OpenSceneGraph  3.5.1
Classes | Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | List of all members
osgShadow::ViewDependentShadowMap Class Reference

ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques. More...

Inheritance diagram for osgShadow::ViewDependentShadowMap:
Inheritance graph
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Classes

struct  Frustum
 
struct  LightData
 
struct  ShadowData
 
class  ViewDependentData
 

Public Types

typedef std::list< osg::ref_ptr< LightData > > LightDataList
 
typedef std::list< osg::ref_ptr< ShadowData > > ShadowDataList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ViewDependentShadowMap ()
 
 ViewDependentShadowMap (const ViewDependentShadowMap &vdsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ViewDependentShadowMap)
 
virtual void init ()
 initialize the ShadowedScene and local cached data structures. More...
 
virtual void update (osg::NodeVisitor &nv)
 run the update traversal of the ShadowedScene and update any loca chached data structures. More...
 
virtual void cull (osgUtil::CullVisitor &cv)
 run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. More...
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
virtual void cleanSceneGraph ()
 Clean scene graph from any shadow technique specific nodes, state and drawables. More...
 
virtual ViewDependentDatacreateViewDependentData (osgUtil::CullVisitor *cv)
 
ViewDependentDatagetViewDependentData (osgUtil::CullVisitor *cv)
 
virtual void createShaders ()
 
virtual bool selectActiveLights (osgUtil::CullVisitor *cv, ViewDependentData *vdd) const
 
virtual osg::Polytope computeLightViewFrustumPolytope (Frustum &frustum, LightData &positionedLight)
 
virtual bool computeShadowCameraSettings (Frustum &frustum, LightData &positionedLight, osg::Matrixd &projectionMatrix, osg::Matrixd &viewMatrix)
 
virtual bool adjustPerspectiveShadowMapCameraSettings (osgUtil::RenderStage *renderStage, Frustum &frustum, LightData &positionedLight, osg::Camera *camera)
 
virtual bool assignTexGenSettings (osgUtil::CullVisitor *cv, osg::Camera *camera, unsigned int textureUnit, osg::TexGen *texgen)
 
virtual void cullShadowReceivingScene (osgUtil::CullVisitor *cv) const
 
virtual void cullShadowCastingScene (osgUtil::CullVisitor *cv, osg::Camera *camera) const
 
virtual osg::StateSetselectStateSetForRenderingShadow (ViewDependentData &vdd) const
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 Dirty so that cached data structures are updated. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
virtual const char * className () const =0
 return the name of the object's class type. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 

Protected Types

typedef std::map< osgUtil::CullVisitor *, osg::ref_ptr< ViewDependentData > > ViewDependentDataMap
 
typedef std::vector< osg::ref_ptr< osg::Uniform > > Uniforms
 

Protected Member Functions

virtual ~ViewDependentShadowMap ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

OpenThreads::Mutex _viewDependentDataMapMutex
 
ViewDependentDataMap _viewDependentDataMap
 
osg::ref_ptr< osg::StateSet_shadowRecievingPlaceholderStateSet
 
osg::ref_ptr< osg::StateSet_shadowCastingStateSet
 
osg::ref_ptr< osg::PolygonOffset_polygonOffset
 
osg::ref_ptr< osg::Texture2D_fallbackBaseTexture
 
osg::ref_ptr< osg::Texture2D_fallbackShadowMapTexture
 
OpenThreads::Mutex _accessUniformsAndProgramMutex
 
Uniforms _uniforms
 
osg::ref_ptr< osg::Program_program
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 Set whether reference counting should use a mutex for thread safe reference counting. More...
 
static bool getThreadSafeReferenceCounting ()
 Get whether reference counting is active. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 

Detailed Description

ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.

Member Typedef Documentation

Constructor & Destructor Documentation

osgShadow::ViewDependentShadowMap::ViewDependentShadowMap ( )
osgShadow::ViewDependentShadowMap::ViewDependentShadowMap ( const ViewDependentShadowMap vdsm,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ViewDependentShadowMap::~ViewDependentShadowMap ( )
protectedvirtual

Member Function Documentation

virtual bool osgShadow::ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings ( osgUtil::RenderStage renderStage,
Frustum frustum,
LightData positionedLight,
osg::Camera camera 
)
virtual
virtual bool osgShadow::ViewDependentShadowMap::assignTexGenSettings ( osgUtil::CullVisitor cv,
osg::Camera camera,
unsigned int  textureUnit,
osg::TexGen texgen 
)
virtual
virtual void osgShadow::ViewDependentShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual osg::Polytope osgShadow::ViewDependentShadowMap::computeLightViewFrustumPolytope ( Frustum frustum,
LightData positionedLight 
)
virtual
virtual bool osgShadow::ViewDependentShadowMap::computeShadowCameraSettings ( Frustum frustum,
LightData positionedLight,
osg::Matrixd projectionMatrix,
osg::Matrixd viewMatrix 
)
virtual
virtual void osgShadow::ViewDependentShadowMap::createShaders ( )
virtual
virtual ViewDependentData* osgShadow::ViewDependentShadowMap::createViewDependentData ( osgUtil::CullVisitor cv)
virtual
virtual void osgShadow::ViewDependentShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ViewDependentShadowMap::cullShadowCastingScene ( osgUtil::CullVisitor cv,
osg::Camera camera 
) const
virtual
virtual void osgShadow::ViewDependentShadowMap::cullShadowReceivingScene ( osgUtil::CullVisitor cv) const
virtual
ViewDependentData* osgShadow::ViewDependentShadowMap::getViewDependentData ( osgUtil::CullVisitor cv)
virtual void osgShadow::ViewDependentShadowMap::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ViewDependentShadowMap::META_Object ( osgShadow  ,
ViewDependentShadowMap   
)
virtual void osgShadow::ViewDependentShadowMap::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

virtual void osgShadow::ViewDependentShadowMap::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

virtual bool osgShadow::ViewDependentShadowMap::selectActiveLights ( osgUtil::CullVisitor cv,
ViewDependentData vdd 
) const
virtual
virtual osg::StateSet* osgShadow::ViewDependentShadowMap::selectStateSetForRenderingShadow ( ViewDependentData vdd) const
virtual
virtual void osgShadow::ViewDependentShadowMap::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_accessUniformsAndProgramMutex
mutableprotected
osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackBaseTexture
protected
osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackShadowMapTexture
protected
osg::ref_ptr<osg::PolygonOffset> osgShadow::ViewDependentShadowMap::_polygonOffset
protected
osg::ref_ptr<osg::Program> osgShadow::ViewDependentShadowMap::_program
protected
osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowCastingStateSet
protected
osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowRecievingPlaceholderStateSet
protected
Uniforms osgShadow::ViewDependentShadowMap::_uniforms
protected
ViewDependentDataMap osgShadow::ViewDependentShadowMap::_viewDependentDataMap
protected
OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_viewDependentDataMapMutex
mutableprotected

The documentation for this class was generated from the following file:

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Generated at Wed Nov 11 2015 22:15:08 for the OpenSceneGraph by doxygen 1.8.10.