overrides the GraphicsConext::realizedImplementation(), allow developers to provide custom behavior in response to a window being resized. More...
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| ResizedCallback * | getResizedCallback () |
| | Get the resized callback which overrides the GraphicsConext::realizedImplementation(). More...
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| const ResizedCallback * | getResizedCallback () const |
| | Get the const resized callback which overrides the GraphicsConext::realizedImplementation(). More...
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| virtual void | resizedImplementation (int x, int y, int width, int height) |
| | resized implementation, by default resizes the viewports and aspect ratios the cameras associated with the graphics Window. More...
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| Cameras & | getCameras () |
| | Get the list of cameras associated with this graphics context. More...
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| const Cameras & | getCameras () const |
| | Get the const list of cameras associated with this graphics context. More...
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| void | setDefaultFboId (GLuint i) |
| | set the default FBO-id, this id will be used when the rendering-backend is finished with RTT FBOs More...
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| GLuint | getDefaultFboId () const |
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| virtual bool | isSameKindAs (const Object *object) const |
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| | Object () |
| | Construct an object. More...
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
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| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
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| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
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| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
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| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
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| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
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| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
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| const std::string & | getName () const |
| | Get the name of object. More...
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| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
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| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
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| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
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| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
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| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
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| virtual Referenced * | getUserData () |
| | Get user data. More...
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| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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| virtual void | resizeGLObjectBuffers (unsigned int) |
| | Resize any per context GLObject buffers to specified size. More...
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| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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| | GraphicsHandleWin32 () |
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| void | setHWND (HWND hwnd) |
| | Set native window. More...
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| HWND | getHWND () const |
| | Get native window. More...
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| void | setHDC (HDC hdc) |
| | Set device context. More...
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| HDC | getHDC () const |
| | Get device context. More...
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| void | setWGLContext (HGLRC hglrc) |
| | Set native OpenGL graphics context. More...
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| HGLRC | getWGLContext () const |
| | Get native OpenGL graphics context. More...
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