|
void | setShadowCameraProjectionMatrixPtr (osg::RefMatrix *projection) |
|
osg::RefMatrix * | getShadowCameraProjectionMatrixPtr (void) |
|
virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
|
virtual void | cullShadowReceivingScene () |
|
virtual void | createDebugHUD () |
|
virtual void | recordShadowMapParams () |
|
virtual void | cullBoundAnalysisScene () |
|
virtual void | performBoundAnalysis (const osg::Camera &camera) |
|
| ViewData (void) |
|
virtual osg::BoundingBox | computeShadowReceivingCoarseBounds () |
|
virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
|
virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
|
virtual void | frameShadowCastingCamera (const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1) |
|
void | cutScenePolytope (const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1)) |
|
osg::BoundingBox | computeScenePolytopeBounds () |
|
osg::BoundingBox | computeScenePolytopeBounds (const osg::Matrix &m) |
|
virtual void | cull () |
| Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view. More...
|
|
virtual void | cullShadowCastingScene () |
|
virtual void | addShadowReceivingTexGen () |
|
virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
|
bool | getDebugDraw () |
|
std::string * | getDebugDump () |
|
virtual void | cullDebugGeometry () |
|
virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
|
void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
|
bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
|
bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
|
bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
|
void | dump (const std::string &filename) |
|
virtual const char * | className () const |
|
virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
| Method called upon ViewData instance to initialize internal variables. More...
|
|
virtual void | dirty (bool flag) |
| Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique. More...
|
|
| ViewData () |
| Simple constructor zeroing all variables. More...
|
|
| Referenced () |
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
|
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
|
OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
|
|
int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
|
int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
|
|
ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
|
|
ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
|
void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
|
void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
|
|
|
static osg::BoundingBox | scanImage (const osg::Image *image, osg::Matrix m) |
|
static void | trimProjection (osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32)) |
|
static void | clampProjection (osg::Matrixd &projection, float n=0, float f=FLT_MAX) |
|
static void | extendProjection (osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin) |
|
static osg::Vec3d | computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01)) |
|
static void | displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull) |
|
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
|
|
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| Set whether reference counting should use a mutex for thread safe reference counting. More...
|
|
static bool | getThreadSafeReferenceCounting () |
| Get whether reference counting is active. More...
|
|
static void | setDeleteHandler (DeleteHandler *handler) |
| Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
|
|
static DeleteHandler * | getDeleteHandler () |
| Get a DeleteHandler. More...
|
|